Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     cFX     = transform.GetComponent <CommonFX>();
     rUI     = transform.GetComponent <RoundUI>();
     infoUI  = transform.GetComponent <MainInfoUI>();
     unDeads = new List <DeathUI>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     cFX = transform.GetComponent<CommonFX>();
     rUI = transform.GetComponent<RoundUI>();
     infoUI = transform.GetComponent<MainInfoUI>();
     unDeads = new List<DeathUI>();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     mUI        = transform.GetComponent <MainUI>();
     sUI        = transform.GetComponent <DamageSlidingUI>();
     fb         = transform.GetComponent <FightBack>();
     chessUI    = transform.GetComponent <MainInfoUI>();
     cFX        = transform.GetComponent <CommonFX>();
     currentSel = transform.GetComponent <selection>();
 }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        aider        = transform.parent.parent;
        chessStorage = Camera.main.GetComponent <RoundCounter>();
        CommonFX cFX = Camera.main.GetComponent <CommonFX>();

        fxBuffAtk    = cFX.BuffAtk;
        fxBuffCritiq = cFX.BuffCritiq;
        fxBuffDef    = cFX.BuffDef;
        fxBuffMove   = cFX.BuffMove;
        fxBuffRange  = cFX.BuffRange;
        fxBuffSkill  = cFX.BuffSkill;
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        aider     = transform.parent.parent;
        PowerList = new Dictionary <PowerType, int>();
        for (int i = 0; i < Mode.Length; i++)
        {
            PowerList.Add(Mode[i], Value[i]);
        }
        CommonFX cFX = Camera.main.GetComponent <CommonFX>();

        fxBuffAtk    = cFX.BuffAtk;
        fxBuffCritiq = cFX.BuffCritiq;
        fxBuffDef    = cFX.BuffDef;
        fxBuffMove   = cFX.BuffMove;
        fxBuffRange  = cFX.BuffRange;
        fxBuffSkill  = cFX.BuffSkill;
    }
Beispiel #6
0
    public DeathUI(Transform chess, Transform attacker)
    {
        Chess    = chess;
        Attacker = attacker;
        CommonFX        cFX     = Camera.mainCamera.GetComponent <CommonFX>();
        CharacterSelect cSelect = Chess.GetComponent <CharacterSelect>();
        Transform       map     = cSelect.getMapPosition();

        FxPos = new Vector3(map.transform.position.x, map.transform.position.y + 0.1f, map.transform.position.z);
        Transform fx  = Object.Instantiate(cFX.DeadOut, FxPos, Quaternion.identity) as Transform;
        Color     col = Chess.renderer.material.color;

        MapHelper.SetObjTransparent(Chess, col, 1.0f);
        Object.Destroy(GameObject.Find(fx.name).gameObject, 3.0f);
        Chess.GetComponent <CharacterPassive>().StartDie = true;
        //Debug.Log("EatShit");
    }
 // Use this for initialization
 void Start()
 {
     mUI = transform.GetComponent<MainUI>();
     sUI = transform.GetComponent<DamageSlidingUI>();
     fb = transform.GetComponent<FightBack>();
     chessUI = transform.GetComponent<MainInfoUI>();
     cFX =  transform.GetComponent<CommonFX>();
     //currentSel = transform.GetComponent<selection>();
 }