Beispiel #1
0
 public void Activate(ConditionsE condition, MabiDictionary extra = null)
 {
     this.E |= condition; if (extra != null)
     {
         this.SetExtra((double)condition, 4, extra);
     }
     Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
Beispiel #2
0
        /// <summary>
        /// Resets all conditions and sends update.
        /// </summary>
        public void Clear()
        {
            this.A = 0;
            this.B = 0;
            this.C = 0;
            this.D = 0;
            this.E = 0;
            lock (_extra)
                _extra.Clear();
            _extraCache = null;

            Send.ConditionUpdate(_creature);
        }
		public void Activate(ConditionsE condition, MabiDictionary extra = null, int duration = -1) { this.E |= condition; if (extra != null) this.SetExtra((double)condition, 4, extra); if (duration > 0) this.SetDuration((double)condition, 4, duration); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
		public bool Has(ConditionsE condition) { return ((this.E & condition) != 0); }
		public void Deactivate(ConditionsE condition) { this.E &= ~condition; this.RemoveExtra((double)condition, 4); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
Beispiel #6
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 public bool Has(ConditionsE condition)
 {
     return((this.E & condition) != 0);
 }
Beispiel #7
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 public void Deactivate(ConditionsE condition)
 {
     this.E &= ~condition; Send.ConditionUpdate(_creature);
 }
Beispiel #8
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 public void Activate(ConditionsE condition)
 {
     this.E |= condition; Send.ConditionUpdate(_creature);
 }
Beispiel #9
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 public void Deactivate(ConditionsE condition)
 {
     this.E &= ~condition; this.RemoveExtra((double)condition, 4); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
		public void Activate(ConditionsE condition, MabiDictionary extra = null) { this.E |= condition; if (extra != null) this.SetExtra((double)condition, 4, extra); Send.ConditionUpdate(_creature); }
Beispiel #11
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 public void Deactivate(ConditionsE condition)
 {
     this.E &= ~condition; Send.ConditionUpdate(_creature);
 }
Beispiel #12
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        /// <summary>
        /// Resets all conditions and sends update.
        /// </summary>
        public void Clear()
        {
            this.A = 0;
            this.B = 0;
            this.C = 0;
            this.D = 0;
            this.E = 0;
            lock (_extra)
                _extra.Clear();
            _extraCache = null;

            Send.ConditionUpdate(_creature);
        }
Beispiel #13
0
 public void Activate(ConditionsE condition)
 {
     this.E |= condition; Send.ConditionUpdate(_creature);
 }