Beispiel #1
0
        /// <summary>
        /// Event Handler for Application Event AddPlayer
        /// If a HostPassword is set on the HostInstance, it is required to add a new player to that host
        /// </summary>
        /// <param name="netMsg"></param>
        void OnAddPlayer(NetworkMessage netMsg)
        {
            if (IsConnectionVerified(netMsg.conn))
            {
                MessageTypes.CustomEventType result = MessageTypes.CustomEventType.UnknownError;
                var msg = netMsg.ReadMessage <MessageTypes.AddPlayerMessage>();

                if (string.IsNullOrEmpty(msg.playerKey))
                {
                    result = MessageTypes.CustomEventType.KeyEmpty;
                }
                else if (!Players.IsPlayerCountValid(MaxPlayerLimitForAllHosts))
                {
                    result = MessageTypes.CustomEventType.MaxPlayersExceeded;
                }
                else if (!string.IsNullOrEmpty(msg.hostName) && ConnectedHosts.Connected.ContainsKey(msg.hostName))
                {
                    // check given host first for quick check, then check all hosts
                    if (ConnectedHosts.FindPlayer(msg.hostName, msg.playerKey) != null)
                    {
                        result = MessageTypes.CustomEventType.DuplicateDetected;
                    }
                    else if (ConnectedHosts.FindPlayer(msg.playerKey) != null)
                    {
                        result = MessageTypes.CustomEventType.DuplicateDetected;
                    }
                    else if (!ConnectedHosts.Connected[msg.hostName].VerifyPassword(msg.hostPassword))
                    {
                        result = MessageTypes.CustomEventType.HostPasswordFail;
                    }
                    else
                    {
                        result = MessageTypes.CustomEventType.NoError;
                        ConnectedHosts.AddPlayer(msg.hostName, msg.playerKey, msg.playerValue, msg.flags);
                    }
                }
                else
                {
                    result = MessageTypes.CustomEventType.HostUnknown;
                }

                if (MasterServer.ViewDebugMessages)
                {
                    Debug.Log("<MasterServer> OnAddPlayer result: " + result);
                }

                var response = new MessageTypes.AddPlayerResponseMessage();
                response.resultCode = (int)result;
                response.playerKey  = msg.playerKey;
                netMsg.conn.Send(MessageTypes.AddPlayerResponse, response);

                UpdateUI();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Event Handler for Application Event IsPlayerConnected
        /// </summary>
        /// <param name="netMsg"></param>
        void OnIsPlayerConnected(NetworkMessage netMsg)
        {
            if (IsConnectionVerified(netMsg.conn))
            {
                var  msg    = netMsg.ReadMessage <MessageTypes.IsPlayerConnectedMessage>();
                bool result = (ConnectedHosts.FindPlayer(msg.playerKey) != null);

                if (MasterServer.ViewDebugMessages)
                {
                    Debug.Log("<MasterServer> OnIsPlayerConnected result: " + result);
                }
                var response = new MessageTypes.IsPlayerConnectedResponseMessage();
                response.result    = result;
                response.playerKey = msg.playerKey;
                netMsg.conn.Send((short)MessageTypes.IsPlayerConnectedResponse, response);
            }
        }