Beispiel #1
0
    private IEnumerator UnplugCooldown(ConnectorDragAndDrop connector)
    {
        yield return(unplugCooldownTime);

        connector.IsDragable = true;
        isReady = true;
    }
Beispiel #2
0
    private void ConnectConnector(ConnectorDragAndDrop connector)
    {
        PlaySound();
        Transform connectorTransform = connector.transform;
        Vector3   stuff = transform.eulerAngles - connectorTransform.eulerAngles;
        Vector3   rot   = connectorTransform.transform.eulerAngles;
        Vector3   tmp   = new Vector3();

        LeanTween.value(gameObject, Vector3.zero, stuff, rotationTime).setOnUpdate((Vector3 angleOffset) =>
        {
            tmp.Set(rot.x + angleOffset.x, rot.y + angleOffset.y, rot.z + angleOffset.z);
            connectorTransform.eulerAngles = tmp;
        })
        .setEase(rotationEaseType);

        Vector3 pos    = transform.position - connectorTransform.position - transform.forward * 0.15f;
        Vector3 oldPos = connectorTransform.position;

        LeanTween.value(gameObject, Vector3.zero, pos, positionTime).setOnUpdate((Vector3 newPos) =>
        {
            connectorTransform.position = oldPos + newPos;
        })
        .setEase(positionEaseType)
        .setOnComplete(() => { OnDustSuckerConnectionChanged(connector); });
    }
Beispiel #3
0
 private void OnDustSuckerConnectionChanged(ConnectorDragAndDrop connector)
 {
     isConnected = true;
     StartCoroutine(UnplugCooldown(connector));
     if (DustSuckerConnection != null)
     {
         DustSuckerConnection(isConnected);
     }
 }
Beispiel #4
0
 void OnTriggerEnter(Collider other)
 {
     if (isReady)
     {
         isReady = false;
         ConnectorDragAndDrop connector = other.gameObject.GetComponent <ConnectorDragAndDrop>();
         if (connector != null)
         {
             InitConnectionSequence(connector);
         }
     }
 }
Beispiel #5
0
 private void InitConnectionSequence(ConnectorDragAndDrop connector)
 {
     connector.IsDragable = false;
     ConnectConnector(connector);
 }