public static void UnitTest_ComponentGet() { ComponentM c = obj.GetComponent <ComponentM>(); if (c == null) { Debug.LogError("UnitTest_ComponentGet"); } Debug.Log(c); }
public static void UnitTest_ComponentAdd() { obj = new GameObject(); ComponentM c = obj.AddComponent <ComponentM>(); c.action = () => { GameObject o = GameObject.Find("Text"); if (o == null) { Debug.LogError("sorry. not found text."); return; } o.GetComponent <Text>().text += "\nUnitTest_ComponentAdd"; }; }