Beispiel #1
0
 public void Activate(ConditionsB condition, MabiDictionary extra = null)
 {
     this.B |= condition; if (extra != null)
     {
         this.SetExtra((double)condition, 1, extra);
     }
     Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
		public void Deactivate(ConditionsB condition) { this.B &= ~condition; this.RemoveExtra((double)condition, 1); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
		public void Activate(ConditionsB condition, MabiDictionary extra = null, int duration = -1) { this.B |= condition; if (extra != null) this.SetExtra((double)condition, 1, extra); if (duration > 0) this.SetDuration((double)condition, 1, duration); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
		public bool Has(ConditionsB condition) { return ((this.B & condition) != 0); }
Beispiel #5
0
 public void Activate(ConditionsB condition)
 {
     this.B |= condition; Send.ConditionUpdate(_creature);
 }
Beispiel #6
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 public bool Has(ConditionsB condition)
 {
     return((this.B & condition) != 0);
 }
Beispiel #7
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 public void Deactivate(ConditionsB condition)
 {
     this.B &= ~condition; Send.ConditionUpdate(_creature);
 }
Beispiel #8
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 public void Deactivate(ConditionsB condition)
 {
     this.B &= ~condition; this.RemoveExtra((double)condition, 1); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
		public void Activate(ConditionsB condition, MabiDictionary extra = null) { this.B |= condition; if (extra != null) this.SetExtra((double)condition, 1, extra); Send.ConditionUpdate(_creature); }
Beispiel #10
0
 public void Activate(ConditionsB condition)
 {
     this.B |= condition; Send.ConditionUpdate(_creature);
 }
Beispiel #11
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 public void Deactivate(ConditionsB condition)
 {
     this.B &= ~condition; Send.ConditionUpdate(_creature);
 }