public static void ReleaseCompanionCharacterObject([NotNull] CompanionCharacterObject instance)
 {
     if (s_companionCharacterPool != null)
     {
         s_companionCharacterPool.Release(instance.get_gameObject());
     }
 }
        public static CompanionCharacterObject CreateCompanionCharacterObject(CompanionDefinition definition, int x, int y, Direction direction)
        {
            //IL_0067: Unknown result type (might be due to invalid IL or missing references)
            //IL_006c: Unknown result type (might be due to invalid IL or missing references)
            //IL_0082: Unknown result type (might be due to invalid IL or missing references)
            //IL_0083: Unknown result type (might be due to invalid IL or missing references)
            if (null == s_instance)
            {
                Log.Error("CreateCompanionCharacterObject called while the factory is not ready.", 206, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs");
                return(null);
            }
            if (!FightMap.current.TryGetCellObject(x, y, out CellObject cellObject))
            {
                Log.Error(string.Format("{0} called with an invalid position {1}, {2}.", "CreateCompanionCharacterObject", x, y), 215, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs");
                return(null);
            }
            Transform transform = cellObject.get_transform();
            Vector3   position  = transform.get_position();

            position.y += 0.5f;
            CompanionCharacterObject component = s_companionCharacterPool.Instantiate(position, Quaternion.get_identity(), transform).GetComponent <CompanionCharacterObject>();

            component.InitializeDefinitionAndArea(definition, x, y);
            component.SetCellObject(cellObject);
            component.direction = direction;
            return(component);
        }
Beispiel #3
0
        public static IEnumerator CreateCompanionCharacterObject(FightStatus fightStatus, CompanionStatus companionStatus, PlayerStatus ownerStatus, int x, int y, Direction direction)
        {
            CompanionDefinition companionDefinition = (CompanionDefinition)companionStatus.definition;

            if (!(null == companionDefinition))
            {
                CompanionCharacterObject companionCharacterObject = FightObjectFactory.CreateCompanionCharacterObject(companionDefinition, x, y, direction);
                if (!(null == companionCharacterObject))
                {
                    companionStatus.view = companionCharacterObject;
                    yield return(companionCharacterObject.LoadAnimationDefinitions(companionDefinition.defaultSkin.value));

                    companionCharacterObject.Initialize(fightStatus, ownerStatus, companionStatus);
                    yield return(companionCharacterObject.Spawn());
                }
            }
        }