public void WriteCompositor(Compositor comp) { _writer.WriteLine("%PDF-1.4"); int itemCount = 0; foreach (IndirectObject indirectObject in comp.Objects) { indirectObject.Offset = _writer.Position; Write(indirectObject); itemCount += 1; } int xrefOffset = _writer.Position; _writer.WriteLine("xref"); _writer.WriteLine("{0} {1}", comp.StartID, itemCount + 1); _writer.WriteLine("0000000000 65535 f"); foreach (IndirectObject indirectObject in comp.Objects) { _writer.WriteLine("{0:0000000000} {1:00000} n", indirectObject.Offset, indirectObject.Reference.Generation); } _writer.WriteLine("trailer"); WriteObject(new DictionaryObject() .Set("Size", new IntegerNumberObject(itemCount)) .Set("Root", comp.CatalogReference) ); _writer.WriteLine(); _writer.WriteLine("startxref"); _writer.WriteLine(xrefOffset); _writer.WriteLine("%%EOF"); }
public void SetupVisuals() { // Intialize the Compositor _compositor = new Compositor(); _root = (ContainerVisual)ElementCompositionPreview.GetContainerVisual(Container); _compositor = _root.Compositor; // Create the Blue Square var blueSquareVisual = _compositor.CreateSolidColorVisual(); blueSquareVisual.Color = Colors.Blue; blueSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f); blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f); // Create the Green Square with 20% opacity var greenSquareVisual = _compositor.CreateSolidColorVisual(); greenSquareVisual.Color = Colors.Green; greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f); greenSquareVisual.Offset = new Vector3(150.00f, 100.00f, 0.00f); greenSquareVisual.Opacity = 0.20f; // Add the Visuals to the tree _root.Children.InsertAtTop(greenSquareVisual); _root.Children.InsertAtTop(blueSquareVisual); _source = greenSquareVisual; _target = blueSquareVisual; }
public void Transform(IEnumerable<Element> elements, Stream output) { Compositor compositor = new Compositor(); var root = compositor.RootPageCollection .MediaBox(0, 0, (int)PageSettings.InPoints(_settings.PageWidth), (int)PageSettings.InPoints(_settings.PageHeight)) .AddResources() .AddSimpeType1Font("Courier", out _courier) .AddSimpeType1Font("Courier-Bold", out _courierBold) .AddSimpeType1Font("Courier-Oblique", out _courierItalic) .AddSimpeType1Font("Courier-BoldOblique", out _courierBoldItalic) .End(); _page = NewPage(root); WriteTitleElement(elements.FirstOrDefault() as TitleElement); foreach (var element in elements) { bool found = Write(element as DialogGroupElement) || Write(element as ActionElement) || Write(element as HeadingElement) || Write(element as TransitionElement) || Write(element as CenteredTextElement) || Write(element as BoneyardElement) || Write(element as NoteBlockElement) || Write(element as SectionElement); if (!found) Console.WriteLine("NOT FOUND: {0}", element.Type); } TextWriter w = new StreamWriter(output); PdfOutput pdfOutput = new PdfOutput(w); pdfOutput.WriteCompositor(compositor); w.Flush(); }
public void SetupDestinationEffect(Compositor compositor) { // Create SpriteVisual for blur effect _destVisual = compositor.CreateSpriteVisual(); _destVisual.Size = new Vector2(0, 0); // Create graphics effect for blur var graphicsEffect = new GaussianBlurEffect { Name = "GB", Source = new CompositionEffectSourceParameter("destinationSource"), BlurAmount = 10f, BorderMode = EffectBorderMode.Hard, Optimization = EffectOptimization.Balanced }; var effectFactory = compositor.CreateEffectFactory(graphicsEffect); var blurEffect = effectFactory.CreateBrush(); var destinationBrush = compositor.CreateBackdropBrush(); blurEffect.SetSourceParameter("destinationSource", destinationBrush); // Set the SpriteVisual's brush as blur effect _destVisual.Brush = blurEffect; // Insert the destination visual as child of the BlurRect UIElement. // Since the BlurRect is between the text of the flyout and the content of the page, // the destination visual will blur the content of the page. ElementCompositionPreview.SetElementChildVisual(BlurRect, _destVisual); }
public CompositionDevice(Adapter1 adapter, Device2D device2D) { Contract.Requires(device2D != null); _DxgiFactory = new Lazy<Factory1>(); Adapter1 newAdapter = adapter; if(adapter == null) { newAdapter = _DxgiFactory.Value.GetAdapter1(0); } #if DEBUG _Device3D = new Device1( newAdapter, DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug, FeatureLevel.Level_10_0); #else _Device3D = new Device1( newAdapter, DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0); #endif if(adapter == null) { newAdapter.Dispose(); } _Compositor = new Compositor(_Device3D, device2D); device2D.Resources.RegisterEffect<ColorOutputEffect>(); device2D.Resources.RegisterEffect<GaussianBlurEffect>(); device2D.Resources.RegisterEffect<DropShadowEffect>(); device2D.Resources.RegisterEffect<BoxBlurEffect>(); }
private void InitializeComposition() { // setup compositor and root visual this.compositor = new Compositor(); this.root = this.compositor.CreateContainerVisual(); // associate with the CoreWindow this.compositionTarget = this.compositor.CreateTargetForCurrentView(); this.compositionTarget.Root = this.root; // add a solid color background this.background = this.compositor.CreateSpriteVisual(); this.background.Brush = this.compositor.CreateColorBrush(Colors.LightGreen); this.root.Children.InsertAtBottom(this.background); // create green square var colorVisual = this.compositor.CreateSpriteVisual(); colorVisual.Brush = this.compositor.CreateColorBrush(Colors.Green); colorVisual.Size = new Vector2(150.0f, 150.0f); colorVisual.CenterPoint = new Vector3(75.0f, 75.0f, 0.0f); this.target = colorVisual; this.root.Children.InsertAtTop(this.target); // animate square Animate(this.target); UpdateSize(); }
private static KeyFrameAnimation createOffsetAnimation(Compositor compositor) { Vector3KeyFrameAnimation kf = compositor.CreateVector3KeyFrameAnimation(); kf.InsertExpressionKeyFrame(1.0f, "FinalValue"); kf.Duration = TimeSpan.FromSeconds(0.9); return kf; }
public void Parallax_Expression() { _compositor = new Compositor(); _root = ElementCompositionPreview.GetElementVisual(Container); _compositor = _root.Compositor; // Create the Blue Square var blueSquareVisual = _compositor.CreateSpriteVisual(); blueSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Blue); blueSquareVisual.Size = new System.Numerics.Vector2(100.0f, 100.0f); blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f); // Create the Green Square var greenSquareVisual = _compositor.CreateSpriteVisual(); greenSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Green); greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f); greenSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f); // Add the Blue and Green square visuals to the tree ContainerVisual mainContainer = _compositor.CreateContainerVisual(); ElementCompositionPreview.SetElementChildVisual(Container, mainContainer); mainContainer.Children.InsertAtTop(blueSquareVisual); mainContainer.Children.InsertAtTop(greenSquareVisual); _foreground = greenSquareVisual; _background = blueSquareVisual; }
public DetailsPage() { this.InitializeComponent(); _mainGridVisual = ElementCompositionPreview.GetElementVisual(Window.Current.Content) as ContainerVisual; _compositor = _mainGridVisual.Compositor; }
private void Page_Loaded(object sender, RoutedEventArgs e) { ThumbnailList.ItemsSource = Model.Items; // Populate the Effect combobox IList<ComboBoxItem> effectList = new List<ComboBoxItem>(); foreach (EffectTypes type in Enum.GetValues(typeof(EffectTypes))) { ComboBoxItem item = new ComboBoxItem(); item.Tag = type; item.Content = type.ToString(); effectList.Add(item); } EffectSelection.ItemsSource = effectList; EffectSelection.SelectedIndex = 0; // Get the current compositor _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; // Create the destinatio sprite, sized to cover the entire list _destinationSprite = _compositor.CreateSpriteVisual(); _destinationSprite.Size = new Vector2((float)ThumbnailList.ActualWidth, (float)ThumbnailList.ActualHeight); // Start out with the destination layer invisible to avoid any cost until necessary _destinationSprite.IsVisible = false; ElementCompositionPreview.SetElementChildVisual(ThumbnailList, _destinationSprite); // Update the effect to set the appropriate brush UpdateEffect(); }
public ConnectedAnimationSample() { InitializeComponent(); _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; CustomParametersCheckBox.IsChecked = _usingCustomParameters; }
private void Clock_Loaded(object sender, RoutedEventArgs e) { _root = Container.GetVisual(); _compositor = _root.Compositor; // Background _background = _compositor.CreateSpriteVisual(); _background.Size = new Vector2(200.0f, 200.0f); var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor); CompositionImageOptions options = new CompositionImageOptions() { DecodeWidth = 400, DecodeHeight = 400, }; var _image = _imageFactory.CreateImageFromUri(FaceImage, options); _background.Brush = _compositor.CreateSurfaceBrush(_image.Surface); _root.Children.InsertAtTop(_background); // Hour Hand options = new CompositionImageOptions() { DecodeWidth = 72, DecodeHeight = 240, }; _hourhand = _compositor.CreateSpriteVisual(); _hourhand.Size = new Vector2(24.0f, 80.0f); _image = _imageFactory.CreateImageFromUri(HourHandImage, options); _hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface); _hourhand.CenterPoint = new Vector3(12.0f, 70.0f, 0); _hourhand.Offset = new Vector3(88.0f, 30.0f, 0); _root.Children.InsertAtTop(_hourhand); // Minute Hand options = new CompositionImageOptions() { DecodeWidth = 48, DecodeHeight = 270, }; _image = _imageFactory.CreateImageFromUri(MinuteHandImage, options); _minutehand = _compositor.CreateSpriteVisual(); _minutehand.Size = new Vector2(16.0f, 90.0f); _minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface); _minutehand.CenterPoint = new Vector3(8.0f, 85.0f, 0); _minutehand.Offset = new Vector3(92.0f, 15.0f, 0); _root.Children.InsertAtTop(_minutehand); SetHoursAndMinutes(); // Second Hand _secondhand = _compositor.CreateSpriteVisual(); _secondhand.Size = new Vector2(1.0f, 90.0f); _secondhand.Brush = _compositor.CreateColorBrush(Colors.Red); _secondhand.CenterPoint = new Vector3(0.5f, 90.0f, 0); _secondhand.Offset = new Vector3(99.5f, 10.0f, 0); _root.Children.InsertAtTop(_secondhand); _secondhand.RotationAngleInDegrees = (float)(int)DateTime.Now.TimeOfDay.TotalSeconds * 6; _timer.Start(); }
private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e) { // Get backing visual from shadow container and interop compositor _shadowContainer = ElementCompositionPreview.GetElementVisual(ShadowContainer); _compositor = _shadowContainer.Compositor; // Get CompositionImage, its sprite visual _image = VisualTreeHelperExtensions.GetFirstDescendantOfType<CompositionImage>(ShadowContainer); _imageVisual = _image.SpriteVisual; // Load mask asset onto surface using helpers in SamplesCommon _imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor); _imageMaskSurface = _imageLoader.CreateCircleSurface(200, Colors.White); // Create surface brush for mask CompositionSurfaceBrush mask = _compositor.CreateSurfaceBrush(); mask.Surface = _imageMaskSurface.Surface; // Get surface brush from composition image CompositionSurfaceBrush source = _image.SurfaceBrush as CompositionSurfaceBrush; // Create mask brush for toggle mask functionality _maskBrush = _compositor.CreateMaskBrush(); _maskBrush.Mask = mask; _maskBrush.Source = source; // Initialize toggle mask _isMaskEnabled = false; }
private void Page_Loaded(object sender, RoutedEventArgs e) { _image = ElementCompositionPreview.GetElementVisual(Clock); _root = ElementCompositionPreview.GetElementVisual(Root); _compositor = _image.Compositor; ConfigureInteractionTracker(); }
private static KeyFrameAnimation CreateOffsetAnimation(Compositor compositor, TimeSpan duration) { Vector3KeyFrameAnimation kf = compositor.CreateVector3KeyFrameAnimation(); kf.InsertExpressionKeyFrame(1.0f, "this.FinalValue"); kf.Duration = duration; kf.Target = "Offset"; return kf; }
private void CompImage_Loading(FrameworkElement sender, object args) { _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; _sprite = _compositor.CreateSpriteVisual(); _sprite.Size = new Vector2((float)ActualWidth, (float)ActualHeight); ElementCompositionPreview.SetElementChildVisual(this, _sprite); }
public void Initialize(Compositor compositor) { _compositor = compositor; _drawingLock = new object(); _isDeviceCreator = true; DisplayInformation.DisplayContentsInvalidated += OnDisplayContentsInvalidated; CreateDevice(); }
public ZoomWithPerspective() { Model = new LocalDataSource(); this.InitializeComponent(); // Get the current compositor _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; }
public static KeyFrameAnimation CreateOpacityAnimation(Compositor compositor, TimeSpan duration) { ScalarKeyFrameAnimation kf = compositor.CreateScalarKeyFrameAnimation(); kf.InsertExpressionKeyFrame(1.0f, "this.FinalValue"); kf.Duration = duration; kf.Target = "Opacity"; return kf; }
public virtual void Now() { if (UIElement == null) throw new ArgumentNullException("Must specify an UIElement."); var root = ElementCompositionPreview.GetElementVisual(UIElement); var compositor = root.Compositor; this.RootVisual = root; this.Compositor = compositor; }
public DrawingSurfaceRenderer(Compositor compositor, CompositionGraphicsDevice compositionGraphicsDevice) { drawingSurfaceVisual = compositor.CreateSpriteVisual(); drawingSurface = compositionGraphicsDevice.CreateDrawingSurface(new Size(256, 256), DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied); drawingSurfaceVisual.Brush = compositor.CreateSurfaceBrush(drawingSurface); DrawDrawingSurface(); compositionGraphicsDevice.RenderingDeviceReplaced += CompositionGraphicsDevice_RenderingDeviceReplaced; }
public TransitionLibrary(Compositor compositor, LayoutManager layoutManager) { _layoutManager = layoutManager; _windowWidth = 640; _windowHeight = 480; _zoomScale = 3.0f; _random = new Random(); CreateAnimationTemplates(compositor); }
static public void Initialize(Compositor compositor) { Debug.Assert(!_intialized); _compositor = compositor; _canvasDevice = new CanvasDevice(); _compositionDevice = CanvasComposition.CreateCompositionGraphicsDevice(_compositor, _canvasDevice); _intialized = true; }
// Define and setup the Green Square Visual that will be animated public void SetupVisual() { // Intialize the Compositor _compositor = new Compositor(); _root = (ContainerVisual)ElementCompositionPreview.GetElementVisual(Container); _compositor = _root.Compositor; _linear = _compositor.CreateLinearEasingFunction(); // Create Green Square var colorVisual = _compositor.CreateSpriteVisual(); colorVisual.Brush = _compositor.CreateColorBrush(Colors.Green); colorVisual.Size = new Vector2(150.0f, 150.0f); colorVisual.Offset = new Vector3(250.0f, 50.0f, 0.0f); colorVisual.CenterPoint = new Vector3(75.0f, 75.0f, 0.0f); _target = colorVisual; // Create Blue Square var colorVisual2 = _compositor.CreateSpriteVisual(); colorVisual2.Brush = _compositor.CreateColorBrush(Colors.Aqua); colorVisual2.Size = new Vector2(200.0f, 150.0f); colorVisual2.Offset = new Vector3(25.0f, 50.0f, 0.0f); colorVisual2.IsVisible = false; _target2 = colorVisual2; // Add the Blue and Green square visuals to the tree _mainContainer = _compositor.CreateContainerVisual(); ElementCompositionPreview.SetElementChildVisual(Container, _mainContainer); _mainContainer.Children.InsertAtTop(_target); _mainContainer.Children.InsertAtTop(_target2); // Create Scoped batch for animations _batch = _compositor.CreateScopedBatch(CompositionBatchTypes.Animation); // Add Animation1 to the batch Animation1(_target); // Suspend the batch to exclude an animation _batch.Suspend(); // Exluding Animation2 from batch Animation2(_target); // Resuming the batch to collect additional animations _batch.Resume(); // Add Animation3 to the batch Animation3(_target); // Batch is ended an no objects can be added _batch.End(); // Method triggered when batch completion event fires _batch.Completed += OnBatchCompleted; }
private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e) { // Acquire Compositor and set up basic visual tree structure _xamlRoot = ElementCompositionPreview.GetElementVisual(MainGrid); _compositor = _xamlRoot.Compositor; _root = _compositor.CreateContainerVisual(); _mainImage = Image.SpriteVisual; ElementCompositionPreview.SetElementChildVisual(ImageContainer, _root); _root.Children.InsertAtTop(_mainImage); // Add visual indicators to show the position of AnchorPoint and CenterPoint _indicatorContainer = _compositor.CreateContainerVisual(); _apIndicator = _compositor.CreateSpriteVisual(); _apIndicator.Size = new Vector2(10, 10); _apIndicator.AnchorPoint = new Vector2(0.5f, 0.5f); _apIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Red); _cpIndicator = _compositor.CreateSpriteVisual(); _cpIndicator.Size = new Vector2(10, 10); _cpIndicator.AnchorPoint = new Vector2(0.5f, 0.5f); _cpIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Green); _root.Children.InsertAtTop(_indicatorContainer); _indicatorContainer.Children.InsertAtTop(_cpIndicator); _indicatorContainer.Children.InsertAtTop(_apIndicator); // Specify a clip to prevent image from overflowing into the sliders list Visual containerGrid = ElementCompositionPreview.GetElementVisual(ContentGrid); containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight); ContentGrid.SizeChanged += (s, a) => { containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight); }; containerGrid.Clip = _compositor.CreateInsetClip(); // Create list of properties to add as sliders var list = new List<TransformPropertyModel>(); list.Add(new TransformPropertyModel(AnchorPointXAction) { PropertyName = "AnchorPoint - X (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.X }); list.Add(new TransformPropertyModel(AnchorPointYAction) { PropertyName = "AnchorPoint - Y (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.Y }); list.Add(new TransformPropertyModel(CenterPointXAction) { PropertyName = "CenterPoint - X (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.X }); list.Add(new TransformPropertyModel(CenterPointYAction) { PropertyName = "CenterPoint - Y (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.Y }); list.Add(new TransformPropertyModel(RotationAction) { PropertyName = "Rotation (in Degrees)", MinValue = 0, MaxValue = 360, StepFrequency = 1f, Value = _mainImage.RotationAngleInDegrees }); list.Add(new TransformPropertyModel(ScaleXAction) { PropertyName = "Scale - X", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.X }); list.Add(new TransformPropertyModel(ScaleYAction) { PropertyName = "Scale - Y", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.Y }); list.Add(new TransformPropertyModel(OffsetXAction) { PropertyName = "Offset - X", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.X }); list.Add(new TransformPropertyModel(OffsetYAction) { PropertyName = "Offset - Y", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.Y }); XamlItemsControl.ItemsSource = list; }
void InitNewComposition() { _compositor = new Compositor(); _root = _compositor.CreateContainerVisual(); _compositionTarget = _compositor.CreateTargetForCurrentView(); _compositionTarget.Root = _root; CreateChildElement(); }
private void Host_Loaded(object sender, RoutedEventArgs e) { this.container = (ContainerVisual)ElementCompositionPreview.GetContainerVisual(this.Host); this.compositor = container.Compositor; this.background = this.compositor.CreateSolidColorVisual(); this.background.Color = Colors.LightGreen; this.container.Children.InsertAtBottom(background); UpdateSize(); }
public PerspectivePanel() { m_rootVisual = ElementCompositionPreview.GetElementVisual(this as UIElement); m_compositor = m_rootVisual.Compositor; m_rootVisual.Properties.InsertScalar(PerspectiveDepthProperty, 0); m_rootVisual.Properties.InsertVector2(PerspectiveOriginPercentProperty, new Vector2(0.5f, 0.5f)); this.Loading += OnLoading; this.Unloaded += OnUnloaded; }
public virtual void InitializeComposition(Vector2 bounds) { Visual = MainElement.GetContainerVisual(); Compositor = Visual.Compositor; float halfwidth = (float)MainElement.Width / 2.0f; float halfheight = (float)MainElement.Height / 2.0f; Visual.CenterPoint = new Vector3(halfwidth, halfwidth, 0); UpdateComposition(bounds); }
public void SetupBlur() { _rootVisual = ElementCompositionPreview.GetElementVisual(this as UIElement); _compositor = _rootVisual.Compositor; // If the Compositor.CreateBackdropBrush method exists, then set up the blur. if (ApiInformation.IsMethodPresent(_compositor.GetType().ToString(), "CreateBackdropBrush")) { _destinationEffectsPresent = true; SetupDestinationEffect(_compositor); } }
public BarBrushHelper(Compositor c) { compositor = c; rand = new Random(); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.FinalValue' for the given type /// </summary> /// <typeparam name="T">Type of the CompositionExpression Expression</typeparam> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<T>></returns> public static Expression <CompositionExpression <T> > CreateFinalValueExpression <T>(this Compositor compositor) { Expression <CompositionExpression <T> > expression = c => c.FinalValue; return(expression); }
private void InitializeCompositor() { _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; }
public DialogPage() { InitializeComponent(); DataContext = UnigramContainer.Current.ResolveType <DialogViewModel>(); //NavigationCacheMode = NavigationCacheMode.Required; ViewModel.TextField = TextField; CheckMessageBoxEmpty(); ViewModel.PropertyChanged += OnPropertyChanged; TextField.LostFocus += TextField_LostFocus; lvDialogs.RegisterPropertyChangedCallback(ListViewBase.SelectionModeProperty, List_SelectionModeChanged); _messageVisual = ElementCompositionPreview.GetElementVisual(TextField); _ellipseVisual = ElementCompositionPreview.GetElementVisual(Ellipse); _elapsedVisual = ElementCompositionPreview.GetElementVisual(ElapsedPanel); _slideVisual = ElementCompositionPreview.GetElementVisual(SlidePanel); _rootVisual = ElementCompositionPreview.GetElementVisual(TextArea); _compositor = _slideVisual.Compositor; _ellipseVisual.CenterPoint = new Vector3(48); _ellipseVisual.Scale = new Vector3(0); _rootVisual.Clip = _compositor.CreateInsetClip(0, -100, 0, 0); _elapsedTimer = new DispatcherTimer(); _elapsedTimer.Interval = TimeSpan.FromMilliseconds(100); _elapsedTimer.Tick += (s, args) => { ElapsedLabel.Text = btnVoiceMessage.Elapsed.ToString("m\\:ss\\.ff"); }; //if (ApiInformation.IsMethodPresent("Windows.UI.Xaml.Hosting.ElementCompositionPreview", "SetImplicitShowAnimation")) //{ // var visual = ElementCompositionPreview.GetElementVisual(Header); // visual.Clip = Window.Current.Compositor.CreateInsetClip(); // var showShowAnimation = Window.Current.Compositor.CreateVector3KeyFrameAnimation(); // showShowAnimation.InsertKeyFrame(0.0f, new Vector3(0, -48, 0)); // showShowAnimation.InsertKeyFrame(1.0f, new Vector3()); // showShowAnimation.Target = nameof(Visual.Offset); // showShowAnimation.Duration = TimeSpan.FromMilliseconds(400); // var showHideAnimation = Window.Current.Compositor.CreateVector3KeyFrameAnimation(); // showHideAnimation.InsertKeyFrame(0.0f, new Vector3()); // showHideAnimation.InsertKeyFrame(1.0f, new Vector3(0, 48, 0)); // showHideAnimation.Target = nameof(Visual.Offset); // showHideAnimation.Duration = TimeSpan.FromMilliseconds(400); // var hideHideAnimation = Window.Current.Compositor.CreateVector3KeyFrameAnimation(); // hideHideAnimation.InsertKeyFrame(0.0f, new Vector3()); // hideHideAnimation.InsertKeyFrame(1.0f, new Vector3(0, -48, 0)); // hideHideAnimation.Target = nameof(Visual.Offset); // hideHideAnimation.Duration = TimeSpan.FromMilliseconds(400); // var hideShowAnimation = Window.Current.Compositor.CreateVector3KeyFrameAnimation(); // hideShowAnimation.InsertKeyFrame(0.0f, new Vector3(0, 48, 0)); // hideShowAnimation.InsertKeyFrame(1.0f, new Vector3()); // hideShowAnimation.Target = nameof(Visual.Offset); // hideShowAnimation.Duration = TimeSpan.FromMilliseconds(400); // ElementCompositionPreview.SetImplicitShowAnimation(ManagePanel, showShowAnimation); // ElementCompositionPreview.SetImplicitHideAnimation(ManagePanel, hideHideAnimation); // ElementCompositionPreview.SetImplicitShowAnimation(InfoPanel, hideShowAnimation); // ElementCompositionPreview.SetImplicitHideAnimation(InfoPanel, showHideAnimation); //} }
public PointLightFollowTechnique(Compositor compositor) : base(compositor) { }
public static CompositionTarget CreateDesktopWindowTarget(this Compositor compositor, IntPtr hwnd, bool isTopmost) { var desktopInterop = (ICompositorDesktopInterop)((object)compositor); return(desktopInterop.CreateDesktopWindowTarget(hwnd, isTopmost)); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.FinalValue' for the type Color /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Color>></returns> public static Expression <CompositionExpression <Color> > CreateColorFinalValueExpression(this Compositor compositor) { return(compositor.CreateFinalValueExpression <Color>()); }
public void Start(UIElement newParent, CompositionImage targetImage, ScrollViewer scrollViewer, UIElement animationTarget) { Visual transitionVisual = ElementCompositionPreview.GetElementChildVisual(_parent); ElementCompositionPreview.SetElementChildVisual(_parent, null); // // We need to reparent the transition visual under the new parent. This is important to ensure // it's propertly clipped, etc. // GeneralTransform coordinate = newParent.TransformToVisual(_parent); Point position = coordinate.TransformPoint(new Point(0, 0)); Vector3 currentOffset = transitionVisual.Offset; currentOffset.X -= (float)position.X; currentOffset.Y -= (float)position.Y; transitionVisual.Offset = currentOffset; _parent = newParent; _targetImage = targetImage; // Move the transition visual to it's new parent ElementCompositionPreview.SetElementChildVisual(_parent, transitionVisual); // Hide the target Image now since the handoff visual is still transitioning targetImage.Opacity = 0f; // Load image if necessary _imageLoaded = targetImage.IsContentLoaded; if (!_imageLoaded) { targetImage.ImageOpened += CompositionImage_ImageOpened; } // // Create a scoped batch around the animations. When the batch completes, we know the animations // have finished and we can cleanup the transition related objects. // Compositor compositor = transitionVisual.Compositor; _scopeBatch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation); // // Determine the offset between the parent and the target UIElement. This will be used to calculate the // target position we are animating to. // coordinate = targetImage.TransformToVisual(_parent); position = coordinate.TransformPoint(new Point(0, 0)); TimeSpan totalDuration = TimeSpan.FromMilliseconds(1000); Vector3KeyFrameAnimation offsetAnimation = compositor.CreateVector3KeyFrameAnimation(); if (scrollViewer != null) { CompositionPropertySet scrollProperties = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(scrollViewer); // Include the scroller offset as that is a factor position.X += scrollViewer.HorizontalOffset; position.Y += scrollViewer.VerticalOffset; // // Since the target position is relative to the target UIElement which can move, we need to construct // an expression to bind the target's position to the end position of our animation. // string expression = "Vector3(scrollingProperties.Translation.X, scrollingProperties.Translation.Y, 0) + itemOffset"; offsetAnimation.InsertExpressionKeyFrame(1f, expression); offsetAnimation.SetReferenceParameter("scrollingProperties", scrollProperties); offsetAnimation.SetVector3Parameter("itemOffset", new Vector3((float)position.X, (float)position.Y, 0)); offsetAnimation.Duration = totalDuration; } else { offsetAnimation.InsertKeyFrame(1, new Vector3((float)position.X, (float)position.Y, 0)); offsetAnimation.Duration = totalDuration; } // Create size animation to change size of the visual Vector2KeyFrameAnimation sizeAnimation = compositor.CreateVector2KeyFrameAnimation(); sizeAnimation.InsertKeyFrame(1f, new Vector2((float)targetImage.ActualWidth, (float)targetImage.ActualHeight)); sizeAnimation.Duration = totalDuration; // Create the fade in animation for the other page content if (animationTarget != null) { Visual fadeVisual = ElementCompositionPreview.GetElementVisual(animationTarget); ScalarKeyFrameAnimation fadeIn = compositor.CreateScalarKeyFrameAnimation(); fadeIn.InsertKeyFrame(0f, 0.0f); fadeIn.InsertKeyFrame(1f, 1.0f); fadeIn.Duration = totalDuration; fadeVisual.StartAnimation("Opacity", fadeIn); } //Start Animations _sprite.StartAnimation("Size", sizeAnimation); _sprite.StartAnimation("Offset", offsetAnimation); //Scoped batch completed event _scopeBatch.Completed += ScopeBatch_Completed; _scopeBatch.End(); // Clear the flag _animationCompleted = false; }
private async void OnLoaded(object sender, RoutedEventArgs e) { _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor); _backdropBrush = _compositor.CreateBackdropBrush(); _width = 300f; _height = 300f; // Create the combined geometry var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height); var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height); _combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union); // Create the container to host the visuals var container1 = _compositor.CreateContainerVisual(); container1.Size = new Vector2(CompositionGrid1.ActualWidth.Single(), CompositionGrid1.ActualHeight.Single()); // Background Visual _bgVisual1 = _compositor.CreateSpriteVisual(); _bgVisual1.Size = new Vector2(_width * 0.45f, _height * 0.45f); _bgVisual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(), ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0); _bgVisual1.Brush = _compositor.CreateColorBrush(Colors.DarkOrange); container1.Children.InsertAtBottom(_bgVisual1); // Create custom shaped visual using CompositionMaskBrush _visual1 = _compositor.CreateSpriteVisual(); _visual1.Size = new Vector2(_width, _height); _visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(), ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0); // Create the CompositionMask var ellipseGeometry = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.4f * _width, 0.4f * _height); var compositionMask = _generator.CreateMask(_visual1.Size.ToSize(), ellipseGeometry); // Create Masked BackdropBrush from CompositionMask _visual1.Brush = _compositor.CreateMaskedBackdropBrush(compositionMask, Colors.AntiqueWhite, 30f, _backdropBrush); container1.Children.InsertAtTop(_visual1); ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, container1); // Initialize the visuals for the Animated Canvas // Create the container to host the visuals var container2 = _compositor.CreateContainerVisual(); container2.Size = new Vector2(CompositionGrid2.ActualWidth.Single(), CompositionGrid2.ActualHeight.Single()); // Background Visual _bgVisual2 = _compositor.CreateSpriteVisual(); _bgVisual2.Size = new Vector2(_width * Factor, _height * Factor); _bgVisual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - (_width * Factor)) / 2).Single(), ((CompositionGrid2.ActualHeight - (_height * Factor)) / 2).Single(), 0); //var radians = ((45f * Math.PI) / 180).Single(); //var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width / 2, _height / 2))); //var bgMask = await _generator.CreateMaskAsync(_bgVisual2.Size.ToSize(), bgGeometry, Colors.DarkRed); //_bgVisual2.Brush = _compositor.CreateSurfaceBrush(bgMask.Surface); _bgVisual2.Brush = _compositor.CreateColorBrush(Colors.LawnGreen); container2.Children.InsertAtBottom(_bgVisual2); // Animated Visual _animatedVisual = _compositor.CreateSpriteVisual(); _animatedVisual.Size = new Vector2(_width, _height); _animatedVisual.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).Single(), ((CompositionGrid2.ActualHeight - _height) / 2).Single(), 0); // Create the Excluded geometry _outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height); var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude); // Create the CompositionMask _animatedCompositionMask = _generator.CreateMask(_animatedVisual.Size.ToSize(), excludedGeometry); var animBrush = _compositor.CreateMaskedBackdropBrush(_animatedCompositionMask, Colors.AntiqueWhite, 10f, _backdropBrush); _animatedVisual.Brush = animBrush; container2.Children.InsertAtTop(_animatedVisual); ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, container2); }
/// <inheritdoc/> protected override KeyFrameAnimation GetTypedAnimationFromCompositor(Compositor compositor) { return(compositor.CreateScalarKeyFrameAnimation()); }
private void InitializeComposition() { _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; _drawerVisual = ElementCompositionPreview.GetElementVisual(_drawerContentPresenter); _drawerMaskVisual = ElementCompositionPreview.GetElementVisual(_drawerMaskBorder); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.FinalValue' for the type Vector4 /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Vector4>></returns> public static Expression <CompositionExpression <Vector4> > CreateVector4FinalValueExpression(this Compositor compositor) { return(compositor.CreateFinalValueExpression <Vector4>()); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.FinalValue' for the type Scalar /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Scalar>></returns> public static Expression <CompositionExpression <float> > CreateScalarFinalValueExpression(this Compositor compositor) { return(compositor.CreateFinalValueExpression <float>()); }
public ICompositionSurface CreateSurface(Compositor compositor) { return(CanvasComposition.CreateCompositionSurfaceForSwapChain(compositor, _swapChain)); }
public IAnimatedVisual TryCreateAnimatedVisual(Compositor compositor, out object diagnostics) { diagnostics = new object(); return(null); }
public VoIPPage(IProtoService protoService, ICacheService cacheService, IEventAggregator aggregator, Call call, VoIPControllerWrapper controller, DateTime started) { this.InitializeComponent(); _protoService = protoService; _cacheService = cacheService; _aggregator = aggregator; _durationTimer = new DispatcherTimer(); _durationTimer.Interval = TimeSpan.FromMilliseconds(500); _durationTimer.Tick += DurationTimer_Tick; _debugTimer = new DispatcherTimer(); _debugTimer.Interval = TimeSpan.FromMilliseconds(500); _debugTimer.Tick += DebugTimer_Tick; #region Reset LargeEmoji0.Source = null; LargeEmoji1.Source = null; LargeEmoji2.Source = null; LargeEmoji3.Source = null; #endregion #region Composition _descriptionVisual = ElementCompositionPreview.GetElementVisual(DescriptionLabel); _largeVisual = ElementCompositionPreview.GetElementVisual(LargePanel); _compositor = _largeVisual.Compositor; var graphicsEffect = new GaussianBlurEffect { Name = "Blur", BlurAmount = 0, BorderMode = EffectBorderMode.Hard, Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "Blur.BlurAmount" }); var effectBrush = effectFactory.CreateBrush(); var backdrop = _compositor.CreateBackdropBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); _blurBrush = effectBrush; _blurVisual = _compositor.CreateSpriteVisual(); _blurVisual.Brush = _blurBrush; // Why does this crashes due to an access violation exception on certain devices? ElementCompositionPreview.SetElementChildVisual(BlurPanel, _blurVisual); #endregion var titleBar = ApplicationView.GetForCurrentView().TitleBar; titleBar.ButtonBackgroundColor = Colors.Transparent; titleBar.ButtonForegroundColor = Colors.White; titleBar.ButtonInactiveBackgroundColor = Colors.Transparent; titleBar.ButtonInactiveForegroundColor = Colors.White; Window.Current.SetTitleBar(BlurPanel); if (call != null) { Update(call, started); } if (controller != null) { Connect(controller); } }
public static ICompositionSurface CreateCompositionSurfaceForSwapChain(this Compositor compositor, SharpDX.DXGI.SwapChain1 swapChain) { var interop = (ICompositorInterop)(object)compositor; return(interop.CreateCompositionSurfaceForSwapChain(swapChain.NativePointer)); }
/// <summary> /// Gets a <see cref="CompositionAnimation"/> that can be used on the Composition layer /// </summary> /// <param name="compositor">The <see cref="Compositor"/> to use to create the animation</param> /// <returns><see cref="CompositionAnimation"/></returns> public abstract CompositionAnimation GetCompositionAnimation(Compositor compositor);
public ImageListControl() { this.InitializeComponent(); this._compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; this._listVisual = ElementCompositionPreview.GetElementVisual(ImageGridView); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.StartingValue' for the type Color /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Color>></returns> public static Expression <CompositionExpression <Color> > CreateColorStartingValueExpression(this Compositor compositor) { return(compositor.CreateStartingValueExpression <Color>()); }
public UWPShell(LayoutSetting layoutSetting, ITextStreamProvider gameProvider, LocaleSetting localeSetting, ILocalizationService localizationService, Compositor compositor) : base(localizationService, compositor) { this.layoutSetting = layoutSetting; this.gameProvider = gameProvider; this.localizationService = localizationService; Windows.Globalization.ApplicationLanguages.PrimaryLanguageOverride = localeSetting.Language.Value; }
public SpotLightTechnique(Compositor compositor) : base(compositor) { }
public DesaturateTechnique(Compositor compositor) : base(compositor) { }
public ExposureTechnique(Compositor compositor) : base(compositor) { }
public EffectTechniques(Compositor compositor) { _compositor = compositor; }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.StartingValue' for the type Vector3 /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Vector3>></returns> public static Expression <CompositionExpression <Vector3> > CreateVector3StartingValueExpression(this Compositor compositor) { return(compositor.CreateStartingValueExpression <Vector3>()); }
public BlurTechnique(Compositor compositor) : base(compositor) { }
protected override void OnConnected() { _compositor = Window.Current.Compositor; BuildBrush(); }
/// <summary> /// Creates a CompositionExpression expression for 'c => c.FinalValue' for the type Quaternion /// </summary> /// <param name="compositor">Compositor</param> /// <returns>Expression<CompositionExpression<Quaternion>></returns> public static Expression <CompositionExpression <Quaternion> > CreateQuaternionFinalValueExpression(this Compositor compositor) { return(compositor.CreateFinalValueExpression <Quaternion>()); }
public BlurPlayground() { _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor; this.InitializeComponent(); }