public bool ConnectHost(string id, string pass, string hostIp) { if (connector == null) { connector = GameObject.Find("ConnectorManager").GetComponent <ConnectorManager>(); } bool res = connector.ConnectToHost(id, pass, hostIp); return(res); }
public bool ConnectHost(string id, string pass, string hostIp) { if (connector == null) { connector = GameObject.Find("ConnectorManager").GetComponent <ConnectorManager>(); } bool res = connector.ConnectToHost(id, pass, hostIp); return(res); }