/*AUTO SCRIPT*/ public void RemoveListener(ComputeBufferNamedUnityEvent listener) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ unityEventListeners.TryRemove(listener); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(ComputeBufferNamedUnityEvent listener) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ unityEventListeners.TryAdd(listener); /*AUTO SCRIPT*/ }