void Update()
 {
     GetInput();
     _movement.MovePlayer(playerDirection);
     _movement.WallGrab();
     //_movement.DashHandler (playerDirection);
 }
Beispiel #2
0
        void Update()
        {
            if (_death.dying)
            {
                return;
            }

            GetInput();
            _movement.MovePlayer(playerDirection);
            _movement.WallGrab();
            //_movement.DashHandler (playerDirection);
        }