Beispiel #1
0
    //Accept 콜백 메소드
    //Begin ReceiveLength 메소드
    public void HandleAsyncAccept(IAsyncResult asyncResult)
    {
        Socket listenSock = (Socket)asyncResult.AsyncState;
        Socket clientSock;

        try
        {
            clientSock = listenSock.EndAccept(asyncResult);
        }
        catch
        {
            clientSock = null;
            Console.WriteLine("DataReceiver::HandleAsyncAccept.EndAccept 에러");
        }

        if (clientSock != null)
        {
            Console.WriteLine(clientSock.RemoteEndPoint.ToString() + " 접속");

            ConnectionChecker.AddClient(clientSock);

            AsyncData asyncData = new AsyncData(clientSock);
            clientSock.BeginReceive(asyncData.msg, 0, UnityServer.packetLength, SocketFlags.None, asyncReceiveLengthCallBack, (Object)asyncData);
        }

        listenSock.BeginAccept(asyncAcceptCallback, (Object)listenSock);
    }