Beispiel #1
0
 public void CreateGroup(List <IBaseNPC> selectedGroup)
 {
     if (selectedGroup.Count == 1)
     {
         controlUnit = selectedGroup[0];
     }
     else if (selectedGroup.Count > 1)
     {
         CompositeGroup tempGroup = new CompositeGroup();
         for (int i = 0; i < selectedGroup.Count; i++)
         {
             tempGroup.AddUnit(selectedGroup[i]);
         }
         controlUnit = tempGroup;
     }
     else if (selectedGroup.Count == 0)
     {
         CompositeGroup tempGroup = new CompositeGroup();
         tempGroup.ResetGroup();
         controlUnit = tempGroup;
     }
 }
Beispiel #2
0
        static void CompositeDemo()
        {
            ICompositeComponent group = new CompositeGroup("Animals");

            var turkeyCats = new CompositeGroup("Turkey Cats");

            turkeyCats.AddComponent(new CompositeItem("Van cat"));
            var pamuk = new CompositeItem("Pamuk");
            var cats  = new CompositeGroup("Cats", new List <ICompositeComponent> {
                turkeyCats, pamuk
            });

            var bulldogs = new CompositeGroup("Bulldogs");

            bulldogs.AddComponent(new CompositeItem("Ugly"));
            var dogs = new CompositeGroup("Dogs");

            dogs.AddComponent(bulldogs);

            group.AddComponent(cats);
            group.AddComponent(dogs);

            group.DisplayComponents();
        }