private void OnAnimationEventTriggered(tk2dSpriteAnimator animator, tk2dSpriteAnimationClip clip, int frameIndex)
        {
            CameraUtils.Shake();

            IList <MonsterEntity2D> monsters = DungeonManager.GetInstance().monsters;

            for (int index = monsters.Count - 1; index >= 0; index--)
            {
                MonsterEntity2D mosnter = monsters[index];

                if (mosnter.motor2D.isGrounded)
                {
                    mosnter.OnSkillHit(owner, data, owner.transform.position);

                    if (mosnter.machine.currentState.GetName() == StateTypes.Dead.ToString())
                    {
                        ComponentDefaultEffect componentEffect = mosnter.gameObject.AddComponent <ComponentDefaultEffect>();
                        componentEffect.spinEnabled = false;
                        componentEffect.minForce    = 0.5f;
                        componentEffect.maxForce    = 1.0f;
                        componentEffect.gravity     = -6.0f;
                        componentEffect.minSpeed    = 0.4f;
                        componentEffect.maxSpeed    = 0.6f;
                    }
                }
            }
        }
Beispiel #2
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        public static void Drop(GameObject go, Vector2 hitPosition)
        {
            ComponentDefaultEffect componentEffect = go.AddComponent <ComponentDefaultEffect>();

            componentEffect.spinEnabled = false;
            componentEffect.minForce    = 0.5f;
            componentEffect.maxForce    = 1.0f;
            componentEffect.gravity     = -6.0f;
            componentEffect.minSpeed    = 0.4f;
            componentEffect.maxSpeed    = 0.6f;

            if (hitPosition.x > go.transform.position.x)
            {
                componentEffect.angle = UnityEngine.Random.Range(90, 180);
            }
            else if (hitPosition.x < go.transform.position.x)
            {
                componentEffect.angle = UnityEngine.Random.Range(0, 90);
            }
            else
            {
                componentEffect.angle = 90;
            }
        }