// Use this for initialization void Start() { cFX = transform.GetComponent <CommonFX>(); rUI = transform.GetComponent <RoundUI>(); infoUI = transform.GetComponent <MainInfoUI>(); unDeads = new List <DeathUI>(); }
// Use this for initialization void Start() { cFX = transform.GetComponent<CommonFX>(); rUI = transform.GetComponent<RoundUI>(); infoUI = transform.GetComponent<MainInfoUI>(); unDeads = new List<DeathUI>(); }
// Use this for initialization void Start() { mUI = transform.GetComponent <MainUI>(); sUI = transform.GetComponent <DamageSlidingUI>(); fb = transform.GetComponent <FightBack>(); chessUI = transform.GetComponent <MainInfoUI>(); cFX = transform.GetComponent <CommonFX>(); currentSel = transform.GetComponent <selection>(); }
// Use this for initialization void Start() { aider = transform.parent.parent; chessStorage = Camera.main.GetComponent <RoundCounter>(); CommonFX cFX = Camera.main.GetComponent <CommonFX>(); fxBuffAtk = cFX.BuffAtk; fxBuffCritiq = cFX.BuffCritiq; fxBuffDef = cFX.BuffDef; fxBuffMove = cFX.BuffMove; fxBuffRange = cFX.BuffRange; fxBuffSkill = cFX.BuffSkill; }
// Use this for initialization void Start() { aider = transform.parent.parent; PowerList = new Dictionary <PowerType, int>(); for (int i = 0; i < Mode.Length; i++) { PowerList.Add(Mode[i], Value[i]); } CommonFX cFX = Camera.main.GetComponent <CommonFX>(); fxBuffAtk = cFX.BuffAtk; fxBuffCritiq = cFX.BuffCritiq; fxBuffDef = cFX.BuffDef; fxBuffMove = cFX.BuffMove; fxBuffRange = cFX.BuffRange; fxBuffSkill = cFX.BuffSkill; }
public DeathUI(Transform chess, Transform attacker) { Chess = chess; Attacker = attacker; CommonFX cFX = Camera.mainCamera.GetComponent <CommonFX>(); CharacterSelect cSelect = Chess.GetComponent <CharacterSelect>(); Transform map = cSelect.getMapPosition(); FxPos = new Vector3(map.transform.position.x, map.transform.position.y + 0.1f, map.transform.position.z); Transform fx = Object.Instantiate(cFX.DeadOut, FxPos, Quaternion.identity) as Transform; Color col = Chess.renderer.material.color; MapHelper.SetObjTransparent(Chess, col, 1.0f); Object.Destroy(GameObject.Find(fx.name).gameObject, 3.0f); Chess.GetComponent <CharacterPassive>().StartDie = true; //Debug.Log("EatShit"); }
// Use this for initialization void Start() { mUI = transform.GetComponent<MainUI>(); sUI = transform.GetComponent<DamageSlidingUI>(); fb = transform.GetComponent<FightBack>(); chessUI = transform.GetComponent<MainInfoUI>(); cFX = transform.GetComponent<CommonFX>(); //currentSel = transform.GetComponent<selection>(); }