Beispiel #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == 9)
     {
         if (!redOrbIntroductionStarted)
         {
             redOrbIntroductionStarted = true;
             companion.SetAutoFollow(false);
             companion.MoveTo(companionPosition.position);
             StartCoroutine(Introduction());
         }
     }
 }
Beispiel #2
0
    private void OnCollisionEnter(Collision collision)
    {
        if ((dontLeaveSplatsOn & 1 << collision.gameObject.layer) == 1 << collision.gameObject.layer)                       //if it collides with "dontLeaveSplatsOn"-layer it bounces off
        {
            return;
        }

        Splat(collision);

        AudioSource.PlayClipAtPoint(splashSound, transform.position, 35.0f);

        companion.MoveTo(collision.contacts[0].point);

        Destroy(gameObject);
    }
Beispiel #3
0
    private IEnumerator FinishSpeaking()
    {
        float delay = 1.0f;

        companion.SetAutoFollow(false);
        companion.SetIdle(false);

        companion.MoveTo(companionPosition.position);

        yield return(new WaitForSeconds(3.0f));

        companion.StartSpeaking(audioClips[0]);
        yield return(new WaitForSeconds(audioClips[0].length + delay));

        yield return(new WaitForSeconds(7.0f));

        companion.StartSpeaking(audioClips[1]);
        yield return(new WaitForSeconds(audioClips[1].length + delay));

        SteamVR_Fade.Start(Color.black, 3.0f);

        yield return(null);
    }