public void Load()
        {
            var temp = (ConfigurationData)_config.Load(SaveFileName);

            if (temp != null)
            {
                _config = temp;
            }
            else
            {
                MessageBox.Show(SoftwareInformation.SoftwareNameJapanese + " をご利用いただきありがとうございます。\r\n設定や使用方法については「ヘルプ」→「オンラインヘルプ」を参照してください。\r\nご使用の前に必ずご一読ください。",
                                "初回起動メッセージ", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Beispiel #2
0
        public void Load()
        {
            var temp = (ConfigurationData)_config.Load(SaveFileName);

            if (temp != null)
            {
                _config = temp;
                OnConfigurationChanged();
            }
            else
            {
                MessageBox.Show(String.Format(Resources.FirstTimeDialog, SoftwareInformation.SoftwareNameJapanese),
                                Resources.FirstTimeTitle, MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Beispiel #3
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        /// <summary>
        /// Main Void, Initializes the Emulator.
        /// </summary>
        internal static void Initialize()
        {
            #region Precheck

            Console.Title    = "CityRP está iniciando..";
            ServerStarted    = DateTime.Now;
            _defaultEncoding = Encoding.Default;

            #endregion Precheck

            #region Database Connection

            CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");
            try
            {
                ConfigurationData.Load(Path.Combine(Application.StartupPath, "Settings/main.ini"), false);
                RoleplayData.Load(Path.Combine(Application.StartupPath, "Settings/Roleplay/settings.ini"), true);

                DatabaseConnectionType = ConfigurationData.Data["db.type"];
                var mySqlConnectionStringBuilder = new MySqlConnectionStringBuilder
                {
                    Server                = (ConfigurationData.Data["db.hostname"]),
                    Port                  = (uint.Parse(ConfigurationData.Data["db.port"])),
                    UserID                = (ConfigurationData.Data["db.username"]),
                    Password              = (ConfigurationData.Data["db.password"]),
                    Database              = (ConfigurationData.Data["db.name"]),
                    MinimumPoolSize       = (uint.Parse(ConfigurationData.Data["db.pool.minsize"])),
                    MaximumPoolSize       = (uint.Parse(ConfigurationData.Data["db.pool.maxsize"])),
                    Pooling               = (true),
                    AllowZeroDateTime     = (true),
                    ConvertZeroDateTime   = (true),
                    DefaultCommandTimeout = (300),
                    ConnectionTimeout     = (10)
                };
                var mySqlConnectionStringBuilder2 = mySqlConnectionStringBuilder;
                Manager = new DatabaseManager(mySqlConnectionStringBuilder2.ToString(), DatabaseConnectionType);
                using (var queryReactor = GetDatabaseManager().GetQueryReactor())
                {
                    ConfigData = new ConfigData(queryReactor);
                    PetCommandHandler.Init(queryReactor);
                    PetLocale.Init(queryReactor);
                    OfflineMessages = new Dictionary <uint, List <OfflineMessage> >();
                    OfflineMessage.InitOfflineMessages(queryReactor);
                }

                #endregion Database Connection

                #region Packets Registering

                ConsoleTimer       = (int.Parse(ConfigurationData.Data["console.clear.time"]));
                ConsoleTimerOn     = (bool.Parse(ConfigurationData.Data["console.clear.enabled"]));
                FriendRequestLimit = ((uint)int.Parse(ConfigurationData.Data["client.maxrequests"]));


                LibraryParser.Incoming = new Dictionary <int, LibraryParser.StaticRequestHandler>();
                LibraryParser.Library  = new Dictionary <string, string>();
                LibraryParser.Outgoing = new Dictionary <string, int>();
                LibraryParser.Config   = new Dictionary <string, string>();

                LibraryParser.RegisterLibrary();
                LibraryParser.RegisterOutgoing();
                LibraryParser.RegisterIncoming();
                LibraryParser.RegisterConfig();

                #endregion Packets Registering

                #region Game Initalizer

                ExtraSettings.RunExtraSettings();
                CrossDomainPolicy.Set();
                _game = new Game(int.Parse(ConfigurationData.Data["game.tcp.conlimit"]));
                _game.GetNavigator().LoadNewPublicRooms();
                _game.ContinueLoading();

                #endregion Game Initalizer

                #region Languages Parser

                ServerLanguage = (Convert.ToString(ConfigurationData.Data["system.lang"]));
                _languages     = new Languages(ServerLanguage);

                #endregion Languages Parser

                #region Environment SetUp

                if (ConsoleTimerOn)
                {
                    Out.WriteLine("Console Clear Timer is enable with " + ConsoleTimer + " seconds.");
                }

                _connectionManager = new ConnectionHandling(int.Parse(ConfigurationData.Data["game.tcp.port"]),
                                                            int.Parse(ConfigurationData.Data["game.tcp.conlimit"]),
                                                            int.Parse(ConfigurationData.Data["game.tcp.conperip"]),
                                                            ConfigurationData.Data["game.tcp.enablenagles"].ToLower() == "true");

                if (LibraryParser.Config["Crypto.Enabled"] == "true")
                {
                    Handler.Initialize(LibraryParser.Config["Crypto.RSA.N"], LibraryParser.Config["Crypto.RSA.D"], LibraryParser.Config["Crypto.RSA.E"]);
                }

                _connectionManager.init();

                LibraryParser.Initialize();

                #endregion Environment SetUp

                #region Tasks and MusSystem

                if (ConsoleTimerOn)
                {
                    Timer = new Timer {
                        Interval = ConsoleTimer
                    };
                    Timer.Elapsed += TimerElapsed;
                    Timer.Start();
                }

                if (ConfigurationData.Data.ContainsKey("StaffAlert.MinRank"))
                {
                    StaffAlertMinRank = uint.Parse(ConfigurationData.Data["StaffAlert.MinRank"]);
                }

                if (ConfigurationData.Data.ContainsKey("SeparatedTasksInMainLoops.enabled") &&
                    ConfigurationData.Data["SeparatedTasksInMainLoops.enabled"] == "true")
                {
                    SeparatedTasksInMainLoops = true;
                }
                if (ConfigurationData.Data.ContainsKey("SeparatedTasksInGameClientManager.enabled") &&
                    ConfigurationData.Data["SeparatedTasksInGameClientManager.enabled"] == "true")
                {
                    SeparatedTasksInGameClientManager = true;
                }
                if (ConfigurationData.Data.ContainsKey("Debug"))
                {
                    if (ConfigurationData.Data["Debug"] == "true")
                    {
                        DebugMode = true;
                    }
                }

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;

                Out.WriteLine("CityRP >> Started (" + TimeUsed.Seconds + "s, " + TimeUsed.Milliseconds + "ms)", "", ConsoleColor.Green);
                IsLive = true;

                using (var queryReactor = GetDatabaseManager().GetQueryReactor())
                {
                    queryReactor.RunFastQuery("UPDATE server_settings SET value = '1' WHERE variable = 'status'");
                }
            }
            catch (Exception e)
            {
                Out.WriteLine("Error in main.ini: Configuration file is invalid" + Environment.NewLine + e.Message, "", ConsoleColor.Red);
                Out.WriteLine("Please press Y to get more details or press other Key to Exit", "", ConsoleColor.Red);

                var key = Console.ReadKey();
                if (key.Key == ConsoleKey.Y)
                {
                    Console.WriteLine();
                    Out.WriteLine(
                        Environment.NewLine + "[Message] Error Details: " + Environment.NewLine + e.StackTrace +
                        Environment.NewLine + e.InnerException + Environment.NewLine + e.TargetSite +
                        Environment.NewLine + "[Message ]Press Any Key To Exit", "", ConsoleColor.Red);
                    Console.ReadKey();
                    Environment.Exit(1);
                }
                else
                {
                    Environment.Exit(1);
                }
            }

            #endregion Tasks and MusSystem
        }