public bool PushPacket(Packet packet) { if (m_Socket.IsConnected() == false) { //-- 这里应该return false,并且重新连接。 return(false); } if (m_LogicSendHandler == null) { //-TODO: new throw return(false); } packet.SetPacketIndex(m_serverMsgIndex); // 不再检测大小了; int bodyLength = m_LogicSendHandler.WritePacket(packet); //Int32 nWriteSize = m_LogicSendHandler.WritePacket(packet); //if (nWriteSize != packet.GetPacketBodySize()) //{ // //-TODO: log CommonDebugLog.LogWarning("the body length is " + bodyLength); //} return(true); }
public bool WritePacket(ref BinaryWriter oStream) { Stream iStream = oStream.BaseStream; long packetUINT32Pos = iStream.Position; if (!WritePacketHeader(ref oStream)) { return(false); } long lengthHeader = iStream.Length; if (!WritePacketBody(ref oStream)) { return(false); } long endPos = iStream.Length; long bodyLength = endPos - sizeof(Int16); Int16 packetUInt32 = (Int16)bodyLength; try { oStream.Seek((Int32)packetUINT32Pos, SeekOrigin.Begin); oStream.Write(packetUInt32); oStream.Seek((Int32)endPos, SeekOrigin.Begin); } catch (System.Exception ex) { CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); } return(true); }
public static Int32 GetUTF8StringLength(string InputString) { if (string.IsNullOrEmpty(InputString)) { return(0); } byte[] byteArray = null; try { byteArray = System.Text.Encoding.UTF8.GetBytes(InputString); } catch (System.Exception ex) { //-- log CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); return(0); } if (byteArray == null) { return(0); } return(byteArray.Length); }
public LogicRecvBuffer GetUsedBuf() { lock (m_LockerForRecvList) { LogicRecvBuffer buffer = null; //-- 01. 在当前list中查找free的。 for (Int32 index = 0; index < m_RecvList.Count; ++index, m_iUsedPos++) { if (m_iUsedPos >= m_RecvList.Count) { m_iUsedPos = 0; } try { buffer = m_RecvList[m_iUsedPos]; } catch (System.Exception ex) { //-- log记录异常 //-- 从开始找到一个可以free的。 CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); m_iUsedPos = 0; goto __NO_USED_LOGICSENDBUFFER; } if (buffer.GetUsedFlag() == false) { continue; } //-- test buffer.m_indexInPool = m_iUsedPos; m_iUsedPos++; if (m_iUsedPos >= m_RecvList.Count) { m_iUsedPos = 0; } buffer.GetMemoryStream().Seek(0, SeekOrigin.Begin); return(buffer); } __NO_USED_LOGICSENDBUFFER: //-- 02. 没有找到,则返回null return(null); } }
public SocketRecvBuf GetRecvBuf() { lock (m_LockerForRecvList) { SocketRecvBuf buffer = null; //-- 01. 在当前list中查找free的。 for (Int32 index = 0; index < m_RecvList.Count; ++index, m_iPos++) { if (m_iPos >= m_RecvList.Count) { m_iPos = 0; } try { buffer = m_RecvList[m_iPos]; } catch (System.Exception ex) { //-- log记录异常 //-- 从开始找到一个可以free的。 CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); m_iPos = 0; return(null); } if (buffer.GetUsedFlag() == true) { continue; } buffer.Clear(); //-- test buffer.m_indexInPool = m_iPos; m_iPos++; if (m_iPos >= m_RecvList.Count) { m_iPos = 0; } return(buffer); } //-- 02. 没有找到,则返回null。等待数据接收 return(null); } }
// 创建事件ID和name的映射表. void AddEventMapping(string name, GameEventID eventId) { if (mEventDefines.ContainsKey(name) == true) { CommonDebugLog.Log(" The event " + name + "already contains a definition for EventMapping"); } else if (mEventDefines.ContainsValue(eventId) == true) { CommonDebugLog.Log(" The event " + name + "already contains a definition for EventMapping"); } else { mEventDefines[name] = eventId; } }
public void SeeEveryNode() { for (Int32 i = 0; i < keyList.size; ++i) { if ((bool)hashTableStatus[keyList[i]] == true) { System.Object obj = hashTableObjs[keyList[i]]; CommonDebugLog.Log(obj.ToString()); } else { System.Object obj = hashTableObjs[keyList[i]]; CommonDebugLog.Log(obj.ToString()); } } }
void OnConnectFailed() { if (m_iTryCnt++ > TNetConfig.DEFAULT_SOCKET_CONNECT_RETRY_CNT) { m_iTryCnt = 0; CommonDebugLog.LogWarning("Connect failed in login!Socket Error:=(" + GetSocketError().ToString() + ")"); if (OnFailedCallBack != null) { OnFailedCallBack(); OnFailedCallBack = null; } return; } ConnectService(mStrHostName, mPortID, OnSuccessedCallBack, OnFailedCallBack); return; }
public void PushPacket(Packet packet) { if (!mNetManager.IsConnected()) { // 连接断开的情况下,已经不能发送协议了(先暂时加成自动重连,以后按策划需求重新规划); Disconnect(); //LoginManager.GetInstance().ShowReConnectDialog(); mFailedPacketList.Add(packet); return; } bool bFlag = mNetManager.PushPacket(packet); if (!bFlag) { CommonDebugLog.LogWarning("PushPacket Failed"); return; } AddWatingPackets((PACKET_TYPE)packet.GetPacketID()); }
private bool WritePacketHeader(ref BinaryWriter oStream) { //-- 01. valid if (oStream == null) { return(false); } //-- 02. write header //-- PacketID_t //-- UINT32:m_PacketIndex[0xff000000], m_PacketStatus[0x00f00000], m_PakcetSize[0x000fffff] Int16 packetUInt32 = 0; try { oStream.Write(packetUInt32); } catch (System.Exception ex) { CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); } try { oStream.Write((UInt16)m_PacketID); } catch (System.Exception ex) { CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); } //PacketUtil.SetPacketIndex(ref packetUInt32, m_PacketIndex); //PacketUtil.SetPacketStatus(ref packetUInt32, m_PacketStatus); //PacketUtil.SetPacketBodyLength(ref packetUInt32, GetPacketBodySize()) return(true); }
public LogicRecvBuffer GetEmptyBuf() { lock (m_LockerForRecvList) { LogicRecvBuffer buffer = null; //-- 01. 在当前list中查找free的。 for (Int32 index = 0; index < m_RecvList.Count; ++index, m_iEmptyPos++) { if (m_iEmptyPos >= m_RecvList.Count) { m_iEmptyPos = 0; } try { buffer = m_RecvList[m_iEmptyPos]; } catch (System.Exception ex) { //-- log记录异常 //-- 从开始找到一个可以free的。 CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); m_iEmptyPos = 0; goto __NEW_LOGICSENDBUFFER; } if (buffer.GetUsedFlag() == true) { continue; } buffer.Clear(); //-- test buffer.m_indexInPool = m_iEmptyPos; m_iEmptyPos++; if (m_iEmptyPos >= m_RecvList.Count) { m_iEmptyPos = 0; } return(buffer); } __NEW_LOGICSENDBUFFER: //-- 02. 没有找到则需要添加 if ((buffer == null) || (buffer != null) && (buffer.GetUsedFlag() == true) ) { buffer = new LogicRecvBuffer(); //-TODO: 下面这种情况就SB了。。。 if (buffer == null) { //-- log 怎么处理。 } m_RecvList.Add(buffer); } buffer.Clear(); m_iEmptyPos++; if (m_iEmptyPos >= m_RecvList.Count) { m_iEmptyPos = 0; } //-- test buffer.m_indexInPool = (m_RecvList.Count - 1); return(buffer); } //-- end_lock(m_LockerForRecvList) }
public bool ProcessPacket(ref byte serverMsgIndex) { if (m_LogicRecvBufQueue == null) { return(false); } //-- 判断是否有待处理的逻辑层消息缓冲数据 LogicRecvBuffer logicRecvBuf = m_LogicRecvBufQueue.GetUsedBuf(); if (logicRecvBuf == null) { return(true); } MemoryStream memStream = logicRecvBuf.GetMemoryStream(); if (memStream == null) { return(false); } //-- test if (memStream.Length == memStream.Position) { //Console.WriteLine("memStream.Length == memStream.Position"); } //-- 如果m_RemainingStream长度不为0,则之后处理的memStream的前面要加上m_RemainingStream。 if (m_LogicRemainingBuf.Length != 0) { m_LogicRemainingBuf.Write(memStream.GetBuffer(), 0, (Int32)memStream.Length); Array.Clear(memStream.GetBuffer(), 0, (Int32)memStream.Length); memStream.Write(m_LogicRemainingBuf.GetBuffer(), 0, (Int32)m_LogicRemainingBuf.Length); memStream.Seek(0, SeekOrigin.Begin); Array.Clear(m_LogicRemainingBuf.GetBuffer(), 0, (Int32)m_LogicRemainingBuf.Length); m_LogicRemainingBuf.SetLength(0); } //-- memStream中的消息反序列化操作 m_BinaryReader = new BinaryReader(memStream, System.Text.Encoding.ASCII); Int32 iTmpHead = 0; Int32 iTmpTotalSize = (Int32)memStream.Length; Int32 iTmpDeltaLenth = 0; PacketID_t tmpPacketID = (PacketID_t)PACKET_TYPE.PACKET_TYPE_NONE; Int16 iTmpPacketUInt32 = 0; while (true) { iTmpDeltaLenth = iTmpTotalSize; memStream.Seek(iTmpHead, SeekOrigin.Begin); iTmpDeltaLenth -= iTmpHead; UnityEngine.Debug.Log("the head is " + iTmpHead + " and the deltaLength is " + iTmpDeltaLenth); //-- 如果剩余的消息长度小于Header,则放入m_RemainingStream中。等待下次帧循环来处理 if (iTmpDeltaLenth < PacketUtil.PACKET_HEADER_SIZE) { if (iTmpDeltaLenth > 0) { m_LogicRemainingBuf.Write(memStream.GetBuffer(), iTmpHead, iTmpDeltaLenth); } logicRecvBuf.SetUsedFlag(false); break; } UnityEngine.Debug.Log("the temp delta length is " + iTmpDeltaLenth); iTmpPacketUInt32 = m_BinaryReader.ReadInt16();; //-- 消息没有接收完全。 if (iTmpDeltaLenth < iTmpPacketUInt32) { if (iTmpDeltaLenth > 0) { m_LogicRemainingBuf.Write(memStream.GetBuffer(), iTmpHead, iTmpDeltaLenth); } logicRecvBuf.SetUsedFlag(false); Console.WriteLine("消息没有接收完全"); break; } try { tmpPacketID = m_BinaryReader.ReadUInt16(); UnityEngine.Debug.Log("THE PACKET ID IS ====================" + tmpPacketID); } catch (System.Exception ex) { CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); } Packet packet = PacketFacotry.GetInstance().CreatePacket(tmpPacketID); if (packet == null) { //-- 抛出异常,根据PacketID创建Packet失败 //-- 略过这个出错的消息,并继续处理 iTmpHead += iTmpPacketUInt32; CommonDebugLog.LogWarning(string.Format("CreatePacket Failed packetID = {0}", tmpPacketID)); //Console.WriteLine("packet == null"); continue; } try { if (!packet.ReadPacketBody(m_BinaryReader, (Int16)(iTmpPacketUInt32 - 4))) { Console.WriteLine("packet.ReadPacketBody( m_BinaryReader) == false"); //-- log } UnityEngine.Debug.LogError("begin process packet "); PacketFacotry.GetInstance().ProcessPacket(packet); NetClient.GetInstance().RemoveWatingPackets((PACKET_TYPE)packet.GetPacketID()); } catch (System.Exception ex) { CommonDebugLog.LogWarning(ex.ToString()); } //-- 执行成功,set iTmpHead iTmpHead += (Int32)(iTmpPacketUInt32); } //-- end_while (true) return(true); }
//-- 将逻辑发送缓冲区的数据转存到net层的发送缓冲区,开启异步发送过程。并立即返回。 public bool SendToSocketBuf(LogicSendHandler logicSendHandler) { if (logicSendHandler == null) { return(false); } //-TODO: 这里之后再考虑 if (!IsConnected()) { return(true); } int iSendLength = logicSendHandler.SendBufSize(); if (iSendLength == 0) { return(true); } MemoryStream oMemStream = logicSendHandler.GetLogicSendBuf(); if (oMemStream == null) { return(false); } //-- 将逻辑层缓冲区转到发送缓冲区 //-TODO: encode type SocketSendBuf sendBuff = m_SocketSendBufQueue.GetBuf(); if (sendBuff == null) { return(false); } MemoryStream sendMemStream = sendBuff.GetMemoryStream(); if (sendMemStream == null) { return(false); } //-- oMemStream.GetBuffer()不发生new byte[]操作。 if (oMemStream.Length == 0) { //Console.WriteLine("Error:==[logicSendHandler.SendBufSize() != 0 && oMemStream.Length == 0]"); return(false); } try { sendMemStream.Write(oMemStream.GetBuffer(), 0, (int)oMemStream.Length); } catch (System.Exception ex) { //-- log CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); return(false); } sendBuff.SetEmptyFlag(false); logicSendHandler.ClearUp(); return(Send(sendBuff)); }
public bool Connect(String ip, Int32 port, Int32 retryCnt, Int32 overTimeMillSec) { ////-- 01. 设置connect连接状态 ////-TODO: test //if (netStatus == NetStatus.SOCKET_TYEP_CONNECTING || // netStatus == NetStatus.SOCKET_TYEP_GAMING) //{ // return false; //} netStatus = NetStatus.SOCKET_TYEP_CONNECTING; //-- 考虑在逻辑层调用这个Connect的时候,下面的两个new的问题。 Int32 iRetryCnt = 0; try { IPAddress ipAddress = IPAddress.Parse(ip); m_IPAndPoint = new IPEndPoint(ipAddress, port); m_Socket = new Socket(m_IPAndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp); m_SocketSendBufQueue = new SendBufferQueue(TNetConfig.DEFAULT_SOCKET_SEND_QUEUE_SIZE); //-- 多个 m_SocketRecvBufQueue = new SocketRecvBufQueue(); //-- test 所以设置了发送缓冲区 //try //{ // Int32 iTest01 = (Int32)m_Socket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer); // m_Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, 20); // iTest01 = (Int32)m_Socket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer); //} //catch (System.Exception ex) //{ // int i = 100; //-- for test assert //} } catch (System.Exception ex) { //-- log CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); return(false); } __RETRY_CONNECT: Reset(); SocketAsyncEventArgs connectCompleteArgs = new SocketAsyncEventArgs();; connectCompleteArgs.UserToken = this; connectCompleteArgs.RemoteEndPoint = m_IPAndPoint; connectCompleteArgs.Completed += new EventHandler <SocketAsyncEventArgs>(OnConnect); //-: true,io pend. waiting callback try { if (!m_Socket.ConnectAsync(connectCompleteArgs)) { OnConnect(null, connectCompleteArgs); } } catch (System.Exception ex) { if (++iRetryCnt < retryCnt) { //log goto __RETRY_CONNECT; } throw new Exception(ex.ToString()); } return(true); }
//-- 将从socket接收到的数据,拷贝到LogicRecvBuf中。 private static void OnReceive(object sender, SocketAsyncEventArgs e) { if (e == null) { return; } if (e.LastOperation != SocketAsyncOperation.Receive) { return; } if (e.SocketError != SocketError.Success) { return; } OnRecvObj recvData = e.UserToken as OnRecvObj; if (recvData == null) { return; } if (recvData.m_RecvBuffer == null) { return; } if (recvData.m_LogicRecvHandler == null) { return; } if (recvData.m_TSocket == null) { return; } LogicRecvBufQueue logicRecvBufQueue = recvData.m_LogicRecvHandler.GetLogicRecvBufQueue(); if (logicRecvBufQueue == null) { //-- log return; } LogicRecvBuffer logicRecvBuf = logicRecvBufQueue.GetEmptyBuf(); if (logicRecvBuf == null) { //-- log return; } MemoryStream memStream = logicRecvBuf.GetMemoryStream(); if (memStream == null) { //-- log return; } if (e.BytesTransferred > 0) { //-- test //Console.WriteLine("e.BytesTransferred:=[" + e.BytesTransferred + "]"); //-- 拷贝数据要从memStream的头写入。 memStream.Seek(0, SeekOrigin.Begin); memStream.Write(e.Buffer, 0, e.BytesTransferred); memStream.Seek(0, SeekOrigin.Begin); logicRecvBuf.SetUsedFlag(true); //-- 释放recvData.m_RecvBuffer recvData.m_RecvBuffer.SetUsedFlag(false); //-- 继续接收 recvData.m_TSocket.RecvFromSocketBuf(recvData.m_LogicRecvHandler); } else { recvData.m_RecvBuffer.SetUsedFlag(false); //-- log查看是否接收缓冲区满了 CommonDebugLog.Log("Server DisConnect!!!"); NetClient.GetInstance().Disconnect(); } return; }
private bool Send(SocketSendBuf sendBuff) { if (sendBuff == null) { return(false); } MemoryStream sendMemStream = sendBuff.GetMemoryStream(); if (sendMemStream == null) { return(false); } if (sendMemStream.Length == 0) { return(true); } if (sendBuff.IsFinished()) { return(true); } //-- 异步将发送缓冲区数据发送出去。 OnSendObj sendObj = new OnSendObj(); sendObj.m_SendBuffer = sendBuff; sendObj.m_TSocket = this; SocketAsyncEventArgs sendCompleteArgs = new SocketAsyncEventArgs(); sendCompleteArgs.RemoteEndPoint = m_IPAndPoint; sendCompleteArgs.UserToken = sendObj; sendCompleteArgs.Completed += new EventHandler <SocketAsyncEventArgs>(OnSend); try { //-- 下面的以后放在一个pool中。 byte[] tmpbyteArray = new byte[(int)sendMemStream.Length]; Array.Copy(sendMemStream.GetBuffer(), tmpbyteArray, (int)sendMemStream.Length); sendCompleteArgs.SetBuffer(tmpbyteArray, 0, tmpbyteArray.Length); //sendCompleteArgs.SetBuffer(sendMemStream.GetBuffer(), sendBuff.GetTransferByteNum(), (int)sendMemStream.Length); //-- test log //Console.WriteLine("sendMemStream.Length:==[" + sendMemStream.Length + "]"); } catch (System.Exception ex) { //-- log CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); return(false); } //-: true,io pend. waiting callback try { if (!m_Socket.SendAsync(sendCompleteArgs)) { OnSend(null, sendCompleteArgs); } } catch (System.Exception ex) { CommonDebugLog.LogWarning("ex:=[" + ex.ToString() + "]"); } return(true); }