Beispiel #1
0
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.Vendors.Count() >= this.Count)
            {
                return;
            }

            var vendorNames = new HashSet <string>();

            while (vendorNames.Count < this.Count)
            {
                var nameLength   = random.GetRandomNumber(3, 50);
                var randomString = random.GetRandomString(nameLength);
                vendorNames.Add(randomString);
            }

            var vendorsToInsert = vendorNames.Select(vendorName => new Vendor()
            {
                Name = vendorName
            });

            foreach (var vendor in vendorsToInsert)
            {
                db.Vendors.AddOrUpdate(vendor);
            }

            db.SaveChanges();
        }
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.Cpus.Count() >= this.Count)
            {
                return;
            }

            var cpusToAdd = new HashSet <Cpu>();
            var vendors   = db.Vendors.ToList();

            while (cpusToAdd.Count < this.Count)
            {
                var nameLength   = random.GetRandomNumber(3, 50);
                var randomString = random.GetRandomString(nameLength);

                var cpu = new Cpu()
                {
                    Vendor      = vendors[random.GetRandomNumber(0, vendors.Count - 1)],
                    Model       = randomString,
                    ClockCycles = (float)random.GetRandomNumber(100, 500) / 100,
                    Cores       = random.GetRandomNumber(1, 24)
                };

                cpusToAdd.Add(cpu);
            }

            foreach (var cpu in cpusToAdd)
            {
                db.Cpus.AddOrUpdate(cpu);
            }

            db.SaveChanges();
        }
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.Computers.Count() >= this.Count)
            {
                return;
            }

            var computersToAdd   = new HashSet <Computer>();
            var vendors          = db.Vendors.ToList();
            var cpus             = db.Cpus.ToList();
            var storages         = db.Storages.ToList();
            var gpus             = db.Gpus.ToList();
            var types            = db.ComputerTypes.ToList();
            var possibleMemories = new[] { 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 64, 128 };

            while (computersToAdd.Count < this.Count)
            {
                var nameLength       = random.GetRandomNumber(3, 50);
                var randomString     = random.GetRandomString(nameLength);
                var numberOfStorages = random.GetRandomNumber(1, 10);
                var numberOfGpus     = random.GetRandomNumber(1, 4);
                var computerGpus     = new HashSet <Gpu>();
                var computerStorages = new HashSet <Storage>();

                for (int i = 0; i < numberOfGpus; i++)
                {
                    var gpu = gpus[random.GetRandomNumber(0, gpus.Count - 1)];
                    computerGpus.Add(gpu);
                }

                for (int i = 0; i < numberOfStorages; i++)
                {
                    var storage = storages[random.GetRandomNumber(0, storages.Count - 1)];
                    computerStorages.Add(storage);
                }

                var computer = new Computer()
                {
                    Vendor       = vendors[random.GetRandomNumber(0, vendors.Count - 1)],
                    Cpu          = cpus[random.GetRandomNumber(0, cpus.Count - 1)],
                    Model        = randomString,
                    Storages     = computerStorages,
                    Gpus         = computerGpus,
                    Memory       = possibleMemories[random.GetRandomNumber(0, possibleMemories.Length - 1)],
                    ComputerType = types[random.GetRandomNumber(0, types.Count - 1)]
                };

                computersToAdd.Add(computer);
            }

            foreach (var computer in computersToAdd)
            {
                db.Computers.AddOrUpdate(computer);
            }

            db.SaveChanges();
        }
        public void InsertAllTableData()
        {
            var db = new ComputersEntitiesDb();

            var random     = new RandomGenerator();
            var generators = GetAllGenerators();

            foreach (var dataGenerator in generators)
            {
                dataGenerator.Generate(db, random);
            }
        }
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.Gpus.Count() >= this.Count)
            {
                return;
            }

            var possibleMemories = new[] { 1, 2, 3, 4, 8, 12, 24 };
            var gpusToAdd        = new HashSet <Gpu>();

            var gpuTypes = db.GpuTypes.ToList();
            var vendors  = db.Vendors.ToList();

            while (gpusToAdd.Count < this.Count)
            {
                var     randomNumber = random.GetRandomNumber(0, 100);
                GpuType gpuType      = null;

                if (randomNumber < 33)
                {
                    gpuType = gpuTypes[0];
                }
                else
                {
                    gpuType = gpuTypes[1];
                }
                var nameLength   = random.GetRandomNumber(3, 50);
                var randomString = random.GetRandomString(nameLength);

                var gpu = new Gpu()
                {
                    Vendor  = vendors[random.GetRandomNumber(0, vendors.Count - 1)],
                    Model   = randomString,
                    GpuType = gpuType,
                    Memory  = possibleMemories[random.GetRandomNumber(0, possibleMemories.Length - 1)],
                };

                gpusToAdd.Add(gpu);
            }

            foreach (var gpu in gpusToAdd)
            {
                db.Gpus.AddOrUpdate(gpu);
            }

            db.SaveChanges();
        }
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.GpuTypes.Count() >= this.Count)
            {
                return;
            }

            db.GpuTypes.AddOrUpdate(new GpuType()
            {
                Name = "Internal"
            });
            db.GpuTypes.AddOrUpdate(new GpuType()
            {
                Name = "External"
            });
            db.SaveChanges();
        }
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.StorageTypes.Count() >= this.Count)
            {
                return;
            }

            db.StorageTypes.AddOrUpdate(new StorageType()
            {
                StorageType1 = "HDD"
            });
            db.StorageTypes.AddOrUpdate(new StorageType()
            {
                StorageType1 = "SSD"
            });
            db.SaveChanges();
        }
Beispiel #8
0
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.ComputerTypes.Count() >= this.Count)
            {
                return;
            }

            db.ComputerTypes.AddOrUpdate(new ComputerType()
            {
                Type = "Notebook"
            });
            db.ComputerTypes.AddOrUpdate(new ComputerType()
            {
                Type = "Desktop"
            });
            db.ComputerTypes.AddOrUpdate(new ComputerType()
            {
                Type = "Ultrabook"
            });
            db.SaveChanges();
        }
Beispiel #9
0
        public void Generate(ComputersEntitiesDb db, IRandomGenerator random)
        {
            if (db.Storages.Count() >= this.Count)
            {
                return;
            }

            var capacities = new[] { 256, 512, 1024, 2048, 4096 };

            var storageDevices = new HashSet <Storage>();
            var storageTypes   = db.StorageTypes.ToList();

            while (storageDevices.Count < this.Count)
            {
                var         storageIndex = random.GetRandomNumber(0, 100);
                StorageType type         = null;

                if (storageIndex < 25)
                {
                    type = storageTypes[1];
                }
                else
                {
                    type = storageTypes[0];
                }

                var device = new Storage()
                {
                    StorageType = type,
                    Capacity    = capacities[random.GetRandomNumber(0, capacities.Length - 1)],
                };

                storageDevices.Add(device);

                db.Storages.AddOrUpdate(device);
            }

            db.SaveChanges();
        }