Beispiel #1
0
 /// <summary>
 /// Initializes a new DialogueEntry copied from a Chat Mapper DialogEntry.
 /// </summary>
 /// <param name='chatMapperDialogEntry'>
 /// The Chat Mapper dialog entry to copy.
 /// </param>
 public DialogueEntry(ChatMapper.DialogEntry chatMapperDialogEntry)
 {
     if (chatMapperDialogEntry != null)
     {
         id     = chatMapperDialogEntry.ID;
         fields = Field.CreateListFromChatMapperFields(chatMapperDialogEntry.Fields);
         //--- Removed in Chat Mapper 1.7: conversationID = chatMapperDialogEntry.ConversationID;
         isRoot  = chatMapperDialogEntry.IsRoot;
         isGroup = chatMapperDialogEntry.IsGroup;
         if (isGroup)
         {
             Sequence = "None()";
         }
         nodeColor            = chatMapperDialogEntry.NodeColor;
         delaySimStatus       = chatMapperDialogEntry.DelaySimStatus;
         falseConditionAction = chatMapperDialogEntry.FalseCondtionAction;
         conditionPriority    = ConditionPriorityTools.StringToConditionPriority(chatMapperDialogEntry.ConditionPriority);
         foreach (var chatMapperLink in chatMapperDialogEntry.OutgoingLinks)
         {
             outgoingLinks.Add(new Link(chatMapperLink));
         }
         conditionsString = chatMapperDialogEntry.ConditionsString;
         userScript       = chatMapperDialogEntry.UserScript;
     }
 }
Beispiel #2
0
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="sourceLink">Source link.</param>
 public Link(Link sourceLink)
 {
     this.originConversationID      = sourceLink.originConversationID;
     this.originDialogueID          = sourceLink.originDialogueID;
     this.destinationConversationID = sourceLink.destinationConversationID;
     this.destinationDialogueID     = sourceLink.destinationDialogueID;
     this.isConnector = sourceLink.isConnector;
     this.priority    = sourceLink.priority;
 }
Beispiel #3
0
        private Link NewLink(DialogueEntry origin, DialogueEntry destination, ConditionPriority priority = ConditionPriority.Normal)
        {
            var newLink = new Link();

            newLink.originConversationID      = origin.conversationID;
            newLink.originDialogueID          = origin.id;
            newLink.destinationConversationID = destination.conversationID;
            newLink.destinationDialogueID     = destination.id;
            newLink.isConnector = (origin.conversationID != destination.conversationID);
            newLink.priority    = priority;
            return(newLink);
        }
Beispiel #4
0
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="sourceEntry">Source entry.</param>
 public DialogueEntry(DialogueEntry sourceEntry)
 {
     this.id                   = sourceEntry.id;
     this.fields               = Field.CopyFields(sourceEntry.fields);
     this.conversationID       = sourceEntry.conversationID;
     this.isRoot               = sourceEntry.isRoot;
     this.isGroup              = sourceEntry.isGroup;
     this.nodeColor            = sourceEntry.nodeColor;
     this.delaySimStatus       = sourceEntry.delaySimStatus;
     this.falseConditionAction = sourceEntry.falseConditionAction;
     this.conditionPriority    = ConditionPriority.Normal;
     this.outgoingLinks        = CopyLinks(sourceEntry.outgoingLinks);
     this.conditionsString     = sourceEntry.conditionsString;
     this.userScript           = sourceEntry.userScript;
 }
Beispiel #5
0
 private void EvaluateLinksAtPriority(ConditionPriority priority, DialogueEntry entry, List <Response> npcResponses, List <Response> pcResponses, List <DialogueEntry> visited)
 {
     if (entry != null)
     {
         foreach (Link link in entry.outgoingLinks)
         {
             DialogueEntry destinationEntry = database.GetDialogueEntry(link);
             if ((destinationEntry != null) && ((destinationEntry.conditionPriority == priority) || (link.priority == priority)))
             {
                 CharacterType characterType = database.GetCharacterType(destinationEntry.ActorID);
                 bool          isValid       = Lua.IsTrue(destinationEntry.conditionsString, DialogueDebug.LogInfo, allowLuaExceptions) &&
                                               ((IsDialogueEntryValid == null) || IsDialogueEntryValid(destinationEntry));
                 if (isValid)
                 {
                     // Condition is true (or blank), so add this link:
                     if (destinationEntry.isGroup)
                     {
                         // For groups, evaluate their links (after running the group node's Lua code):
                         if (DialogueDebug.LogInfo)
                         {
                             Debug.Log(string.Format("{0}: Add Group ({1}): ID={2}:{3} '{4}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, destinationEntry.Title }));
                         }
                         Lua.Run(destinationEntry.userScript, DialogueDebug.LogInfo, allowLuaExceptions);
                         for (int i = (int)ConditionPriority.High; i >= 0; i--)
                         {
                             int originalResponseCount = npcResponses.Count + pcResponses.Count;;
                             EvaluateLinksAtPriority((ConditionPriority)i, destinationEntry, npcResponses, pcResponses, visited);
                             if ((npcResponses.Count + pcResponses.Count) > originalResponseCount)
                             {
                                 break;
                             }
                         }
                     }
                     else
                     {
                         // For regular entries, just add them:
                         if (DialogueDebug.LogInfo)
                         {
                             Debug.Log(string.Format("{0}: Add Link ({1}): ID={2}:{3} '{4}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry) }));
                         }
                         if (characterType == CharacterType.NPC)
                         {
                             // Add NPC response:
                             npcResponses.Add(new Response(FormattedText.Parse(destinationEntry.SubtitleText, database.emphasisSettings), destinationEntry));
                         }
                         else
                         {
                             // Add PC response, wrapping old responses in em tags if specified:
                             string text = destinationEntry.ResponseButtonText;
                             if (emTagForOldResponses != EmTag.None)
                             {
                                 string simStatus     = Lua.Run(string.Format("return Conversation[{0}].Dialog[{1}].SimStatus", new System.Object[] { destinationEntry.conversationID, destinationEntry.id })).AsString;
                                 bool   isOldResponse = string.Equals(simStatus, "WasDisplayed");
                                 if (isOldResponse)
                                 {
                                     text = string.Format("[em{0}]{1}[/em{0}]", (int)emTagForOldResponses, text);
                                 }
                             }
                             pcResponses.Add(new Response(FormattedText.Parse(text, database.emphasisSettings), destinationEntry));
                             DialogueLua.MarkDialogueEntryOffered(destinationEntry);
                         }
                     }
                 }
                 else
                 {
                     // Condition is false, so block or pass through according to destination entry's setting:
                     if (LinkTools.IsPassthroughOnFalse(destinationEntry))
                     {
                         if (DialogueDebug.LogInfo)
                         {
                             Debug.Log(string.Format("{0}: Passthrough on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                         }
                         List <Response> linkNpcResponses = new List <Response>();
                         List <Response> linkPcResponses  = new List <Response>();
                         EvaluateLinks(destinationEntry, linkNpcResponses, linkPcResponses, visited);
                         npcResponses.AddRange(linkNpcResponses);
                         pcResponses.AddRange(linkPcResponses);
                     }
                     else
                     {
                         if (DialogueDebug.LogInfo)
                         {
                             Debug.Log(string.Format("{0}: Block on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #6
0
        private void SplitEntryAtPipes(int originalEntryIndex, string dialogueText, bool putEndSequenceOnLastSplit, bool trimWhitespace)
        {
            // Split by Dialogue Text:
            var substrings    = dialogueText.Split(new char[] { '|' });
            var originalEntry = dialogueEntries[originalEntryIndex];

            originalEntry.DialogueText = trimWhitespace ? substrings[0].Trim() : substrings[0];
            var originalOutgoingLinks  = originalEntry.outgoingLinks;
            ConditionPriority priority = ((originalOutgoingLinks != null) && (originalOutgoingLinks.Count > 0)) ? originalOutgoingLinks[0].priority : ConditionPriority.Normal;
            var currentEntry           = originalEntry;
            var entries = new List <DialogueEntry>();

            entries.Add(currentEntry);

            // Split Menu Text:
            var defaultMenuText    = (originalEntry != null && originalEntry.MenuText != null) ? originalEntry.MenuText : string.Empty;
            var menuTextSubstrings = defaultMenuText.Split(new char[] { '|' });

            // Split Audio Files:
            var audioFilesText = originalEntry.AudioFiles;

            audioFilesText = ((audioFilesText != null) && (audioFilesText.Length >= 2)) ? audioFilesText.Substring(1, audioFilesText.Length - 2) : string.Empty;
            var audioFiles = audioFilesText.Split(new char[] { ';' });

            currentEntry.AudioFiles = string.Format("[{0}]", new System.Object[] { (audioFiles.Length > 0) ? audioFiles[0] : string.Empty });

            // Create new dialogue entries for the split parts:
            int i = 1;

            while (i < substrings.Length)
            {
                var newEntryDialogueText = substrings[i];
                var newEntryMenuText     = (i < menuTextSubstrings.Length) ? menuTextSubstrings[i] : string.Empty;
                if (trimWhitespace)
                {
                    newEntryDialogueText = newEntryDialogueText.Trim();
                    newEntryMenuText     = newEntryMenuText.Trim();
                }
                var newEntry = AddNewDialogueEntry(originalEntry, newEntryDialogueText, i, trimWhitespace);
                newEntry.canvasRect        = new Rect(originalEntry.canvasRect.x + i * 20, originalEntry.canvasRect.y + i * 10, originalEntry.canvasRect.width, originalEntry.canvasRect.height);
                newEntry.currentMenuText   = newEntryMenuText;
                newEntry.AudioFiles        = string.Format("[{0}]", new System.Object[] { (i < audioFiles.Length) ? audioFiles[i] : string.Empty });
                currentEntry.outgoingLinks = new List <Link>()
                {
                    NewLink(currentEntry, newEntry, priority)
                };
                currentEntry = newEntry;
                entries.Add(newEntry);
                i++;
            }

            // Set the last entry's links to the original outgoing links:
            currentEntry.outgoingLinks = originalOutgoingLinks;

            // Fix up the other splittable fields in the original entry:
            foreach (var field in originalEntry.fields)
            {
                if (string.IsNullOrEmpty(field.title))
                {
                    continue;
                }
                string fieldValue     = (field.value != null) ? field.value : string.Empty;
                bool   isSequence     = field.title.StartsWith(DialogueSystemFields.Sequence);
                bool   isLocalization = (field.type == FieldType.Localization);
                bool   containsPipes  = fieldValue.Contains("|");
                bool   isSplittable   = (isSequence || isLocalization) &&
                                        !string.IsNullOrEmpty(field.value) && containsPipes;
                if (isSplittable)
                {
                    substrings = field.value.Split(new char[] { '|' });
                    if (substrings.Length > 1)
                    {
                        fieldValue  = trimWhitespace ? substrings[0].Trim() : substrings[0];
                        field.value = fieldValue;
                    }
                }
                else if (isSequence && putEndSequenceOnLastSplit && !containsPipes)
                {
                    if (field.value.Contains(SequencerKeywords.End))
                    {
                        PutEndSequenceOnLastSplit(entries, field);
                    }
                }
            }
        }
Beispiel #7
0
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="sourceLink">Source link.</param>
 public Link(Link sourceLink)
 {
     this.originConversationID = sourceLink.originConversationID;
     this.originDialogueID = sourceLink.originDialogueID;
     this.destinationConversationID = sourceLink.destinationConversationID;
     this.destinationDialogueID = sourceLink.destinationDialogueID;
     this.isConnector = sourceLink.isConnector;
     this.priority = sourceLink.priority;
 }
 private void EvaluateLinksAtPriority(ConditionPriority priority, DialogueEntry entry, List <Response> npcResponses,
                                      List <Response> pcResponses, List <DialogueEntry> visited,
                                      bool stopAtFirstValid = false)
 {
     if (entry != null)
     {
         for (int ol = 0; ol < entry.outgoingLinks.Count; ol++)
         {
             var           link             = entry.outgoingLinks[ol];
             DialogueEntry destinationEntry = m_database.GetDialogueEntry(link);
             if ((destinationEntry != null) && (/*(destinationEntry.conditionPriority == priority) ||*/ (link.priority == priority))) // Note: Only observe link priority. Why does Chat Mapper even have conditionPriority?
             {
                 CharacterType characterType = m_database.GetCharacterType(destinationEntry.ActorID);
                 Lua.Run("thisID = " + destinationEntry.id);
                 bool isValid = Lua.IsTrue(destinationEntry.conditionsString, DialogueDebug.logInfo, m_allowLuaExceptions) &&
                                ((isDialogueEntryValid == null) || isDialogueEntryValid(destinationEntry));
                 if (isValid || (m_includeInvalidEntries && (characterType == CharacterType.PC)))
                 {
                     // Condition is true (or blank), so add this link:
                     if (destinationEntry.isGroup)
                     {
                         // For groups, evaluate their links (after running the group node's Lua code and OnExecute() event):
                         if (DialogueDebug.logInfo)
                         {
                             Debug.Log(string.Format("{0}: Add Group ({1}): ID={2}:{3} '{4}' ({5})", new System.Object[] { DialogueDebug.Prefix, GetActorName(m_database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, destinationEntry.Title, isValid }));
                         }
                         Lua.Run(destinationEntry.userScript, DialogueDebug.logInfo, m_allowLuaExceptions);
                         destinationEntry.onExecute.Invoke();
                         for (int i = (int)ConditionPriority.High; i >= 0; i--)
                         {
                             int originalResponseCount = npcResponses.Count + pcResponses.Count;;
                             EvaluateLinksAtPriority((ConditionPriority)i, destinationEntry, npcResponses, pcResponses, visited);
                             if ((npcResponses.Count + pcResponses.Count) > originalResponseCount)
                             {
                                 break;
                             }
                         }
                     }
                     else
                     {
                         // For regular entries, just add them:
                         if (DialogueDebug.logInfo)
                         {
                             Debug.Log(string.Format("{0}: Add Link ({1}): ID={2}:{3} '{4}' ({5})", new System.Object[] { DialogueDebug.Prefix, GetActorName(m_database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), isValid }));
                         }
                         if (characterType == CharacterType.NPC)
                         {
                             // Add NPC response:
                             npcResponses.Add(new Response(FormattedText.Parse(destinationEntry.subtitleText, m_database.emphasisSettings), destinationEntry, isValid));
                         }
                         else
                         {
                             // Add PC response, wrapping old responses in em tags if specified:
                             string text = destinationEntry.responseButtonText;
                             if (m_emTagForOldResponses != EmTag.None)
                             {
                                 string simStatus     = Lua.Run(string.Format("return Conversation[{0}].Dialog[{1}].SimStatus", new System.Object[] { destinationEntry.conversationID, destinationEntry.id })).asString;
                                 bool   isOldResponse = string.Equals(simStatus, DialogueLua.WasDisplayed);
                                 if (isOldResponse)
                                 {
                                     text = string.Format("[em{0}]{1}[/em{0}]", (int)m_emTagForOldResponses, text);
                                 }
                             }
                             if (m_emTagForInvalidResponses != EmTag.None)
                             {
                                 if (!isValid)
                                 {
                                     text = string.Format("[em{0}]{1}[/em{0}]", (int)m_emTagForInvalidResponses, text);
                                 }
                             }
                             pcResponses.Add(new Response(FormattedText.Parse(text, m_database.emphasisSettings), destinationEntry, isValid));
                             DialogueLua.MarkDialogueEntryOffered(destinationEntry);
                         }
                     }
                     if (stopAtFirstValid)
                     {
                         return;
                     }
                 }
                 else
                 {
                     // Condition is false, so block or pass through according to destination entry's setting:
                     if (LinkUtility.IsPassthroughOnFalse(destinationEntry))
                     {
                         if (DialogueDebug.logInfo)
                         {
                             Debug.Log(string.Format("{0}: Passthrough on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(m_database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                         }
                         List <Response> linkNpcResponses = new List <Response>();
                         List <Response> linkPcResponses  = new List <Response>();
                         EvaluateLinks(destinationEntry, linkNpcResponses, linkPcResponses, visited);
                         npcResponses.AddRange(linkNpcResponses);
                         pcResponses.AddRange(linkPcResponses);
                     }
                     else
                     {
                         if (DialogueDebug.logInfo)
                         {
                             Debug.Log(string.Format("{0}: Block on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(m_database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #9
0
 private Link NewLink(DialogueEntry origin, DialogueEntry destination, ConditionPriority priority = ConditionPriority.Normal)
 {
     Link newLink = new Link();
     newLink.originConversationID = origin.conversationID;
     newLink.originDialogueID = origin.id;
     newLink.destinationConversationID = destination.conversationID;
     newLink.destinationDialogueID = destination.id;
     newLink.isConnector = (origin.conversationID != destination.conversationID);
     newLink.priority = priority;
     return newLink;
 }
        private void EvaluateLinksAtPriority(ConditionPriority priority, DialogueEntry entry, List<Response> npcResponses, 
		                                     List<Response> pcResponses, List<DialogueEntry> visited,
		                                     bool stopAtFirstValid = false)
        {
            if (entry != null) {
                foreach (Link link in entry.outgoingLinks) {
                    DialogueEntry destinationEntry = database.GetDialogueEntry(link);
                    if ((destinationEntry != null) && ((destinationEntry.conditionPriority == priority) || (link.priority == priority))) {
                        CharacterType characterType = database.GetCharacterType(destinationEntry.ActorID);
                        bool isValid = Lua.IsTrue(destinationEntry.conditionsString, DialogueDebug.LogInfo, allowLuaExceptions) &&
                            ((IsDialogueEntryValid == null) || IsDialogueEntryValid(destinationEntry));
                        if (isValid || includeInvalidEntries) {

                            // Condition is true (or blank), so add this link:
                            if (destinationEntry.isGroup) {

                                // For groups, evaluate their links (after running the group node's Lua code):
                                if (DialogueDebug.LogInfo) Debug.Log(string.Format("{0}: Add Group ({1}): ID={2}:{3} '{4}' ({5})", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, destinationEntry.Title, isValid }));
                                Lua.Run(destinationEntry.userScript, DialogueDebug.LogInfo, allowLuaExceptions);
                                for (int i = (int) ConditionPriority.High; i >= 0; i--) {
                                    int originalResponseCount = npcResponses.Count + pcResponses.Count;;
                                    EvaluateLinksAtPriority((ConditionPriority) i, destinationEntry, npcResponses, pcResponses, visited);
                                    if ((npcResponses.Count + pcResponses.Count) > originalResponseCount) break;
                                }
                            } else {

                                // For regular entries, just add them:
                                if (DialogueDebug.LogInfo) Debug.Log(string.Format("{0}: Add Link ({1}): ID={2}:{3} '{4}' ({5})", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), isValid }));
                                if (characterType == CharacterType.NPC) {

                                    // Add NPC response:
                                    npcResponses.Add(new Response(FormattedText.Parse(destinationEntry.SubtitleText, database.emphasisSettings), destinationEntry, isValid));
                                } else {

                                    // Add PC response, wrapping old responses in em tags if specified:
                                    string text = destinationEntry.ResponseButtonText;
                                    if (emTagForOldResponses != EmTag.None) {
                                        string simStatus = Lua.Run(string.Format("return Conversation[{0}].Dialog[{1}].SimStatus", new System.Object[] { destinationEntry.conversationID, destinationEntry.id })).AsString;
                                        bool isOldResponse = string.Equals(simStatus, "WasDisplayed");
                                        if (isOldResponse) text = string.Format("[em{0}]{1}[/em{0}]", (int) emTagForOldResponses, text);
                                    }
                                    pcResponses.Add(new Response(FormattedText.Parse(text, database.emphasisSettings), destinationEntry, isValid));
                                    DialogueLua.MarkDialogueEntryOffered(destinationEntry);
                                }
                            }
                            if (stopAtFirstValid) return;

                        } else {

                            // Condition is false, so block or pass through according to destination entry's setting:
                            if (LinkTools.IsPassthroughOnFalse(destinationEntry)) {
                                if (DialogueDebug.LogInfo) Debug.Log(string.Format("{0}: Passthrough on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                                List<Response> linkNpcResponses = new List<Response>();
                                List<Response> linkPcResponses = new List<Response>();
                                EvaluateLinks(destinationEntry, linkNpcResponses, linkPcResponses, visited);
                                npcResponses.AddRange(linkNpcResponses);
                                pcResponses.AddRange(linkPcResponses);
                            } else {
                                if (DialogueDebug.LogInfo) Debug.Log(string.Format("{0}: Block on False Link ({1}): ID={2}:{3} '{4}' Condition='{5}'", new System.Object[] { DialogueDebug.Prefix, GetActorName(database.GetActor(destinationEntry.ActorID)), link.destinationConversationID, link.destinationDialogueID, GetLinkText(characterType, destinationEntry), destinationEntry.conditionsString }));
                            }
                        }
                    }
                }
            }
        }
Beispiel #11
0
        private void SplitEntryAtPipes(int originalEntryIndex, string dialogueText)
        {
            // Split by Dialogue Text:
            string[]      substrings    = dialogueText.Split(new char[] { '|' });
            DialogueEntry originalEntry = dialogueEntries[originalEntryIndex];

            originalEntry.DefaultDialogueText = substrings[0];
            List <Link>       originalOutgoingLinks = originalEntry.outgoingLinks;
            ConditionPriority priority     = ((originalOutgoingLinks != null) && (originalOutgoingLinks.Count > 0)) ? originalOutgoingLinks[0].priority : ConditionPriority.Normal;
            DialogueEntry     currentEntry = originalEntry;

            // Split Menu Text:
            string[] menuTextSubstrings = originalEntry.DefaultMenuText.Split(new char[] { '|' });

            // Split Audio Files:
            string audioFilesText = originalEntry.AudioFiles;

            audioFilesText = ((audioFilesText != null) && (audioFilesText.Length >= 2)) ? audioFilesText.Substring(1, audioFilesText.Length - 2) : string.Empty;
            string[] audioFiles = audioFilesText.Split(new char[] { ';' });
            currentEntry.AudioFiles = string.Format("[{0}]", new System.Object[] { (audioFiles.Length > 0) ? audioFiles[0] : string.Empty });

            // Create new dialogue entries for the split parts:
            int i = 1;

            while (i < substrings.Length)
            {
                DialogueEntry newEntry = AddNewDialogueEntry(originalEntry, substrings[i], i);
                newEntry.MenuText          = (i < menuTextSubstrings.Length) ? menuTextSubstrings[i] : string.Empty;
                newEntry.AudioFiles        = string.Format("[{0}]", new System.Object[] { (i < audioFiles.Length) ? audioFiles[i] : string.Empty });
                currentEntry.outgoingLinks = new List <Link>()
                {
                    NewLink(currentEntry, newEntry, priority)
                };
                currentEntry = newEntry;
                i++;
            }

            // Set the last entry's links to the original outgoing links:
            currentEntry.outgoingLinks = originalOutgoingLinks;

            // Fix up the other splittable fields in the original entry:
            foreach (var field in originalEntry.fields)
            {
                if (string.IsNullOrEmpty(field.title))
                {
                    continue;
                }
                string fieldValue   = field.value;
                bool   isSplittable = (field.title.StartsWith("Sequence") || (field.type == FieldType.Localization)) &&
                                      !string.IsNullOrEmpty(field.value) && field.value.Contains("|");
                if (isSplittable)
                {
                    substrings = field.value.Split(new char[] { '|' });
                    if (substrings.Length > 1)
                    {
                        fieldValue  = substrings[0];
                        field.value = fieldValue;
                    }
                }
            }
        }
Beispiel #12
0
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="sourceEntry">Source entry.</param>
 public DialogueEntry(DialogueEntry sourceEntry)
 {
     this.id = sourceEntry.id;
     this.fields = Field.CopyFields(sourceEntry.fields);
     this.conversationID = sourceEntry.conversationID;
     this.isRoot = sourceEntry.isRoot;
     this.isGroup = sourceEntry.isGroup;
     this.nodeColor = sourceEntry.nodeColor;
     this.delaySimStatus = sourceEntry.delaySimStatus;
     this.falseConditionAction = sourceEntry.falseConditionAction;
     this.conditionPriority = ConditionPriority.Normal;
     this.outgoingLinks = CopyLinks(sourceEntry.outgoingLinks);
     this.conditionsString = sourceEntry.conditionsString;
     this.userScript = sourceEntry.userScript;
 }
Beispiel #13
0
 /// <summary>
 /// Initializes a new DialogueEntry copied from a Chat Mapper DialogEntry.
 /// </summary>
 /// <param name='chatMapperDialogEntry'>
 /// The Chat Mapper dialog entry to copy.
 /// </param>
 public DialogueEntry(ChatMapper.DialogEntry chatMapperDialogEntry)
 {
     if (chatMapperDialogEntry != null) {
         id = chatMapperDialogEntry.ID;
         fields = Field.CreateListFromChatMapperFields(chatMapperDialogEntry.Fields);
         //--- Removed in Chat Mapper 1.7: conversationID = chatMapperDialogEntry.ConversationID;
         isRoot = chatMapperDialogEntry.IsRoot;
         isGroup = chatMapperDialogEntry.IsGroup;
         if (isGroup) Sequence = "None()";
         nodeColor = chatMapperDialogEntry.NodeColor;
         delaySimStatus = chatMapperDialogEntry.DelaySimStatus;
         falseConditionAction = chatMapperDialogEntry.FalseCondtionAction;
         conditionPriority = ConditionPriorityTools.StringToConditionPriority(chatMapperDialogEntry.ConditionPriority);
         foreach (var chatMapperLink in chatMapperDialogEntry.OutgoingLinks) {
             outgoingLinks.Add(new Link(chatMapperLink));
         }
         conditionsString = chatMapperDialogEntry.ConditionsString;
         userScript = chatMapperDialogEntry.UserScript;
     }
 }