public override void ActivatePowerUp(string name, Transform origin)
    {
        base.ActivatePowerUp(name, origin);

        var bounce = origin.GetComponent <Bounce>();

        Competitor competitor = origin.GetComponent <Competitor>();


        bounce.enabled = false;

        if (origin.childCount > 1)
        {
            origin = origin.GetChild(1);
            if (origin.childCount > 0)
            {
                origin = origin.GetChild(0);
                origin.GetComponent <MeshRenderer>().material = ballOfSteelMaterial;
            }
        }

        competitor.BallOfSteel(origin, duration);
    }