public static bool Compress(Stream stream_in,
                                    Stream stream_out,
                                    LZMADictionarySize dictionary_size,
                                    uint level,
                                    CompressProgressCallback progress_callback)
        {
            if (level > 9)
            {
                level = 9;
            }

            LowLevel.Compression.LZMA.CompressionCallback compression_callback = (uint processed_data, uint compressed_size) =>
            {
                if (progress_callback != null)
                {
                    progress_callback(new CompressionProgressData((uint)stream_in.Length, processed_data, compressed_size));
                }
            };

            return(LowLevel.Compression.LZMA.Compress(LowLevel.Compression.LZMA.LZMAStandardLayout,
                                                      stream_in,
                                                      stream_out,
                                                      (uint)dictionary_size,
                                                      level,
                                                      compression_callback));
        }
Beispiel #2
0
		public static bool Compress(Stream stream_in,
			Stream stream_out,
			LZMADictionarySize dictionary_size,
			uint level,
			CompressProgressCallback progress_callback)
		{
			if (level > 9)
				level = 9;

			LowLevel.Compression.LZMA.CompressionCallback compression_callback = (uint processed_data, uint compressed_size) =>
				{
					if (progress_callback != null)
						progress_callback(new CompressionProgressData((uint)stream_in.Length, processed_data, compressed_size));
				};

			return LowLevel.Compression.LZMA.Compress(LowLevel.Compression.LZMA.LZMAStandardLayout,
				stream_in,
				stream_out,
				(uint)dictionary_size,
				level,
				compression_callback);
		}