Beispiel #1
0
 private static void Warlock(IDictionary <string, CardDef> cards)
 {
     // --------------------------------------- MINION - WARLOCK
     // [EX1_310] Doomguard - COST:5 [ATK:5/HP:7]
     // - Race: demon, Fac: neutral, Set: expert1, Rarity: rare
     // --------------------------------------------------------
     // Text: <b>Charge</b>. <b>Battlecry:</b> Discard two random cards.
     // --------------------------------------------------------
     // GameTag:
     // - CHARGE = 1
     // - BATTLECRY = 1
     // - 890 = 2
     // --------------------------------------------------------
     cards.Add("EX1_310", new CardDef(new Power
     {
         PowerTask = ComplexTask.DiscardRandomCard(2)
     }));
     // ---------------------------------------- SPELL - WARLOCK
     // [EX1_316] Power Overwhelming - COST:1
     // - Fac: neutral, Set: hof, Rarity: common
     // --------------------------------------------------------
     // Text: Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
     // --------------------------------------------------------
     // PlayReq:
     // - REQ_TARGET_TO_PLAY = 0
     // - REQ_MINION_TARGET = 0
     // - REQ_FRIENDLY_TARGET = 0
     // --------------------------------------------------------
     cards.Add("EX1_316", new CardDef(new Dictionary <PlayReq, int>()
     {
         { PlayReq.REQ_TARGET_TO_PLAY, 0 }, { PlayReq.REQ_MINION_TARGET, 0 }, { PlayReq.REQ_FRIENDLY_TARGET, 0 }
     }, new Power
     {
         PowerTask = new AddEnchantmentTask("EX1_316e", EntityType.TARGET)
     }));
 }