Beispiel #1
0
        public static void GetScreen(GameClient Client, ConquerCallback Callback)
        {
            Client.Screen.Cleanup();

            try
            {
                EntityManager.AcquireLock();

                int Distance = -1;

                GameClient[] Clients = EntityManager.Clients;
                foreach (GameClient Other in Clients)
                {
                    if (Other == null) continue;
                    if (Other.UID == Client.UID) continue;
                    if (Other.Entity.Location.MapID != Client.Entity.Location.MapID) continue;

                    Distance = ConquerMath.CalculateDistance(Other.Entity.Location, Client.Entity.Location);
                    if (Distance <= ScreenView)
                    {
                        if (Client.Screen.Add(Other.Entity))
                        {
                            if (Callback != null)
                            {
                                Callback(Client.Entity, Other.Entity);
                            }
                        }
                    }
                }

                NonPlayerCharacter[] NPCs = EntityManager.GetNonPlayingCharacters(Client.Entity.Location.MapID);
                if (NPCs != null)
                {
                    foreach (NonPlayerCharacter npc in NPCs)
                    {
                        if (npc.Location.MapID != Client.Entity.Location.MapID) continue;
                        Distance = ConquerMath.CalculateDistance(npc.Location, Client.Entity.Location);
                        if (Distance <= ScreenView)
                        {
                            if (Client.Screen.Add(npc))
                            {
                                NpcSpawn Spawn = npc.GetSpawnPacket();
                                Client.Send(&Spawn, Spawn.Size);
                            }
                        }
                    }
                }
            }
            finally
            {
                EntityManager.ReleaseLock();
            }
        }
Beispiel #2
0
        public static void GetScreen(GameClient Client, ConquerCallback Callback)
        {
            Client.Screen.Cleanup();

            try
            {
                EntityManager.AcquireLock();

                int Distance = -1;

                GameClient[] Clients = EntityManager.Clients;
                foreach (GameClient Other in Clients)
                {
                    if (Other == null)
                    {
                        continue;
                    }
                    if (Other.UID == Client.UID)
                    {
                        continue;
                    }
                    if (Other.Entity.Location.MapID != Client.Entity.Location.MapID)
                    {
                        continue;
                    }

                    Distance = ConquerMath.CalculateDistance(Other.Entity.Location, Client.Entity.Location);
                    if (Distance <= ScreenView)
                    {
                        if (Client.Screen.Add(Other.Entity))
                        {
                            if (Callback != null)
                            {
                                Callback(Client.Entity, Other.Entity);
                            }
                        }
                    }
                }

                NonPlayerCharacter[] NPCs = EntityManager.GetNonPlayingCharacters(Client.Entity.Location.MapID);
                if (NPCs != null)
                {
                    foreach (NonPlayerCharacter npc in NPCs)
                    {
                        if (npc.Location.MapID != Client.Entity.Location.MapID)
                        {
                            continue;
                        }
                        Distance = ConquerMath.CalculateDistance(npc.Location, Client.Entity.Location);
                        if (Distance <= ScreenView)
                        {
                            if (Client.Screen.Add(npc))
                            {
                                NpcSpawn Spawn = npc.GetSpawnPacket();
                                Client.Send(&Spawn, Spawn.Size);
                            }
                        }
                    }
                }
            }
            finally
            {
                EntityManager.ReleaseLock();
            }
        }