public void OnConnectedToServer(ConnectedToServerEventArgs e)
 {
     if (ConnectedToServer != null)
     {
         ConnectedToServer(this, e);
     }
 }
Beispiel #2
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        protected virtual void OnConnectedToServer(ConnectedToServerEventArgs e)
        {
            var handler = ConnectedToServer;

            if (handler != null)
            {
                handler(this, e);
            }
        }
Beispiel #3
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 private void OnNetworkConnected(object sender, ConnectedToServerEventArgs e)
 {
     NebulaClient.Network.SendPacket(new SharedSessionsPollRequest());
 }
Beispiel #4
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 private void client_ConnectedToServer(object sender, ConnectedToServerEventArgs e)
 {
     Console.WriteLine("Connected to {0}:{1}!", e.Host, e.Port);
 }
        private void HandleConnectedToServer(object sender, ConnectedToServerEventArgs eventArgs)
        {
            _username = eventArgs.Username;

            InitializeUserProperties(eventArgs.ConnectionData.UsersInChat);
        }