void Update() { if (configHandler.ContainsSection("Game") && configHandler.ContainsSectionKey("Game", "Volume")) { AudioListener.volume = float.Parse(configHandler.Deserialize("Game", "Volume")); } }
private void GenerateInputs(bool useDefault) { if (configHandler.ContainsSection("Input")) { if (configHandler.GetKeysSectionCount("Input") > inputMapper.inputMap.Count) { configHandler.RemoveSection("Input"); } } foreach (var iMap in inputMapper.inputMap) { GameObject InputObject = Instantiate(inputObject); Text InputText = InputObject.transform.GetChild(0).GetComponent <Text>(); Button InputButton = InputObject.transform.GetChild(1).GetComponent <Button>(); string InputName = iMap.InputName; KeyCode InputKey = iMap.DefaultKey; InputObject.transform.SetParent(inputsContent); InputObject.transform.localScale = new Vector3(1, 1, 1); InputObject.name = InputName; InputText.text = InputName.ToUpper(); if (useDefault) { InputButton.transform.GetChild(0).GetComponent <Text>().text = InputKey.ToString(); configHandler.Serialize("Input", InputName, InputKey.ToString()); } else { KeyCode DeserializedKey = KeyCode.None; if (configHandler.ContainsSectionKey("Input", InputName)) { DeserializedKey = Parser.Convert <KeyCode>(configHandler.Deserialize("Input", InputName)); } if (inputMapper.RewriteConfig) { if (DeserializedKey != InputKey) { configHandler.Serialize("Input", InputName, InputKey.ToString()); } else { InputKey = DeserializedKey; } } else { InputKey = DeserializedKey; } InputButton.transform.GetChild(0).GetComponent <Text>().text = InputKey.ToString(); } InputButton.onClick.AddListener(delegate { Rebind(InputName); }); InputsList.Add(new InputMap(InputName, InputKey, InputButton)); } }
void Update() { if (configHandler && configHandler.ContainsSection("Game") && configHandler.ContainsSectionKey("Game", "Sensitivity")) { float sensitivity = float.Parse(configHandler.Deserialize("Game", "Sensitivity")); if (!(sensitivity == 0)) { if (!(sensitivityX == 0)) { sensitivityX = sensitivity; } if (!(sensitivityY == 0)) { sensitivityY = sensitivity; } } } if (Cursor.lockState == CursorLockMode.None) { return; } if (axes == RotationAxes.MouseXAndY) { // Read the mouse input axis rotationX += (Input.GetAxis("Mouse X") * sensitivityX / 30 * cmra.GetComponent <Camera>().fieldOfView + offsetX); rotationY += (Input.GetAxis("Mouse Y") * sensitivityY / 30 * cmra.GetComponent <Camera>().fieldOfView + offsetY); rotationX = ClampAngle(rotationX, minimumX, maximumX); rotationY = ClampAngle(rotationY, minimumY, maximumY); Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up); Quaternion yQuaternion = Quaternion.AngleAxis(rotationY, Vector3.left); player.transform.localRotation = playerOriginalRotation * xQuaternion; transform.localRotation = originalRotation * yQuaternion; } else if (axes == RotationAxes.MouseX) { rotationX += (Input.GetAxis("Mouse X") * sensitivityX / 60 * cmra.GetComponent <Camera>().fieldOfView + offsetX); rotationX = ClampAngle(rotationX, minimumX, maximumX); Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up); transform.localRotation = originalRotation * xQuaternion; } else { rotationY += (Input.GetAxis("Mouse Y") * sensitivityY / 60 * cmra.GetComponent <Camera>().fieldOfView + offsetY); rotationY = ClampAngle(rotationY, minimumY, maximumY); Quaternion yQuaternion = Quaternion.AngleAxis(rotationY, Vector3.left); transform.localRotation = originalRotation * yQuaternion; } offsetY = 0F; offsetX = 0F; }
void Update() { transform.SetSiblingIndex(0); if (inputManager.HasInputs()) { UseKey = inputManager.GetInput("Use"); GrabKey = inputManager.GetInput("Pickup"); ThrowKey = inputManager.GetInput("Throw"); RotateKey = inputManager.GetInput("Fire"); CursorKey = inputManager.GetInput("Zoom"); InventoryKey = inputManager.GetInput("Inventory"); } if (configHandler.ContainsSectionKey("Game", "Volume")) { float volume = float.Parse(configHandler.Deserialize("Game", "Volume")); AudioListener.volume = volume; } if (!uiInteractive) { return; } if (Input.GetKeyDown(ShowPauseMenuKey) && !isPressed && !antiSpam) { isPressed = true; PauseGamePanel.SetActive(!PauseGamePanel.activeSelf); MainGamePanel.SetActive(!MainGamePanel.activeSelf); StartCoroutine(AntiPauseSpam()); if (useGreyscale) { if (!greyscaleIn) { GreyscaleScreen(true); } else if (!greyscaleOut) { GreyscaleScreen(false); } } isPaused = !isPaused; } else if (isPressed) { isPressed = false; } if (PauseGamePanel.activeSelf && isPaused && isPressed) { Crosshair.enabled = false; LockPlayerControls(false, false, true, 3, true); scriptManager.GetScript <PlayerFunctions>().enabled = false; GetComponent <FloatingIconManager>().SetAllIconsVisible(false); if (reallyPause) { foreach (var PauseEvent in PauseEvents) { PauseEvent.OnPauseEvent(true); } Time.timeScale = 0; } } else if (isPressed) { Crosshair.enabled = true; LockPlayerControls(true, true, false, 3, false); scriptManager.GetScript <PlayerFunctions>().enabled = true; GetComponent <FloatingIconManager>().SetAllIconsVisible(true); if (TabButtonPanel.activeSelf) { TabButtonPanel.SetActive(false); } if (reallyPause) { foreach (var PauseEvent in PauseEvents) { PauseEvent.OnPauseEvent(false); } Time.timeScale = 1; } } if (Input.GetKeyDown(InventoryKey) && !isPressed && !isPaused && !isOverlapping) { isPressed = true; TabButtonPanel.SetActive(!TabButtonPanel.activeSelf); } else if (isPressed) { isPressed = false; } NotificationsPanel.SetActive(!TabButtonPanel.activeSelf); if (TabButtonPanel.activeSelf && isPressed) { Crosshair.enabled = false; GetComponent <FloatingIconManager>().SetAllIconsVisible(false); LockPlayerControls(false, false, true, 3, true); HideSprites(hideType.Interact); HideSprites(hideType.Grab); HideSprites(hideType.Examine); } else if (isPressed) { Crosshair.enabled = true; LockPlayerControls(true, true, false, 3, false); GetComponent <FloatingIconManager>().SetAllIconsVisible(true); } LockScript <ExamineManager>(!TabButtonPanel.activeSelf); if (Notifications.Count > 3) { Destroy(Notifications[0]); } Notifications.RemoveAll(GameObject => GameObject == null); if (greyscale && colorGrading) { if (greyscaleIn) { if (colorGrading.saturation.value > -99) { colorGrading.saturation.value -= Time.fixedDeltaTime * (greyscaleFadeSpeed * 20); } else if (colorGrading.saturation <= -99) { colorGrading.saturation.Override(-100); } } if (greyscaleOut) { if (colorGrading.saturation.value < -1) { colorGrading.saturation.value += Time.fixedDeltaTime * (greyscaleFadeSpeed * 20); } else if (colorGrading.saturation >= -1) { colorGrading.saturation.Override(0); } } } }
void Update() { HintText.gameObject.GetComponent <CanvasRenderer>().SetAlpha(fadeHint); if (inputManager.HasInputs()) { GrabKey = inputManager.GetInput("Pickup").ToString(); ThrowKey = inputManager.GetInput("Throw").ToString(); RotateKey = inputManager.GetInput("Fire").ToString(); InventoryKey = inputManager.GetInput("Inventory"); } if (configHandler.ContainsSectionKey("Game", "Volume")) { float volume = float.Parse(configHandler.Deserialize("Game", "Volume")); AudioListener.volume = volume; } //Fade Out Hint if (fadeHint > 0 && startFadeHint) { fadeHint -= Time.deltaTime; } else { startFadeHint = false; } if (!uiInteractive) { return; } if (Input.GetKeyDown(ShowPauseMenuKey) && !isPressed) { isPressed = true; PauseGamePanel.SetActive(!PauseGamePanel.activeSelf); MainGamePanel.SetActive(!MainGamePanel.activeSelf); if (useGreyscale) { StartCoroutine(Greyscale()); } isPaused = !isPaused; } else if (isPressed) { isPressed = false; } if (PauseGamePanel.activeSelf && isPaused && isPressed) { Crosshair.enabled = false; LockStates(true, true, true, true, 3); scriptManager.GetScript <PlayerFunctions>().enabled = false; if (reallyPause) { Time.timeScale = 0; } } else if (isPressed) { Crosshair.enabled = true; LockStates(false, true, true, true, 3); scriptManager.GetScript <PlayerFunctions>().enabled = true; if (TabButtonPanel.activeSelf) { TabButtonPanel.SetActive(false); } if (reallyPause) { Time.timeScale = 1; } } if (Input.GetKeyDown(InventoryKey) && !isPressed && !isPaused && !isOverlapping) { isPressed = true; TabButtonPanel.SetActive(!TabButtonPanel.activeSelf); } else if (isPressed) { isPressed = false; } if (TabButtonPanel.activeSelf && isPressed) { Crosshair.enabled = false; LockStates(true, true, true, true, 0); HideSprites(spriteType.Interact); HideSprites(spriteType.Grab); HideSprites(spriteType.Examine); } else if (isPressed) { Crosshair.enabled = true; LockStates(false, true, true, true, 0); } if (Notifications.Count > 3) { Destroy(Notifications[0]); Notifications.RemoveAll(GameObject => GameObject == null); } processingProfile.colorGrading.settings = colorGrading; }