Beispiel #1
0
        protected override void SiteChanged()
        {
            connectors.Remove(cBottom);
            cBottom = new Connector(new Point((int)(rectangle.Left + rectangle.Width / 2), rectangle.Bottom));
            cBottom.ContainEntity = this;
            cBottom.ConnectorsIndexOfContainEntity = connectors.Count;
            cBottom.Site               = this.site;
            cBottom.OwnerID            = this.ObjectID;
            cBottom.Index              = connectors.Count;
            cBottom.Name               = "Bottom connector";
            cBottom.ConnectorDirection = ConnectorDirection.Down;
            connectors.Add(cBottom);

            connectors.Remove(cLeft);
            cLeft = new Connector(new Point(rectangle.Left, (int)(rectangle.Top + rectangle.Height / 2)));
            cLeft.ContainEntity = this;
            cLeft.ConnectorsIndexOfContainEntity = connectors.Count;
            cLeft.Site               = this.site;
            cLeft.OwnerID            = this.ObjectID;
            cLeft.Index              = connectors.Count;
            cLeft.Name               = "Left connector";
            cLeft.ConnectorDirection = ConnectorDirection.Left;
            connectors.Add(cLeft);

            connectors.Remove(cRight);
            cRight = new Connector(new Point(rectangle.Right, (int)(rectangle.Top + rectangle.Height / 2)));
            cRight.ContainEntity = this;
            cRight.ConnectorsIndexOfContainEntity = connectors.Count;
            cRight.Site               = this.site;
            cRight.OwnerID            = this.ObjectID;
            cRight.Index              = connectors.Count;
            cRight.Name               = "Right connector";
            cRight.ConnectorDirection = ConnectorDirection.Right;
            connectors.Add(cRight);

            connectors.Remove(cTop);
            cTop = new Connector(new Point((int)(rectangle.Left + rectangle.Width / 2), rectangle.Top));
            cTop.ContainEntity = this;
            cTop.ConnectorsIndexOfContainEntity = connectors.Count;
            cTop.Site               = this.site;
            cTop.OwnerID            = this.ObjectID;
            cTop.Index              = connectors.Count;
            cTop.Name               = "Top connector";
            cTop.ConnectorDirection = ConnectorDirection.Up;
            connectors.Add(cTop);
        }
 /// <summary>
 /// Detaches the given connector from this connector
 /// </summary>
 /// <param name="c"></param>
 public void DetachConnector(Connector c)
 {
     attachedConnectors.Remove(c);
 }