public void TestInitializeComponentTypes()
        {
            FieldInfo field = typeof(ComponentTypeManager).GetField("ComponentTypes", BindingFlags.Static | BindingFlags.NonPublic);

            Assert.IsNotNull(field, "ComponentTypeManager.ComponentTypes field has not been found");
            Assert.IsTrue(field.GetValue(null).GetType() == typeof(Dictionary <Type, ComponentType>), "ComponentTypes container is expected to be of type Dictionary<Type, ComponentType>");

            // Debug.WriteLine("Resetting ComponentTypeManager.ComponentTypes...");
            // field.SetValue(null, new Dictionary<Type, ComponentType>());

            var componentTypes = (Dictionary <Type, ComponentType>)field.GetValue(null);

            Assert.IsNotNull(componentTypes, "Component Types dictionary must not be null");
            // Assert.IsTrue(componentTypes.Count == 0, "Initial Component Types dictionary is expected to be empty.");
            // Debug.WriteLine("OK");

            Debug.WriteLine("Initializing specific Component types...");
            ComponentTypeManager.Initialize(new List <Type>
            {
                typeof(TestBaseComponent),
                typeof(TestDerivedComponent),
                typeof(TestHealthComponent),
                typeof(TestPowerComponent),
                typeof(TestPowerComponentPoolable),
                typeof(IComponent),        // should be filtered out
                typeof(ComponentPoolable), // should be filtered out
            });
            Debug.WriteLine("OK");

            Assert.IsNotNull(componentTypes, "Initialized Component Types dictionary must not be null");

            // NOTE: list of initialized types may change if you change existing Components

            var expectedTypes = new List <Type>
            {
                typeof(TestBaseComponent),
                typeof(TestDerivedComponent),
                typeof(TestHealthComponent),
                typeof(TestPowerComponent),
                typeof(TestPowerComponentPoolable)
            };

            Debug.WriteLine("Checking initialized Component types...");

            // Assert.AreEqual(expectedTypes.Count, componentTypes.Count, "Expected and actual Component Types count do not match.");

            foreach (var expectedType in expectedTypes)
            {
                Assert.IsTrue(componentTypes.ContainsKey(expectedType), "ComponentTypes is expected to contain {0}", expectedType);
            }

            Debug.WriteLine("OK");
        }
Beispiel #2
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        public virtual void Start()
        {
            pixelCamera              = Camera.main.gameObject.AddComponent <PixelCamera>();
            pixelCamera.DesignWidth  = _designWidth;
            pixelCamera.DesignHeight = _designHeight;

            var guiCamera = GameObject.Find("GUI Camera");

            if (guiCamera != null)
            {
                PixelCamera pixelCameraGUI = guiCamera.AddComponent <PixelCamera>();
                pixelCameraGUI.DesignWidth  = _designWidth;
                pixelCameraGUI.DesignHeight = _designHeight;
            }

            ComponentTypeManager.Initialize();
        }