Beispiel #1
0
    public void BuyArrows(int index)
    {
        if (!GameController.instance.weapons[index])
        {
            ConfirmationPanel.SetActive(true);
            yesBtn.onClick.RemoveAllListeners();
            if (GameController.instance.coins >= 7000)
            {
                string arrow = "";
                switch (index)
                {
                case 1:
                    arrow = "double arrows";
                    break;

                case 2:
                    arrow = "sticky arrows";
                    break;

                case 3:
                    arrow = "double sticky arrows";
                    break;
                }
                ConfirmationText.text = "Do you want to purchase " + arrow + "?";
                yesBtn.onClick.AddListener(() => ConfirmBuyArrows(index));
            }
            else
            {
                ConfirmationText.text = "You do not have enough coins. Do you want to buy coins?";
                yesBtn.onClick.AddListener(() => OpenCoinShop());
                yesBtn.onClick.AddListener(() => CancelBuy());
            }
        }
    }
Beispiel #2
0
 public void ConfirmBuyArrows(int index)
 {
     GameController.instance.weapons [index] = true;
     GameController.instance.coins          -= 7000;
     GameController.instance.Save();
     ConfirmationPanel.SetActive(false);
     coinText.text = GameController.instance.coins.ToString();
 }
Beispiel #3
0
 public void CancelBuy()
 {
     ConfirmationPanel.SetActive(false);
 }