Beispiel #1
0
 /// <summary>
 /// 表格测试
 /// </summary>
 void ConfigTest()
 {
     ResMgr.Ins.LoadAB("exp_bytes.unity3d", (AssetBundle ab) =>
     {
         BaseConfig.isUseLocalTable = App.Ins.UseLocalConfig;
         BaseConfig.mGameConfig     = ab;
         ConfFact.Register();
         BaseConfig.mGameConfig = null;
         Logger.Log(StrConfig.GetConfig(960).str);
     }, true);
 }
Beispiel #2
0
    private IEnumerator LoadConfig()
    {
        WWW www = new WWW(@"D:\Git\new_path\UnityFrame_zsy\UnityFrame_zsy\Frame_zsy\Assets\StreamingAssets\android\exp_bytes.unity3d");

        yield return(www);

        BaseConfig.isUseLocalTable = false;

        BaseConfig.mGameConfig = www.assetBundle;

        ConfFact.Register();

        Debug.Log(StrConfig.GetConfig(900).str);
    }