/// <summary>
 /// 更新当前使命类特有的需要传递给策略的变量名和变量值,在ProcessControlRules中调用
 /// </summary>
 private void UpdateHtMissionVariables()
 {
     // 更新当前已经完成的单程数量
     HtMissionVariables["CompetitionPeriod"]   = CompetitionPeriod.ToString();
     HtMissionVariables["Ball_0_Left_Status"]  = ballleft[0];
     HtMissionVariables["Ball_1_Left_Status"]  = ballleft[1];
     HtMissionVariables["Ball_2_Left_Status"]  = ballleft[2];
     HtMissionVariables["Ball_3_Left_Status"]  = ballleft[3];
     HtMissionVariables["Ball_4_Left_Status"]  = ballleft[4];
     HtMissionVariables["Ball_5_Left_Status"]  = ballleft[5];
     HtMissionVariables["Ball_6_Left_Status"]  = ballleft[6];
     HtMissionVariables["Ball_7_Left_Status"]  = ballleft[7];
     HtMissionVariables["Ball_8_Left_Status"]  = ballleft[8];
     HtMissionVariables["Ball_0_Right_Status"] = ballright[0];
     HtMissionVariables["Ball_1_Right_Status"] = ballright[1];
     HtMissionVariables["Ball_2_Right_Status"] = ballright[2];
     HtMissionVariables["Ball_3_Right_Status"] = ballright[3];
     HtMissionVariables["Ball_4_Right_Status"] = ballright[4];
     HtMissionVariables["Ball_5_Right_Status"] = ballright[5];
     HtMissionVariables["Ball_6_Right_Status"] = ballright[6];
     HtMissionVariables["Ball_7_Right_Status"] = ballright[7];
     HtMissionVariables["Ball_8_Right_Status"] = ballright[8];
 }
Beispiel #2
0
 /// <summary>
 /// 更新当前使命类特有的需要传递给策略的变量名和变量值,在ProcessControlRules中调用
 /// </summary>
 private void UpdateHtMissionVariables()
 {
     // 更新当前已经完成的单程数量
     HtMissionVariables["CompetitionPeriod"] = CompetitionPeriod.ToString();
 }
Beispiel #3
0
 /// <summary>
 /// 更新当前使命类特有的需要传递给策略的变量名和变量值,在ProcessControlRules中调用
 /// </summary>
 private void UpdateHtMissionVariables()
 {
     // 更新比赛阶段值
     HtMissionVariables["CompetitionPeriod"] = CompetitionPeriod.ToString();
 }