Beispiel #1
0
        public Game1()
        {
            this._graphics             = new GraphicsDeviceManager(this);
            this.Content.RootDirectory = "Content";

            this.Window.Title   = "Move on map 3d";
            this.IsMouseVisible = true;

            this._componentInputs             = new ComponentInputs(this);
            this._componentInputs.UpdateOrder = 1;
            this.Components.Add(this._componentInputs);

            this._componentMap             = new ComponentMap(this, this._componentInputs);
            this._componentMap.UpdateOrder = 2;
            this.Components.Add(this._componentMap);

            this._componentRender             = new ComponentRender(this, this._componentMap);
            this._componentRender.UpdateOrder = 3;
            this.Components.Add(this._componentRender);
        }
 public ComponentMap(Game game, ComponentInputs componentInputs) : base(game)
 {
     this._componentInputs = componentInputs;
 }