static void Main(string[] args) { Console.WriteLine("Testing with C#5"); Compiler1.Compile("HelloWorld.exe", Compiler1.Target.EXE, Compiler1.Platform.x86, new string[] { "", "" }, new string[] { "", "" }, false, @"C:\Users\ion\Desktop\helloworld.cs", Compiler1.Language.CSharp); Console.WriteLine("Testing with C#6"); Compiler2.Compile("HelloWorld.exe", Compiler2.Target.EXE, Compiler2.Platform.x86, new string[] { "", "" }, new string[] { "", "" }, false, @"C:\Users\ion\Desktop\helloworld.cs", Compiler2.Language.CSharp); }
// Start is called before the first frame update void Start() { compiler2 = GameObject.FindGameObjectWithTag("compiler").GetComponent <Compiler2>(); compiler = GameObject.FindGameObjectWithTag("compiler").GetComponent <Compiler>(); originPos = this.GetComponent <RectTransform>().anchoredPosition; offPos = new Vector2(originPos.x - 155, 0); onPos = new Vector2(originPos.x + 155, 0); toggleBackground = this.transform.Find("ToggleBackground").gameObject; backgroundColor = toggleBackground.GetComponent <Image>(); toggleHandle = this.transform.Find("ToggleHandle").gameObject; handlePos = toggleHandle.GetComponent <RectTransform>(); }