// Import The Server Config Settings Into 7DSM
        public void Import_Config()
        {
            Echo_debug("--- Importing Game Configs Into Server Manager UI ---");

            try
            {
                //Retrieve The Path For The Config File From The Registry Profile Setting
                XmlReader xmlReader = XmlReader.Create((string)Registry.GetValue(base_registry_key + profile_name, "game_path", null) + "\\serverconfig.xml");

                //Read Each Node And If There Is A Settings Property
                while (xmlReader.Read())
                {
                    if ((xmlReader.NodeType == XmlNodeType.Element) && (xmlReader.Name == "property"))
                    {
                        if (xmlReader.HasAttributes)
                        {
                            // Init Property Variables
                            string Config_File_Property_Name  = xmlReader.GetAttribute("name");
                            string Config_File_Property_Value = xmlReader.GetAttribute("value");

                            // Write UI Value Being Updated To Debug Log
                            Echo_debug("Setting: " + Config_File_Property_Name + ": " + Config_File_Property_Value);

                            // Update The Server Manager UI With The Config File Value
                            switch (Config_File_Property_Name)
                            {
                            case "ServerName":
                                //Default: My Game Host
                                ConfigProperty_ServerName.Text = Config_File_Property_Value;
                                break;

                            case "ServerDescription":
                                // Default: A 7 Days to Die server
                                ConfigProperty_ServerDescription.Text = Config_File_Property_Value;
                                break;

                            case "ServerWebsiteURL":
                                // Default: (blank)
                                ConfigProperty_ServerWebsiteURL.Text = Config_File_Property_Value;
                                break;

                            case "ServerPassword":
                                // Default: (blank)
                                ConfigProperty_ServerPassword.Text = Config_File_Property_Value;
                                break;

                            case "ServerLoginConfirmationText":
                                // Default: (blank)
                                ConfigProperty_ServerLoginConfirmationText.Text = Config_File_Property_Value;
                                break;

                            case "ServerPort":
                                //Default: 26900
                                ConfigProperty_ServerPort.Text = Config_File_Property_Value;
                                break;

                            case "ServerVisibility":
                                // Default : 2 (Public)
                                // 2 = public, 1 = Only Shown To Friends, 0 = Not Listed.
                                if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_ServerVisibility.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_ServerVisibility.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_ServerVisibility.SelectedIndex = 0;
                                }
                                break;

                            case "ServerDisabledNetworkProtocols":
                                // Default: SteamNetworking
                                switch (Config_File_Property_Value)
                                {
                                case "LiteNetLib":
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(0, true);
                                    break;

                                case "SteamNetworking":
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(1, true);
                                    break;

                                case "LiteNetLib, SteamNetworking":
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(0, true);
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(1, true);
                                    break;

                                case "SteamNetworking, LiteNetLib":
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(0, true);
                                    ConfigProperty_ServerDisabledNetworkProtocols.SetItemChecked(1, true);
                                    break;
                                }
                                break;

                            case "ServerMaxWorldTransferSpeedKiBs":
                                // Default: 512
                                ConfigProperty_ServerMaxWorldTransferSpeedKiBs.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "ServerMaxPlayerCount":
                                // Default: 8
                                ConfigProperty_ServerMaxPlayerCount.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "ServerReservedSlots":
                                // Default: 0
                                ConfigProperty_ServerReservedSlots.Text = Config_File_Property_Value;
                                break;

                            case "ServerReservedSlotsPermission":
                                // Default: 100
                                ConfigProperty_ServerReservedSlotsPermission.Text = Config_File_Property_Value;
                                break;

                            case "ServerAdminSlots":
                                //Default: 0
                                ConfigProperty_ServerAdminSlots.Text = Config_File_Property_Value;
                                break;

                            case "ServerAdminSlotsPermission":
                                //Default: 0
                                ConfigProperty_ServerAdminSlotsPermission.Text = Config_File_Property_Value;
                                break;

                            case "ControlPanelEnabled":
                                // Default: false
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_ControlPanelEnabled.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_ControlPanelEnabled.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "ControlPanelPort":
                                // Default: 8080
                                ConfigProperty_ControlPanelPort.Text = Config_File_Property_Value;
                                break;

                            case "ControlPanelPassword":
                                // Default: CHANGEME
                                ConfigProperty_ControlPanelPassword.Text = Config_File_Property_Value;
                                break;

                            case "TelnetEnabled":
                                // Default: true
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_TelnetEnabled.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_TelnetEnabled.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "TelnetPort":
                                // Default: 8081
                                ConfigProperty_TelnetPort.Text = Config_File_Property_Value;
                                break;

                            case "TelnetPassword":
                                // Default: (blank)
                                ConfigProperty_TelnetPassword.Text = Config_File_Property_Value;
                                break;

                            case "TelnetFailedLoginLimit":
                                // Default: 10
                                ConfigProperty_TelnetFailedLoginLimit.Text = Config_File_Property_Value;
                                break;

                            case "TelnetFailedLoginsBlocktime":
                                // Default: 10
                                ConfigProperty_TelnetFailedLoginsBlocktime.Text = Config_File_Property_Value;
                                break;

                            case "TerminalWindowEnabled":
                                // Default: true
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_TerminalWindowEnabled.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_TerminalWindowEnabled.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "AdminFileName":
                                // Default: serveradmin.xml
                                ConfigProperty_AdminFileName.Text = Config_File_Property_Value;
                                break;

                            case "UserDataFolder":
                                // Default: (Disabled)
                                ConfigProperty_UserDataFolder.Text = Config_File_Property_Value;
                                break;

                            case "SaveGameFolder":
                                // Default: (Disabled)
                                ConfigProperty_SaveGameFolder.Text = Config_File_Property_Value;
                                break;

                            case "EACEnabled":
                                // Default: true
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_EACEnabled.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_EACEnabled.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "HideCommandExecutionLog":
                                // Default: 0 (Show Everything)
                                // 0 = Show Everything, 1 = Hide From Telnet / ControlPanel, 2 = Hide From Telnet / ControlPanel / Remote Game Clients, 3 = Hide Everything
                                if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_HideCommandExecutionLog.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_HideCommandExecutionLog.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_HideCommandExecutionLog.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_HideCommandExecutionLog.SelectedIndex = 0;
                                }
                                break;

                            case "MaxUncoveredMapChunksPerPlayer":
                                // Default: 131072
                                ConfigProperty_MaxUncoveredMapChunksPerPlayer.Text = Config_File_Property_Value;
                                break;

                            case "PersistentPlayerProfiles":
                                // Default: false
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_PersistentPlayerProfiles.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_PersistentPlayerProfiles.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "GameWorld":
                                // Default: Navezgane
                                if (Config_File_Property_Value == "Navezgane")
                                {
                                    ConfigProperty_GameWorld.SelectedIndex = 1;
                                }
                                else
                                {
                                    ConfigProperty_GameWorld.SelectedIndex = 0;
                                }
                                break;

                            case "WorldGenSeed":
                                // Default: asdf
                                ConfigProperty_WorldGenSeed.Text = Config_File_Property_Value;
                                break;

                            case "WorldGenSize":
                                // Default: 4096
                                ConfigProperty_WorldGenSize.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "GameName":
                                // Default: My Game
                                ConfigProperty_GameName.SelectedText = Config_File_Property_Value;
                                break;

                            case "GameMode":
                                // Default: GameModeSurvival
                                ConfigProperty_GameMode.SelectedText = Config_File_Property_Value;
                                break;

                            case "GameDifficulty":
                                // Default: 2
                                ConfigProperty_GameDifficulty.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BlockDamagePlayer":
                                // Default: 100
                                ConfigProperty_BlockDamagePlayer.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BlockDamageAI":
                                // Default: 100
                                ConfigProperty_BlockDamageAI.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BlockDamageAIBM":
                                // Default: 100
                                ConfigProperty_BlockDamageAIBM.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "XPMultiplier":
                                // Default: 100
                                ConfigProperty_XPMultiplier.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "PlayerSafeZoneLevel":
                                // Default: 5
                                ConfigProperty_PlayerSafeZoneLevel.Text = Config_File_Property_Value;
                                break;

                            case "PlayerSafeZoneHours":
                                // Default: 5
                                ConfigProperty_PlayerSafeZoneHours.Text = Config_File_Property_Value;
                                break;

                            case "BuildCreate":
                                // Default: false
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_BuildCreate.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_BuildCreate.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "DayNightLength":
                                // Default: 60
                                ConfigProperty_DayNightLength.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "DayLightLength":
                                // Default: 18
                                ConfigProperty_DayLightLength.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "DropOnDeath":
                                // Default: 1 (Everything)
                                // 0 = Nothing, 1 = Everything, 2 = Toolbelt Only, 3 = Backpack Only, 4 = Delete All
                                if (Config_File_Property_Value == "4")
                                {
                                    ConfigProperty_DropOnDeath.SelectedIndex = 4;
                                }
                                else if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_DropOnDeath.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_DropOnDeath.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_DropOnDeath.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_DropOnDeath.SelectedIndex = 0;
                                }
                                break;

                            case "DropOnQuit":
                                // Default: 0 (Nothing)
                                // 0 = Nothing, 1 = Everything, 2 = Toolbelt Only, 3 = Backpack Only
                                if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_DropOnQuit.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_DropOnQuit.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_DropOnQuit.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_DropOnQuit.SelectedIndex = 0;
                                }
                                break;

                            case "BedrollDeadZoneSize":
                                // Default: 15
                                ConfigProperty_BedrollDeadZoneSize.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BedrollExpiryTime":
                                // Default: 45
                                ConfigProperty_BedrollExpiryTime.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "MaxSpawnedZombies":
                                // Default: 60
                                ConfigProperty_MaxSpawnedZombies.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "MaxSpawnedAnimals":
                                // Default: 50
                                ConfigProperty_MaxSpawnedAnimals.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "ServerMaxAllowedViewDistance":
                                // Default: 12
                                ConfigProperty_ServerMaxAllowedViewDistance.Value = Convert.ToInt32(Config_File_Property_Value);

                                // Update Text To Currently Set Value

                                break;

                            case "EnemySpawnMode":
                                // Default: true
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_EnemySpawnMode.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_EnemySpawnMode.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "EnemyDifficulty":
                                // Default: 0
                                // 0 = Normal / Toggle Inactive, 1 = Feral / Toggle Active
                                if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_EnemyDifficulty.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_EnemyDifficulty.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "ZombieMove":
                                // Default: 0
                                // 0 = Walk, 1 = Jog, 2 = Run, 3 = Sprint, 4 = Nightmare)
                                if (Config_File_Property_Value == "4")
                                {
                                    ConfigProperty_ZombieMove.SelectedIndex = 4;
                                }
                                else if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_ZombieMove.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_ZombieMove.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_ZombieMove.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_ZombieMove.SelectedIndex = 0;
                                }
                                break;

                            case "ZombieMoveNight":
                                // Default: 3
                                // 0 = Walk, 1 = Jog, 2 = Run, 3 = Sprint, 4 = Nightmare)
                                if (Config_File_Property_Value == "4")
                                {
                                    ConfigProperty_ZombieMoveNight.SelectedIndex = 4;
                                }
                                else if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_ZombieMoveNight.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_ZombieMoveNight.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_ZombieMoveNight.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_ZombieMoveNight.SelectedIndex = 0;
                                }
                                break;

                            case "ZombieFeralMove":
                                // Default: 3
                                // 0 = Walk, 1 = Jog, 2 = Run, 3 = Sprint, 4 = Nightmare)
                                if (Config_File_Property_Value == "4")
                                {
                                    ConfigProperty_ZombieFeralMove.SelectedIndex = 4;
                                }
                                else if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_ZombieFeralMove.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_ZombieFeralMove.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_ZombieFeralMove.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_ZombieFeralMove.SelectedIndex = 0;
                                }
                                break;

                            case "ZombieBMMove":
                                // Default: 3
                                // 0 = Walk, 1 = Jog, 2 = Run, 3 = Sprint, 4 = Nightmare)
                                if (Config_File_Property_Value == "4")
                                {
                                    ConfigProperty_ZombieBMMove.SelectedIndex = 4;
                                }
                                else if (Config_File_Property_Value == "3")
                                {
                                    ConfigProperty_ZombieBMMove.SelectedIndex = 3;
                                }
                                else if (Config_File_Property_Value == "2")
                                {
                                    ConfigProperty_ZombieBMMove.SelectedIndex = 2;
                                }
                                else if (Config_File_Property_Value == "1")
                                {
                                    ConfigProperty_ZombieBMMove.SelectedIndex = 1;
                                }
                                else if (Config_File_Property_Value == "0")
                                {
                                    ConfigProperty_ZombieBMMove.SelectedIndex = 0;
                                }
                                break;

                            case "BloodMoonFrequency":
                                // Default: 7
                                ConfigProperty_BloodMoonFrequency.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BloodMoonRange":
                                // Default: 0
                                ConfigProperty_BloodMoonRange.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BloodMoonWarning":
                                // Default: 8
                                ConfigProperty_BloodMoonWarning.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "BloodMoonEnemyCount":
                                // Default: 8
                                ConfigProperty_BloodMoonEnemyCount.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "LootAbundance":
                                // Default: 100
                                ConfigProperty_LootAbundance.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "LootRespawnDays":
                                // Default: 30
                                ConfigProperty_LootRespawnDays.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "AirDropFrequency":
                                ConfigProperty_AirDropFrequency.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "AirDropMarker":
                                // Default: false
                                if (Config_File_Property_Value == "true")
                                {
                                    ConfigProperty_AirDropMarker.ToggleState = ToggleButtonState.Active;
                                }
                                else
                                {
                                    ConfigProperty_AirDropMarker.ToggleState = ToggleButtonState.Inactive;
                                }
                                break;

                            case "PartySharedKillRange":
                                ConfigProperty_PartySharedKillRange.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "PlayerKillingMode":
                                ConfigProperty_PlayerKillingMode.SelectedText = Config_File_Property_Value;
                                break;

                            case "LandClaimCount":
                                ConfigProperty_LandClaimCount.Value = Convert.ToInt32(Config_File_Property_Value);
                                break;

                            case "LandClaimSize":
                                ConfigProperty_LandClaimSize.Text = Config_File_Property_Value;
                                break;

                            case "LandClaimDeadZone":
                                ConfigProperty_LandClaimDeadZone.Text = Config_File_Property_Value;
                                break;

                            case "LandClaimExpiryTime":
                                ConfigProperty_LandClaimExpiryTime.Text = Config_File_Property_Value;
                                break;

                            case "LandClaimDecayMode":
                                ConfigProperty_LandClaimDecayMode.Text = Config_File_Property_Value;
                                break;

                            case "LandClaimOnlineDurabilityModifier":
                                ConfigProperty_LandClaimOnlineDurabilityModifier.Text = Config_File_Property_Value;
                                break;

                            case "LandClaimOfflineDurabilityModifier":
                                ConfigProperty_LandClaimOfflineDurabilityModifier.Text = Config_File_Property_Value;
                                break;

                            default:
                                Echo_debug("MISSING PROPERTY CASE: Didn't find Value For: " + Config_File_Property_Name);
                                break;
                            }
                        }
                    }
                }

                // Close The Reader
                xmlReader.Close();
            }
            catch (Exception e)
            {
                Echo_debug("ERR: Error Reading Config File: " + e);
            }

            Echo_debug("---Finished Importing Config---");
        }
        // Update The Server Config File
        public void Update_Config()
        {
            /// <summary>
            /// !!! CRITICAL NOTE
            /// This Label Is Changed After The App Is Loaded, So That While The Server Config Is Being Loaded Into The UI For The First Time So We Don't Fire TextChanged Events For Each Field And Deadlock The Config.
            /// If You Make A Change To The Default Text On The Public_IP_Address_Label, Make Sure To Update Below Or Deadlock Will Occur!!
            /// <summary>
            if (Public_IP_Address_Label.Text != "Getting Public IP...")
            {
                Echo_debug("---Updating & Saving Server Config---");

                //TODO: MOVE THIS SOMEWHERE MORE APPROPRIATE
                // Build ServerDisabledNetworkProtocols String Based On Selected Values
                string ServerDisabledNetworkProtocolsList = string.Empty;
                for (int SDNP_Item_Count = 0; SDNP_Item_Count < ConfigProperty_ServerDisabledNetworkProtocols.Items.Count; SDNP_Item_Count++)
                {
                    if (ConfigProperty_ServerDisabledNetworkProtocols.GetItemChecked(SDNP_Item_Count))
                    {
                        ServerDisabledNetworkProtocolsList += ConfigProperty_ServerDisabledNetworkProtocols.Items[SDNP_Item_Count] + ", ";
                    }
                }
                if (ServerDisabledNetworkProtocolsList.EndsWith(", "))
                {
                    ServerDisabledNetworkProtocolsList = ServerDisabledNetworkProtocolsList.Substring(0, ServerDisabledNetworkProtocolsList.Length - 2);
                }


                // Resolve Config Property: SaveGamefolder
                // TODO: WRITE CODE TO RESOLVE SAVE GAME FOLDER
                //string savegamefolderproperty = "";
                //if (ConfigProperty_SaveGameFolder.Text != "")
                //{
                //    savegamefolderproperty = "  <property name=\"SaveGameFolder\"				value=\"" + ConfigProperty_SaveGameFolder.Text + "\"/>\r\n";
                //}

                // Resolve Config Property: UserDataFolder
                // TODO: WRITE CODE TO RESOLVE USER DATA FOLDER
                //string userdatafolderproperty = "";
                //if (userdata.Text != "")
                //{
                //    userdatafolderproperty = "  <property name=\"SaveGameFolder\"				value=\"" + userdata.Text + "\"/>\r\n";
                //}


                #region Alpha 18.3 Configuration File Template

                // Alpha 18.x Configuration File - Leave Spacing Exactly As Is For Perfect Replication Of Config File (Minus Comments)
                string config = "<?xml version=\"1.0\"?>" +
                                "\n<ServerSettings>\r\n  " +
                                "\t<!-- GENERAL SERVER SETTINGS -->" +
                                "\r\n\r\n\t<!-- Server representation -->" +
                                "\r\n\t<property name=\"ServerName\"                                value=\"" + ConfigProperty_ServerName.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerDescription\"                         value=\"" + ConfigProperty_ServerDescription.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerWebsiteURL\"                          value=\"" + ConfigProperty_ServerWebsiteURL.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerPassword\"                            value=\"" + ConfigProperty_ServerPassword.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerLoginConfirmationText\"               value=\"" + ConfigProperty_ServerLoginConfirmationText.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Networking -->" +
                                "\r\n\t<property name=\"ServerPort\"                                value=\"" + ConfigProperty_ServerPort.Value + "\"/>" +
                                "\r\n\t<property name=\"ServerVisibility\"                          value=\"" + ConfigProperty_ServerVisibility.SelectedIndex + "\"/>" +
                                "\r\n\t<property name=\"ServerDisabledNetworkProtocols\"            value=\"" + ServerDisabledNetworkProtocolsList + "\"/>" +
                                "\r\n\t<property name=\"ServerMaxWorldTransferSpeedKiBs\"           value=\"" + ConfigProperty_ServerMaxWorldTransferSpeedKiBs.Value + "\"/>" +
                                "\r\n\r\n\t<!-- Slots -->" +
                                "\r\n\t<property name=\"ServerMaxPlayerCount\"                      value=\"" + ConfigProperty_ServerMaxPlayerCount.Value + "\"/>" +
                                "\r\n\t<property name=\"ServerReservedSlots\"                       value=\"" + ConfigProperty_ServerReservedSlots.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerReservedSlotsPermission\"             value=\"" + ConfigProperty_ServerReservedSlotsPermission.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerAdminSlots\"                          value=\"" + ConfigProperty_ServerAdminSlots.Text + "\"/>" +
                                "\r\n\t<property name=\"ServerAdminSlotsPermission\"                value=\"" + ConfigProperty_ServerAdminSlotsPermission.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Admin Interfaces -->" +
                                "\r\n\t<property name=\"ControlPanelEnabled\"                       value=\"" + ConfigProperty_ControlPanelEnabled.Text.ToLower() + "\"/>" +
                                "\r\n\t<property name=\"ControlPanelPort\"                          value=\"" + ConfigProperty_ControlPanelPort.Text + "\"/>" +
                                "\r\n\t<property name=\"ControlPanelPassword\"                      value=\"" + ConfigProperty_ControlPanelPassword.Text + "\"/>" +
                                "\r\n\t<property name=\"TelnetEnabled\"                             value=\"" + ConfigProperty_TelnetEnabled.Text.ToLower() + "\"/>" +
                                "\r\n\t<property name=\"TelnetPort\"                                value=\"" + ConfigProperty_TelnetPort.Text + "\"/>" +
                                "\r\n\t<property name=\"TelnetPassword\"                            value=\"" + ConfigProperty_TelnetPassword.Text + "\"/>" +
                                "\r\n\t<property name=\"TelnetFailedLoginLimit\"                    value=\"" + ConfigProperty_TelnetFailedLoginLimit.Text + "\"/>" +
                                "\r\n\t<property name=\"TelnetFailedLoginsBlocktime\"               value=\"" + ConfigProperty_TelnetFailedLoginsBlocktime.Text + "\"/>" +
                                "\r\n\t<property name=\"TerminalWindowEnabled\"                     value=\"" + ConfigProperty_TerminalWindowEnabled.Text.ToLower() + "\"/>" +
                                "\r\n\r\n\t<!-- Folder and file locations -->" +
                                "\r\n\t<property name=\"AdminFileName\"                             value=\"" + ConfigProperty_AdminFileName.Text + "\"/>" +
                                "\r\n\t<property name=\"UserDataFolder\"                            value=\"" + ConfigProperty_UserDataFolder.Text + "\"/>" +
                                "\r\n\t<property name=\"SaveGameFolder\"                            value=\"" + ConfigProperty_SaveGameFolder.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Other technical settings -->" +
                                "\r\n\t<property name=\"EACEnabled\"                                value=\"" + ConfigProperty_EACEnabled.Text.ToLower() + "\"/>" +
                                "\r\n\t<property name=\"HideCommandExecutionLog\"                   value=\"" + ConfigProperty_HideCommandExecutionLog.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"MaxUncoveredMapChunksPerPlayer\"            value=\"" + ConfigProperty_MaxUncoveredMapChunksPerPlayer.Text + "\"/>" +
                                "\r\n\t<property name=\"PersistentPlayerProfiles\"                  value=\"" + ConfigProperty_PersistentPlayerProfiles.Text + "\"/>" +
                                "\r\n\r\n\t<!-- GAMEPLAY -->" +
                                "\r\n\r\n\t<!-- World -->" +
                                "\r\n\t<property name=\"GameWorld\"                                 value=\"" + ConfigProperty_GameWorld.Text + "\"/>" +
                                "\r\n\t<property name=\"WorldGenSeed\"                              value=\"" + ConfigProperty_WorldGenSeed.Text + "\"/>" +
                                "\r\n\t<property name=\"WorldGenSize\"                              value=\"" + ConfigProperty_WorldGenSize.Value + "\"/>" +
                                "\r\n\t<property name=\"GameName\"                                  value=\"" + ConfigProperty_GameName.Text + "\"/>" +
                                "\r\n\t<property name=\"GameMode\"                                  value=\"" + ConfigProperty_GameMode.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Difficulty -->" +
                                "\r\n\t<property name=\"GameDifficulty\"                            value=\"" + ConfigProperty_GameDifficulty.Value + "\"/>" +
                                "\r\n\t<property name=\"BlockDamagePlayer\"                         value=\"" + ConfigProperty_BlockDamagePlayer.Value + "\"/>" +
                                "\r\n\t<property name=\"BlockDamageAI\"                             value=\"" + ConfigProperty_BlockDamageAI.Value + "\"/>" +
                                "\r\n\t<property name=\"BlockDamageAIBM\"                           value=\"" + ConfigProperty_BlockDamageAIBM.Value + "\"/>" +
                                "\r\n\t<property name=\"XPMultiplier\"                              value=\"" + ConfigProperty_XPMultiplier.Value + "\"/>" +
                                "\r\n\t<property name=\"PlayerSafeZoneLevel\"                       value=\"" + ConfigProperty_PlayerSafeZoneLevel.Text + "\"/>" +
                                "\r\n\t<property name=\"PlayerSafeZoneHours\"                       value=\"" + ConfigProperty_PlayerSafeZoneHours.Text + "\"/>" +
                                "\r\n\r\n\t<!--  -->" +
                                "\r\n\t<property name=\"BuildCreate\"                               value=\"" + ConfigProperty_BuildCreate.Text.ToLower() + "\"/>" +
                                "\r\n\t<property name=\"DayNightLength\"                            value=\"" + ConfigProperty_DayNightLength.Value + "\"/>" +
                                "\r\n\t<property name=\"DayLightLength\"                            value=\"" + ConfigProperty_DayLightLength.Value + "\"/>" +
                                "\r\n\t<property name=\"DropOnDeath\"                               value=\"" + ConfigProperty_DropOnDeath.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"DropOnQuit\"                                value=\"" + ConfigProperty_DropOnQuit.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"BedrollDeadZoneSize\"                       value=\"" + ConfigProperty_BedrollDeadZoneSize.Value + "\"/>" +
                                "\r\n\t<property name=\"BedrollExpiryTime\"                         value=\"" + ConfigProperty_BedrollExpiryTime.Value + "\"/>" +
                                "\r\n\r\n\t<!-- Performance Related -->" +
                                "\r\n\t<property name=\"MaxSpawnedZombies\"                         value=\"" + ConfigProperty_MaxSpawnedZombies.Value + "\"/>" +
                                "\r\n\t<property name=\"MaxSpawnedAnimals\"                         value=\"" + ConfigProperty_MaxSpawnedAnimals.Value + "\"/>" +
                                "\r\n\t<property name=\"ServerMaxAllowedViewDistance\"              value=\"" + ConfigProperty_ServerMaxAllowedViewDistance.Value + "\"/>" +
                                "\r\n\r\n\t<!-- Zombie Settings -->" +
                                "\r\n\t<property name=\"EnemySpawnMode\"                            value=\"" + ConfigProperty_EnemySpawnMode.Text.ToLower() + "\"/>" +
                                "\r\n\t<property name=\"EnemyDifficulty\"                           value=\"" + ConfigProperty_EnemyDifficulty.Text + "\"/>" +
                                "\r\n\t<property name=\"ZombieMove\"                                value=\"" + ConfigProperty_ZombieMove.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"ZombieMoveNight\"                           value=\"" + ConfigProperty_ZombieMoveNight.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"ZombieFeralMove\"                           value=\"" + ConfigProperty_ZombieFeralMove.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"ZombieBMMove\"                              value=\"" + ConfigProperty_ZombieBMMove.SelectedIndex.ToString() + "\"/>" +
                                "\r\n\t<property name=\"BloodMoonFrequency\"                        value=\"" + ConfigProperty_BloodMoonFrequency.Value + "\"/>" +
                                "\r\n\t<property name=\"BloodMoonRange\"                            value=\"" + ConfigProperty_BloodMoonRange.Value + "\"/>" +
                                "\r\n\t<property name=\"BloodMoonWarning\"                          value=\"" + ConfigProperty_BloodMoonWarning.Value + "\"/>" +
                                "\r\n\t<property name=\"BloodMoonEnemyCount\"                       value=\"" + ConfigProperty_BloodMoonEnemyCount.Value + "\"/>" +
                                "\r\n\r\n\t<!-- Loot -->" +
                                "\r\n\t<property name=\"LootAbundance\"                             value=\"" + ConfigProperty_LootAbundance.Value + "\"/>" +
                                "\r\n\t<property name=\"LootRespawnDays\"                           value=\"" + ConfigProperty_LootRespawnDays.Value + "\"/>" +
                                "\r\n\t<property name=\"AirDropFrequency\"                          value=\"" + ConfigProperty_AirDropFrequency.Value + "\"/>" +
                                "\r\n\t<property name=\"AirDropMarker\"                             value=\"" + ConfigProperty_AirDropMarker.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Multiplayer -->" +
                                "\r\n\t<property name=\"PartySharedKillRange\"                      value=\"" + ConfigProperty_PartySharedKillRange.Value + "\"/>" +
                                "\r\n\t<property name=\"PlayerKillingMode\"                         value=\"" + ConfigProperty_PlayerKillingMode.Text + "\"/>" +
                                "\r\n\r\n\t<!-- Land Claim Options -->" +
                                "\r\n\t<property name=\"LandClaimCount\"                            value=\"" + ConfigProperty_LandClaimCount.Value + "\"/>" +
                                "\r\n\t<property name=\"LandClaimSize\"                             value=\"" + ConfigProperty_LandClaimSize.Text + "\"/>" +
                                "\r\n\t<property name=\"LandClaimDeadZone\"                         value=\"" + ConfigProperty_LandClaimDeadZone.Text + "\"/>" +
                                "\r\n\t<property name=\"LandClaimExpiryTime\"                       value=\"" + ConfigProperty_LandClaimExpiryTime.Text + "\"/>" +
                                "\r\n\t<property name=\"LandClaimDecayMode\"                        value=\"" + ConfigProperty_LandClaimDecayMode.Text + "\"/>" +
                                "\r\n\t<property name=\"LandClaimOnlineDurabilityModifier\"         value=\"" + ConfigProperty_LandClaimOnlineDurabilityModifier.Text + "\"/>" +
                                "\r\n\t<property name=\"LandClaimOfflineDurabilityModifier\"        value=\"" + ConfigProperty_LandClaimOfflineDurabilityModifier.Text + "\"/>\r\n" +
                                "\r\n\t<property name=\"LandClaimOfflineDelay\"        value=\"" + ConfigProperty_LandClaimOfflineDelay.Text + "\"/>\r\n" +
                                "\r\n</ServerSettings>";

                #endregion

                // Write The Server Config To File
                try
                {
                    // Get Config File Path
                    StreamWriter str = new StreamWriter((string)Registry.GetValue(base_registry_key + profile_name, "game_path", null) + "\\serverconfig.xml");

                    // Write To File
                    str.WriteLine(config);

                    // Close Stream
                    str.Close();
                }
                catch
                {
                    // Write Out Error And Sleep
                    Echo_debug("---ERR: Error Writing Server Config File - File Access Error---");
                    Thread.Sleep(100);
                }
            }
        }