Beispiel #1
0
        public override void Dispose()
        {
            foreach (var mapSource in MapSources)
            {
                mapSource.Dispose();
            }

            if (BaseMapSource.EmptyTile != null)
            {
                BaseMapSource.EmptyTile.Dispose();
            }

            //shader.Dispose();
            constBuffer.Dispose();
            vertexBuffer.Dispose();

            base.Dispose();
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        public override void Dispose()
        {
            foreach (var tile in tilesToRender)
            {
                tile.Value.Dispose();
            }
            foreach (var tile in tilesFree)
            {
                tile.Value.Dispose();
            }

            frame.Dispose();
            shader.Dispose();
            constBuffer.Dispose();
            dotsBuf.Dispose();
            dotsVB.Dispose();

            socioClasses.Dispose();
            geoObjects.Dispose();


            if (municipalLinesVB != null)
            {
                municipalLinesVB.Dispose();
            }
            if (airLinesVB != null)
            {
                airLinesVB.Dispose();
            }
            if (railRoadsVB != null)
            {
                railRoadsVB.Dispose();
            }
            if (roadsVB != null)
            {
                roadsVB.Dispose();
            }
            if (heatMap != null)
            {
                heatMap.Dispose();
            }
            if (infectMap != null)
            {
                infectMap.Dispose();
            }
            if (arrowTex != null)
            {
                arrowTex.Dispose();
            }
            if (atmosVB != null)
            {
                atmosVB.Dispose();
            }
            if (atmosIB != null)
            {
                atmosIB.Dispose();
            }
            if (atmosTexture != null)
            {
                atmosTexture.Dispose();
            }
            if (atmosNextTexture != null)
            {
                atmosNextTexture.Dispose();
            }
            if (contourBuildingsVB != null)
            {
                contourBuildingsVB.Dispose();
            }
            railRoadsTex.Dispose();

            if (gridVertexBuffer != null)
            {
                gridVertexBuffer.Dispose();
            }
            if (gridIndexBuffer != null)
            {
                gridIndexBuffer.Dispose();
            }
            if (gridTex != null)
            {
                gridTex.Dispose();
            }

            base.Dispose();
        }