Beispiel #1
0
        public Server(ArgumentOptions options)
        {
            //队伍数量在 1~4 之间,总人数不超过 8
            if (options.TeamCount > 4)
            {
                options.TeamCount = 4;
            }
            if (options.TeamCount < 1)
            {
                options.TeamCount = 1;
            }
            if (options.PlayerCountPerTeam * options.TeamCount > 8)
            {
                options.PlayerCountPerTeam = (ushort)(8 / options.TeamCount);
            }
            if (options.PlayerCountPerTeam < 1)
            {
                options.PlayerCountPerTeam = 1;
            }

            this.options          = options;
            game                  = new Map(MapInfo.map, options.TeamCount);
            communicationToGameID = new long[options.TeamCount, options.PlayerCountPerTeam];
            for (int i = 0; i < communicationToGameID.GetLength(0); ++i)
            {
                for (int j = 0; j < communicationToGameID.GetLength(1); ++j)
                {
                    communicationToGameID[i, j] = GameObject.invalidID;                                 //初始值为无效ID,代表还未进入游戏
                }
            }

            serverCommunicator = new Communication.CommServer.CommServer();

            while (!serverCommunicator.Listen(options.ServerPort))
            {
                Console.WriteLine("Server listen failed!");
                Thread.Sleep(1000);
            }

            Console.WriteLine("Server begins to listen!");

            serverCommunicator.OnConnect += delegate()
            {
                Console.WriteLine("Successfully connected!");
            };

            serverCommunicator.OnReceive += delegate()
            {
                if (serverCommunicator.TryTake(out IMsg msg) && msg.PacketType == PacketType.MessageToServer)
                {
                    this.OnReceive((MessageToServer)msg.Content);
                }
            };

            Thread.Sleep(int.MaxValue);
        }
Beispiel #2
0
        public ServerBase(ArgumentOptions options)
        {
            //队伍数量在 1~4 之间,总人数不超过 8
            if (options.TeamCount > 4)
            {
                options.TeamCount = 4;
            }
            if (options.TeamCount < 1)
            {
                options.TeamCount = 1;
            }
            if (options.PlayerCountPerTeam * options.TeamCount > 8)
            {
                options.PlayerCountPerTeam = (ushort)(8 / options.TeamCount);
            }
            if (options.PlayerCountPerTeam < 1)
            {
                options.PlayerCountPerTeam = 1;
            }

            this.options = options;

            serverCommunicator = new Communication.CommServer.CommServer();
            while (!serverCommunicator.Listen(options.ServerPort))
            {
                Console.WriteLine("Server listen failed!");
                Thread.Sleep(1000);
            }

            Console.WriteLine("Server begins to listen!");

            serverCommunicator.OnConnect += delegate()
            {
                Console.WriteLine("Successfully connected!");
            };

            serverCommunicator.OnReceive += delegate()
            {
                if (serverCommunicator.TryTake(out IMsg msg) && msg.PacketType == PacketType.MessageToServer)
                {
                    this.OnReceive((MessageToServer)msg.Content);
                }
            };
        }