Beispiel #1
0
        public void Bounce()
        {
            var direction = GetDirection();

            ConsoleWriter.Display("\u2588", location.First(), Color.Red);

            while (true)
            {
                var currentLoc = location.First();

                int x      = currentLoc.X + direction.X;
                int y      = currentLoc.Y + direction.Y;
                var newLoc = new Position(x, y);

                Thread.Sleep(50);
                location.Add(newLoc);
                var oldLoc = location.First();
                ConsoleWriter.Display(" ", oldLoc);
                location.RemoveAt(0);

                ConsoleWriter.Display("\u2588", newLoc, Color.Red);

                if (newLoc.X == 1 || newLoc.X == _maxWidth || HasVerticalCollision(location, _wall.GetLocation()))
                {
                    direction.X = -direction.X;
                }
                if (newLoc.Y == 1 || newLoc.Y == _maxHeight || HasHorizontalCollision(location, _wall.GetLocation()))
                {
                    direction.Y = -direction.Y;
                }
            }
        }
Beispiel #2
0
 private void Display(List <Position> borderWall)
 {
     foreach (var section in borderWall)
     {
         ConsoleWriter.Display("\u2588", section, Color.Purple);
     }
 }
Beispiel #3
0
        public void Build()
        {
            while (true)
            {
                foreach (var w in section)
                {
                    ConsoleWriter.Display("\u2588", w, Color.Green);
                }

                ConsoleKeyInfo keyInfo = Console.ReadKey(true);
                int            x;
                int            y;
                Position       lastWall;
                Position       newWall;
                switch (keyInfo.Key)
                {
                case ConsoleKey.Escape:
                    return;

                case ConsoleKey.UpArrow:
                    lastWall = section.Last();
                    y        = lastWall.Y - 1;
                    newWall  = new Position(lastWall.X, y);
                    if (lastWall.Y > 1 && !IsInList(section, newWall))
                    {
                        section.Add(newWall);
                    }
                    break;

                case ConsoleKey.DownArrow:
                    lastWall = section.Last();
                    y        = lastWall.Y + 1;
                    newWall  = new Position(lastWall.X, y);
                    if (lastWall.Y < _maxHeight && !IsInList(section, newWall))
                    {
                        section.Add(newWall);
                    }
                    break;

                case ConsoleKey.LeftArrow:
                    lastWall = section.Last();
                    x        = lastWall.X - 1;
                    newWall  = new Position(x, lastWall.Y);
                    if (lastWall.X > 1 && !IsInList(section, newWall))
                    {
                        section.Add(newWall);
                    }
                    break;

                case ConsoleKey.RightArrow:
                    lastWall = section.Last();
                    x        = lastWall.X + 1;
                    newWall  = new Position(x, lastWall.Y);
                    if (lastWall.X < _maxWidth && !IsInList(section, newWall))
                    {
                        section.Add(newWall);
                    }
                    break;
                }
            }
        }