public static void AddComputerTerminal()
    {
        int     startX       = rand.Next(2, TileMap.MapWidth - 2);
        int     startY       = rand.Next(0, TileMap.MapHeight - 2);
        Vector2 tileLocation = new Vector2(startX, startY);

        if ((TerminalInSquare(tileLocation) != null) ||
            (TileMap.IsWallTile(tileLocation)))
        {
            return;
        }

        if (Vector2.Distance(TileMap.GetSquareCenter(startX, startY),
                             Player.BaseSprite.WorldCenter) < minDistanceFromPlayer)
        {
            return;
        }

        List <Vector2> path = PathFinder.FindPath(new Vector2(startX, startY),
                                                  TileMap.GetSquareAtPixel(Player.BaseSprite.WorldCenter));

        if (path != null)
        {
            Rectangle squareRect   = TileMap.SquareWorldRectangle(startX, startY);
            Sprite    activeSprite = new Sprite(
                new Vector2(squareRect.X, squareRect.Y),
                texture, initialActiveFrame, Vector2.Zero);

            for (int x = 1; x < 3; x++)
            {
                activeSprite.AddFrame(new Rectangle(
                                          initialActiveFrame.X + (x * initialActiveFrame.Width),
                                          initialActiveFrame.Y, initialActiveFrame.Width,
                                          initialActiveFrame.Height));
            }

            activeSprite.CollisionRadius = collisionRadius;
            Sprite disabledSprite = new Sprite(
                new Vector2(squareRect.X, squareRect.Y), texture,
                initialDisabledFrame, Vector2.Zero);
            ComputerTerminal terminal = new ComputerTerminal(
                activeSprite, disabledSprite, new Vector2(startX, startY));

            float timerOffset = rand.Next(1, 100);
            terminal.LastSpawnCounter = timerOffset / 100f;

            computerTerminals.Add(terminal);
            activeCount++;
        }
    }
 // Use this for initialization
 void Start()
 {
     terminal = GameObject.Find("computer_spr").GetComponent<ComputerTerminal>();
 }
    void Start()
    {
        setCharDrawDelay = charDrawDelay;
        computerTerminal = gameObject.GetComponent<ComputerTerminal>();
        text = GameObject.Find(Constants.COMPUTER_OBJ_NAME + "_input_text").GetComponent<Text>();
        text.text = "> ";
        blinkingCharIdx = text.text.Length - 1;

        if (testTextRendering)
        {
            new TestCycleText("1111111111111111111111111111111111?");
            new TestCycleText("2222222222222222222222222222222222");
            new TestCycleText("3333333333333333333333333333333333");
            new TestCycleText("4444444444444444444444444444444444");
        }
    }