private void Start() { _engine = UnityExtensions.FindInterface <IEngineFacade>(); _puzzle = FindObjectOfType <ComplexSampleNetwork>(); }
public void Start() { _standardMarker = AbstractFactory.Get <IGameplayTypeFactory>().GetNew <IVisualSemaphoreMarker>(); _standardMarker.Initialize(_standardMarkerPrefab); _puzzle = FindObjectOfType <ComplexSampleNetwork>(); }