Beispiel #1
0
        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(HorizonBasedAmbientOcclusion asset, Window owner, ComboBox comboBoxResource)
        {
            GroupBox groupGeneral = CommonControls.Group("General", owner);
            
            #region Quality

            var quality = CommonControls.ComboBox("Quality", groupGeneral);
            // Add textures name
            quality.Items.Add("Low");
            quality.Items.Add("Middle");
            quality.Items.Add("High");
            // Events
            quality.ItemIndexChanged += delegate
            {
                switch (quality.ItemIndex)
                {
                    case 0: asset.Quality = HorizonBasedAmbientOcclusion.QualityType.LowQuality; break;
                    case 1: asset.Quality = HorizonBasedAmbientOcclusion.QualityType.MiddleQuality; break;
                    case 2: asset.Quality = HorizonBasedAmbientOcclusion.QualityType.HighQuality; break;
                }
            };
            quality.Draw += delegate
            {
                if (quality.ListBoxVisible)
                    return;
                switch (asset.Quality)
                {
                    case HorizonBasedAmbientOcclusion.QualityType.LowQuality    : quality.ItemIndex = 0; break;
                    case HorizonBasedAmbientOcclusion.QualityType.MiddleQuality : quality.ItemIndex = 1; break;
                    case HorizonBasedAmbientOcclusion.QualityType.HighQuality   : quality.ItemIndex = 2; break;
                }
            };

            #endregion

            var numberSteps = CommonControls.SliderNumericInt("Number Steps", groupGeneral, asset.NumberSteps, false, true, 0, 36, asset, "NumberSteps");
            var numberDirections = CommonControls.SliderNumericInt("Number Directions", groupGeneral, asset.NumberDirections, false, true, 0, 36, asset, "NumberDirections");
            var contrast = CommonControls.SliderNumericFloat("Contrast", groupGeneral, asset.Contrast, true, true, 0, 2, asset, "Contrast");
            var lineAttenuation = CommonControls.SliderNumericFloat("LineAttenuation", groupGeneral, asset.LineAttenuation, false, false, 0, 2, asset, "LineAttenuation");
            var radius = CommonControls.SliderNumericFloat("Radius", groupGeneral, asset.Radius, false, false, 0, 0.5f, asset, "Radius");
            var angleBias = CommonControls.SliderNumericFloat("AngleBias", groupGeneral, asset.AngleBias, false, false, 0, 90, asset, "AngleBias");

            groupGeneral.AdjustHeightFromChildren();

        } // AddControls       
Beispiel #2
0
        /// <summary>
        /// Creates and shows the configuration window of this asset.
        /// </summary>
        public static Window Show<TAssetType>(Asset asset) where TAssetType : Asset
        {
            AssetContentManager temporalContentManager = null;
            AssetContentManager userContentManager = null;

            bool assetCreation = asset == null;
            PropertyInfo filenamesProperty = typeof(TAssetType).GetProperty("Filenames"); // Search for the Filenames property, not all assets have it.
            bool resourcedAsset = filenamesProperty != null; // Indicates if the asset has a resource (textures, models, etc.) or if it is a property asset (shadows, ambient light, etc.)
            string[] filenames = null;
            if (assetCreation)
            {
                // If the asset has an internal XNA Resource (textures, models, sounds)
                if (resourcedAsset)
                {
                    filenames = (string[])filenamesProperty.GetValue(asset, null);
                    // If there is no asset to create then return                
                    if (filenames.Length == 0)
                    {
                        CurrentCreatedAsset = null; // To avoid unwanted event references.
                        return null;
                    }
                    userContentManager = AssetContentManager.CurrentContentManager;
                    temporalContentManager = new AssetContentManager { Name = "Temporal Content Manager", Hidden = true };
                    AssetContentManager.CurrentContentManager = temporalContentManager;

                    // Create a temporal asset with the first resource in the list.
                    asset = (Asset)typeof(TAssetType).GetConstructor(new[] { typeof(string) }).Invoke(new object[] { filenames[0] });
                }
                // If not... (ambient light, post process, shadows, etc.)
                else
                    asset = (Asset)typeof(TAssetType).GetConstructor(new Type[] { }).Invoke(null);
                
                CurrentCreatedAsset = asset;
            }

            #region Window

            var window = new UserInterface.AssetWindow
            {
                AssetName = asset.Name,
                AssetType = (typeof(TAssetType)).Name,
            };
            window.AssetNameChanged += delegate
            {
                string oldName = asset.Name;
                asset.SetUniqueName(window.AssetName);
                if (asset.Name != oldName)
                {
                    window.AssetName = asset.Name; // The window name could be change if the name was not unique.
                    asset.Name = oldName; // This is done for the undo.
                    using (Transaction.Create())
                    {
                        // Apply the command and store for the undo feature.
                        ActionManager.SetProperty(asset, "Name", window.AssetName);
                        ActionManager.CallMethod(// Redo
                                                 UserInterfaceManager.Invalidate,
                                                 // Undo
                                                 UserInterfaceManager.Invalidate);
                    }
                   
                }
            };
            window.Draw += delegate { window.AssetName = asset.Name; };
            // In creation I don't want that the user mess with other things.)
            if (assetCreation)
                window.ShowModal();

            #endregion

            #region Group Resource

            GroupBox groupResource;
            ComboBox comboBoxResource = null;
            ComboBox comboBoxContentManager = null;

            if (resourcedAsset)
            {
                groupResource = CommonControls.Group("Resource", window);
                comboBoxResource = CommonControls.ComboBox("Resource", groupResource);
                comboBoxContentManager = CommonControls.ComboBox("Content Manager", groupResource);
                groupResource.AdjustHeightFromChildren();
            }

            #endregion

            #region Creation Mode

            if (assetCreation)
            {
                
                #region Combo Box Resource
                
                if (resourcedAsset)
                {
                    comboBoxResource.Items.AddRange(filenames);
                    comboBoxResource.ItemIndex = 0;
                    // Events
                    comboBoxResource.ItemIndexChanged += delegate
                    {
                        if (filenames[comboBoxResource.ItemIndex] != asset.Filename)
                        {
                            // This is a disposable asset so...
                            temporalContentManager.Unload();
                            // To contemplate some assets like Lookup Tables and some textures.
                            if (!asset.IsDisposed)
                                asset.Dispose();
                            asset = (Asset)typeof(TAssetType).GetConstructor(new[] { typeof(string) }).Invoke(new object[] { filenames[comboBoxResource.ItemIndex] });
                            CurrentCreatedAsset = asset;
                            window.AssetName = asset.Name;
                        }
                    };
                    comboBoxResource.Draw += delegate
                    {
                        if (comboBoxResource.ListBoxVisible)
                            return;
                        for (int i = 0; i < comboBoxResource.Items.Count; i++)
                        {
                            if ((string)comboBoxResource.Items[i] == asset.Filename)
                            {
                                if (comboBoxResource.ItemIndex != i)
                                {
                                    comboBoxResource.ItemIndex = i;
                                    break;
                                }
                            }
                        }
                    };

                }
                
                #endregion

                #region Combo Box Content Manager

                if (resourcedAsset)
                {
                    // The names of the content manager are added here because we want to place the item index in the current content manager.
                    comboBoxContentManager.Items.Clear();
                    // Add content names.
                    foreach (AssetContentManager contentManager in AssetContentManager.SortedContentManagers)
                    {
                        if (!contentManager.Hidden)
                            comboBoxContentManager.Items.Add(contentManager.Name);
                    }
                    // Find the current content manager.
                    comboBoxContentManager.ItemIndex = 0;
                    for (int i = 0; i < comboBoxContentManager.Items.Count; i++)
                    {
                        if (AssetContentManager.SortedContentManagers[i] == userContentManager)
                        {
                            comboBoxContentManager.ItemIndex = i;
                            break;
                        }
                    }
                    comboBoxResource.Draw += delegate
                    {
                        // The names of the content manager are added here because someone could dispose or add a new one.
                        comboBoxContentManager.Items.Clear();
                        // Add names
                        foreach (AssetContentManager contentManager in AssetContentManager.SortedContentManagers)
                        {
                            if (!contentManager.Hidden)
                                comboBoxContentManager.Items.Add(contentManager.Name);
                        }
                    };
                }

                #endregion

                #region Window Closed
                
                window.Closed += delegate
                {
                    if (resourcedAsset)
                        temporalContentManager.Dispose();
                    if (window.ModalResult == ModalResult.Cancel)
                    {
                        // Returns null.
                        CurrentCreatedAsset = null;
                        if (!asset.IsDisposed)
                            asset.Dispose();
                    }
                    else
                    {
                        if (resourcedAsset)
                        {
                            if (!asset.IsDisposed) // To contemplate some assets like Lookup Tables and some textures.
                                asset.Dispose();
                            // Search the content manager reference using its name.
                            foreach (AssetContentManager contenManager in AssetContentManager.SortedContentManagers)
                            {
                                if (contenManager.Name == (string)(comboBoxContentManager.Items[comboBoxContentManager.ItemIndex]))
                                {
                                    AssetContentManager.CurrentContentManager = contenManager;
                                    break;
                                }
                            }
                            // And create the asset with this content manager.
                            CurrentCreatedAsset = (Asset)typeof(TAssetType).GetConstructor(new[] { typeof(string) }).Invoke(new object[] { filenames[comboBoxResource.ItemIndex] });
                        }
                        CurrentCreatedAsset.Name = window.AssetName;
                    }
                    // Restore user content manager.
                    if (resourcedAsset)
                        AssetContentManager.CurrentContentManager = userContentManager;
                    // Remove references to the event.
                    CurrentCreatedAssetChanged = null;
                };

                #endregion

            }

            #endregion

            #region Edit Mode

            else // If it is in edit mode...
            {
                // Fill Resource Combo Box.
                if (resourcedAsset)
                {
                    comboBoxResource.Items.Add(asset.Filename);
                    comboBoxResource.ItemIndex = 0;
                    comboBoxResource.Enabled = false;
                    // Fill Content Manager Combo Box.
                    if (asset.ContentManager != null)
                        comboBoxContentManager.Items.Add(asset.ContentManager.Name);
                    else
                        comboBoxContentManager.Items.Add("Does not have a Content Manager");
                    comboBoxContentManager.ItemIndex = 0;
                    comboBoxContentManager.Enabled = false;
                }
            }
            #endregion

            #region Specific Controls for Specific Assets

            if (typeof(TAssetType) == typeof(Texture))
                TextureControls.AddControls((Texture)asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(PostProcess))
                PostProcessControls.AddControls((PostProcess) asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(LookupTable))
                LookupTableControls.AddControls((LookupTable)asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(AmbientLight))
                AmbientLightControls.AddControls((AmbientLight)asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(HorizonBasedAmbientOcclusion))
                HorizonBasedAmbientOcclusionControls.AddControls((HorizonBasedAmbientOcclusion)asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(BasicShadow))
                ShadowControls.AddControls((BasicShadow)asset, window, comboBoxResource);
            else if (typeof(TAssetType) == typeof(Sphere))
                PrimitiveControls.AddControls((Sphere)asset, window, assetCreation);
            else if (typeof(TAssetType) == typeof(Box))
                PrimitiveControls.AddControls((Box)asset, window, assetCreation);
            else if (typeof(TAssetType) == typeof(Plane))
                PrimitiveControls.AddControls((Plane)asset, window, assetCreation);
            else if (typeof(TAssetType) == typeof(Cylinder))
                PrimitiveControls.AddControls((Cylinder)asset, window, assetCreation);
            else if (typeof(TAssetType) == typeof(Cone))
                PrimitiveControls.AddControls((Cone)asset, window, assetCreation);
            else if (typeof(TAssetType) == typeof(BlinnPhong))
                BlinnPhongControls.AddControls((BlinnPhong)asset, window);
            else if (typeof(TAssetType) == typeof(Constant))
                ConstantControls.AddControls((Constant)asset, window);
            else if (typeof(TAssetType) == typeof(CarPaint))
                CarPaintControls.AddControls((CarPaint)asset, window);

            #endregion);

            if (assetCreation)
            {
                #region Buttons

                window.StatusBar = new StatusBar();
                var buttonApply = new Button
                {
                    Anchor = Anchors.Top | Anchors.Right,
                    //Top = window.AvailablePositionInsideControl + CommonControls.ControlSeparation,
                    Top = 5,
                    Left = window.ClientWidth - 4 - 70 * 2 - 8,
                    Text = "Create",
                    Parent = window.StatusBar,
                };
                buttonApply.Click += delegate { window.Close(); };

                var buttonClose = new Button
                {
                    Anchor = Anchors.Top | Anchors.Right,
                    Text = "Cancel",
                    ModalResult = ModalResult.Cancel,
                    Top = buttonApply.Top,
                    Left = window.ClientWidth - 70 - 8,
                    Parent = window.StatusBar
                };
                window.StatusBar.Height = buttonApply.Top + buttonApply.Height + 5;

                #endregion
            }

            window.AdjustHeightFromChildren();
            window.Height += 5;
            if (window.Height > 600)
                window.Height = 600;
            return window;
        } // Show
        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(Texture asset, Window owner, ComboBox comboBoxResource)
        {
            // In asset creation I need to look on the CurrentCreatedAsset property to have the last asset.
            // I can't use CurrentCreatedAsset in edit mode.
            // However I can use asset for creation (maybe in a disposed state but don't worry) and edit mode,
            // and only update the values when I know that CurrentCreatedAsset changes.
            
            #region Group Image

            var groupImage = CommonControls.Group("Image", owner);
            var imageBoxImage = CommonControls.ImageBox(asset, groupImage);
            groupImage.AdjustHeightFromChildren();

            #endregion
            
            #region Group Properties

            GroupBox groupProperties = CommonControls.Group("Properties", owner);

            var widthTextBox = CommonControls.TextBox("Width", groupProperties, asset.Width.ToString());
            widthTextBox.Enabled = false;

            var heightTextBox = CommonControls.TextBox("Height", groupProperties, asset.Height.ToString());
            heightTextBox.Enabled = false;

            #region Prefered Sampler State

            var comboBoxPreferredSamplerState = CommonControls.ComboBox("Prefered Sampler State", groupProperties);
            comboBoxPreferredSamplerState.Items.Add("AnisotropicClamp");
            comboBoxPreferredSamplerState.Items.Add("AnisotropicWrap");
            comboBoxPreferredSamplerState.Items.Add("LinearClamp");
            comboBoxPreferredSamplerState.Items.Add("LinearWrap");
            comboBoxPreferredSamplerState.Items.Add("PointClamp");
            comboBoxPreferredSamplerState.Items.Add("PointWrap");
            
            comboBoxPreferredSamplerState.ItemIndexChanged += delegate { asset.PreferredSamplerState = GetSamplerState(comboBoxPreferredSamplerState.ItemIndex); };
            comboBoxPreferredSamplerState.Draw += delegate
            {
                if (comboBoxPreferredSamplerState.ListBoxVisible)
                    return;
                // Identify current index
                if (asset.PreferredSamplerState == SamplerState.AnisotropicClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 0;
                else if (asset.PreferredSamplerState == SamplerState.AnisotropicWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 1;
                else if (asset.PreferredSamplerState == SamplerState.LinearClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 2;
                else if (asset.PreferredSamplerState == SamplerState.LinearWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 3;
                else if (asset.PreferredSamplerState == SamplerState.PointClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 4;
                else if (asset.PreferredSamplerState == SamplerState.PointWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 5;
                else
                {
                    if (customSamplerState == null)
                    {
                        comboBoxPreferredSamplerState.Items.Add("Custom");
                        customSamplerState = asset.PreferredSamplerState;
                    }
                    comboBoxPreferredSamplerState.ItemIndex = 6;
                }
            };

            #endregion

            groupProperties.AdjustHeightFromChildren();

            #endregion

            // If it is asset creation time.
            if (comboBoxResource != null)
            {
                comboBoxResource.ItemIndexChanged += delegate
                {
                    // Update properties if the resource changes.
                    imageBoxImage.Texture = ((Texture)AssetWindow.CurrentCreatedAsset);
                    widthTextBox.Text     = ((Texture)AssetWindow.CurrentCreatedAsset).Width.ToString();
                    heightTextBox.Text    = ((Texture)AssetWindow.CurrentCreatedAsset).Height.ToString();
                };
                // If the user creates the asset (pressed the create button) then update the changeable properties.
                owner.Closed += delegate
                {
                    if (owner.ModalResult != ModalResult.Cancel)
                        ((Texture)AssetWindow.CurrentCreatedAsset).PreferredSamplerState = GetSamplerState(comboBoxPreferredSamplerState.ItemIndex);
                };
            }
        } // AddControls
Beispiel #4
0
        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(PostProcess asset, Window owner, ComboBox comboBoxResource)
        {
            
            #region Group Lens Exposure

            GroupBox groupToneMapping = CommonControls.Group("Tone Mapping", owner);
            // Lens Exposure
            var sliderLensExposure = CommonControls.SliderNumericFloat("Lens Exposure", groupToneMapping, asset.ToneMapping.LensExposure, true, true, -10, 10,
                                                                  asset.ToneMapping, "LensExposure");
            // Auto Exposure Enabled
            CheckBox checkBoxAutoExposureEnabled = CommonControls.CheckBox("Auto Exposure Enabled", groupToneMapping, asset.ToneMapping.AutoExposureEnabled, 
                                                                           asset.ToneMapping, "AutoExposureEnabled");
            // Auto Exposure Adaptation Time Multiplier
            var sliderAutoExposureAdaptationTimeMultiplier = CommonControls.SliderNumericFloat("Adaptation Time Multiplier", groupToneMapping,
                                                                                          asset.ToneMapping.AutoExposureAdaptationTimeMultiplier,
                                                                                          false, true, 0, 10,
                                                                                          asset.ToneMapping, "AutoExposureAdaptationTimeMultiplier");
            // Auto Exposure Luminance Low Threshold
            var sliderAutoExposureLuminanceLowThreshold = CommonControls.SliderNumericFloat("Luminance Low Threshold", groupToneMapping,
                                                                                       asset.ToneMapping.AutoExposureLuminanceLowThreshold, false, true, 0, 0.5f,
                                                                                       asset.ToneMapping, "AutoExposureLuminanceLowThreshold");
            // Auto Exposure Luminance High Threshold

            var sliderAutoExposureLuminanceHighThreshold = CommonControls.SliderNumericFloat("Luminance High Threshold", groupToneMapping,
                asset.ToneMapping.AutoExposureLuminanceHighThreshold, false, true, 0.5f, 20f, asset.ToneMapping, "AutoExposureLuminanceHighThreshold");
            // Auto Exposure Enabled
            checkBoxAutoExposureEnabled.CheckedChanged += delegate
            {
                sliderLensExposure.Enabled                         = !asset.ToneMapping.AutoExposureEnabled;
                sliderAutoExposureAdaptationTimeMultiplier.Enabled = asset.ToneMapping.AutoExposureEnabled;
                sliderAutoExposureLuminanceLowThreshold.Enabled    = asset.ToneMapping.AutoExposureEnabled;
                sliderAutoExposureLuminanceHighThreshold.Enabled   = asset.ToneMapping.AutoExposureEnabled;
            };

            #region Tone Mapping Curve

            ComboBox comboBoxToneMappingCurve = CommonControls.ComboBox("Tone Mapping Curve", groupToneMapping);
            comboBoxToneMappingCurve.Items.AddRange(new[]
            {
                "Filmic ALU",
                "Filmic Uncharted 2",
                "Duiker",
                "Reinhard",
                "Reinhard Modified",
                "Exponential",
                "Logarithmic",
                "Drago Logarithmic"
            });
            comboBoxToneMappingCurve.ItemIndex = (int)asset.ToneMapping.ToneMappingFunction;
            comboBoxToneMappingCurve.ItemIndexChanged += delegate { asset.ToneMapping.ToneMappingFunction = (ToneMapping.ToneMappingFunctionEnumerate)comboBoxToneMappingCurve.ItemIndex; };
            comboBoxToneMappingCurve.Draw += delegate
            {
                if (comboBoxToneMappingCurve.ListBoxVisible)
                    return;
                comboBoxToneMappingCurve.ItemIndex = (int)asset.ToneMapping.ToneMappingFunction;
            };

            #endregion

            // White Level
            var sliderWhiteLevel = CommonControls.SliderNumericFloat("White Level", groupToneMapping, asset.ToneMapping.ToneMappingWhiteLevel,
                false, true, 0f, 50f, asset.ToneMapping, "ToneMappingWhiteLevel");
            // Luminance Saturation
            var sliderLuminanceSaturation = CommonControls.SliderNumericFloat("Luminance Saturation", groupToneMapping, asset.ToneMapping.ToneMappingLuminanceSaturation,
                false, true, 0f, 2f, asset.ToneMapping, "ToneMappingLuminanceSaturation");
            // Drago Bias
            var sliderDragoBias = CommonControls.SliderNumericFloat("Drago Bias", groupToneMapping, asset.ToneMapping.DragoBias,
                false, true, 0f, 1f, asset.ToneMapping, "DragoBias");
            // Shoulder Strength
            var sliderShoulderStrength = CommonControls.SliderNumericFloat("Shoulder Strength", groupToneMapping, asset.ToneMapping.Uncharted2ShoulderStrength,
                false, true, 0f, 1f, asset.ToneMapping, "Uncharted2ShoulderStrength");
            // Linear Strength
            var sliderLinearStrength = CommonControls.SliderNumericFloat("Linear Strength", groupToneMapping, asset.ToneMapping.Uncharted2LinearStrength,
                false, true, 0f, 1f, asset.ToneMapping, "Uncharted2LinearStrength");
            // Linear Angle
            var sliderLinearAngle = CommonControls.SliderNumericFloat("Linear Angle", groupToneMapping, asset.ToneMapping.Uncharted2LinearAngle,
                false, true, 0f, 3f, asset.ToneMapping, "Uncharted2LinearAngle");
            // Toe Strength
            var sliderToeStrength = CommonControls.SliderNumericFloat("Toe Strength", groupToneMapping, asset.ToneMapping.Uncharted2ToeStrength,
                false, true, 0f, 1f, asset.ToneMapping, "Uncharted2ToeStrength");
            // Toe Numerator
            var sliderToeNumerator = CommonControls.SliderNumericFloat("Toe Numerator", groupToneMapping, asset.ToneMapping.Uncharted2ToeNumerator,
                false, true, 0f, 0.1f, asset.ToneMapping, "Uncharted2ToeNumerator");
            // Toe Denominator
            var sliderToeDenominator = CommonControls.SliderNumericFloat("Toe Denominator", groupToneMapping, asset.ToneMapping.Uncharted2ToeDenominator,
                false, true, 0f, 1f, asset.ToneMapping, "Uncharted2ToeDenominator");
            // Linear White
            var sliderLinearWhite = CommonControls.SliderNumericFloat("Linear White", groupToneMapping, asset.ToneMapping.Uncharted2LinearWhite,
                false, true, 0f, 40f, asset.ToneMapping, "Uncharted2LinearWhite");

            #region Sliders enabled?

            comboBoxToneMappingCurve.ItemIndexChanged += delegate
            {
                sliderWhiteLevel.Enabled = false;
                sliderLuminanceSaturation.Enabled = false;
                sliderDragoBias.Enabled = false;
                sliderShoulderStrength.Enabled = false;
                sliderLinearStrength.Enabled = false;
                sliderLinearAngle.Enabled = false;
                sliderToeStrength.Enabled = false;
                sliderToeNumerator.Enabled = false;
                sliderToeDenominator.Enabled = false;
                sliderLinearWhite.Enabled = false;
                if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.DragoLogarithmic)
                {
                    sliderWhiteLevel.Enabled = true;
                    sliderLuminanceSaturation.Enabled = true;
                    sliderDragoBias.Enabled = true;
                }
                else if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.Exponential)
                {
                    sliderWhiteLevel.Enabled = true;
                    sliderLuminanceSaturation.Enabled = true;
                }
                else if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.FilmicUncharted2)
                {
                    sliderShoulderStrength.Enabled = true;
                    sliderLinearStrength.Enabled = true;
                    sliderLinearAngle.Enabled = true;
                    sliderToeStrength.Enabled = true;
                    sliderToeNumerator.Enabled = true;
                    sliderToeDenominator.Enabled = true;
                    sliderLinearWhite.Enabled = true;
                }
                else if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.Logarithmic)
                {
                    sliderWhiteLevel.Enabled = true;
                    sliderLuminanceSaturation.Enabled = true;
                }
                else if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.Reinhard)
                {
                    sliderLuminanceSaturation.Enabled = true;
                }
                else if (asset.ToneMapping.ToneMappingFunction == ToneMapping.ToneMappingFunctionEnumerate.ReinhardModified)
                {
                    sliderWhiteLevel.Enabled = true;
                    sliderLuminanceSaturation.Enabled = true;
                }
            };

            #endregion

            groupToneMapping.AdjustHeightFromChildren();

            #endregion

            #region Group Bloom

            GroupBox groupBloom = CommonControls.Group("Bloom", owner);

            // Enabled
            CheckBox checkBoxBloomEnabled = CommonControls.CheckBox("Enabled", groupBloom, asset.Bloom.Enabled,
                asset.Bloom, "Enabled", "The effect produces fringes (or feathers) of light around very bright objects in an image.");
            // Scale
            var sliderBloomScale = CommonControls.SliderNumericFloat("Scale", groupBloom, asset.Bloom.Scale, false, true, 0, 2,  asset.Bloom, "Scale");
            // Threshold
            var sliderBloomThreshold = CommonControls.SliderNumericFloat("Threshold", groupBloom, asset.Bloom.Threshold, false, true, 0, 10, asset.Bloom, "Threshold");
            // Enabled
            checkBoxBloomEnabled.CheckedChanged += delegate
            {
                sliderBloomScale.Enabled = asset.Bloom.Enabled;
                sliderBloomThreshold.Enabled = asset.Bloom.Enabled;
            };

            groupBloom.AdjustHeightFromChildren();

            #endregion

            #region Group MLAA

            GroupBox groupMlaa = CommonControls.Group("MLAA", owner);
            // Enabled
            CheckBox checkBoxMlaaEnabled = CommonControls.CheckBox("Enabled", groupMlaa, asset.MLAA.Enabled, asset.MLAA, "Enabled", "Enables Morphological Antialiasing.");
            
            #region Edge Detection
            
            var comboBoxEdgeDetection = CommonControls.ComboBox("Edge Detection Type", groupMlaa,
                "Color: uses the color information. Good for texture and geometry aliasing. Depth: uses the depth buffer. Great for geometry aliasing. Both: the two at the same time. A little more costly with slightly better results.");
            // Add textures name
            comboBoxEdgeDetection.Items.Add("Both");
            comboBoxEdgeDetection.Items.Add("Color");
            comboBoxEdgeDetection.Items.Add("Depth");
            // Events
            comboBoxEdgeDetection.ItemIndexChanged += delegate
            {
                switch (comboBoxEdgeDetection.ItemIndex)
                {
                    case 0: asset.MLAA.EdgeDetection = MLAA.EdgeDetectionType.Both; break;
                    case 1: asset.MLAA.EdgeDetection = MLAA.EdgeDetectionType.Color; break;
                    case 2: asset.MLAA.EdgeDetection = MLAA.EdgeDetectionType.Depth; break;
                }
            };
            comboBoxEdgeDetection.Draw += delegate
            {
                if (comboBoxEdgeDetection.ListBoxVisible)
                    return;
                switch (asset.MLAA.EdgeDetection)
                {
                    case MLAA.EdgeDetectionType.Both: comboBoxEdgeDetection.ItemIndex = 0; break;
                    case MLAA.EdgeDetectionType.Color: comboBoxEdgeDetection.ItemIndex = 1; break;
                    case MLAA.EdgeDetectionType.Depth: comboBoxEdgeDetection.ItemIndex = 2; break;
                }
            };

            #endregion

            // Threshold Color
            var sliderMlaaColorThreshold = CommonControls.SliderNumericFloat("Color Threshold", groupMlaa, asset.MLAA.ThresholdColor,
                false, false, 0, 0.5f, asset.MLAA, "ThresholdColor");
            // Threshold Depth
            var sliderMlaaDepthThreshold = CommonControls.SliderNumericFloat("Depth Threshold", groupMlaa, asset.MLAA.ThresholdDepth,
                false, false, 0, 0.5f, asset.MLAA, "ThresholdDepth");

            checkBoxMlaaEnabled.CheckedChanged += delegate
            {
                comboBoxEdgeDetection.Enabled = asset.MLAA.Enabled;
                sliderMlaaColorThreshold.Enabled = asset.MLAA.Enabled;
                sliderMlaaDepthThreshold.Enabled = asset.MLAA.Enabled;
            };

            groupMlaa.AdjustHeightFromChildren();

            #endregion

            #region Group Film Grain

            GroupBox groupFilmGrain = CommonControls.Group("Film Grain", owner);

            // Enabled
            CheckBox checkBoxFilmGrainEnabled = CommonControls.CheckBox("Enabled", groupFilmGrain, asset.FilmGrain.Enabled, asset.FilmGrain, "Enabled",
                "Is the random optical texture of processed photographic film.");
            // Strength
            var sliderFilmgrainStrength = CommonControls.SliderNumericFloat("Strength", groupFilmGrain, asset.FilmGrain.Strength, false, true, 0, 0.5f, asset.FilmGrain, "Strength");
            // Random Noise Strength
            var sliderFilmGrainRandomNoiseStrength = CommonControls.SliderNumericFloat("Random Noise Strength", groupFilmGrain, asset.FilmGrain.RandomNoiseStrength, 
                false, false, 0, 5, asset.FilmGrain, "RandomNoiseStrength");
            // Accentuate Dark Noise Power
            var sliderFilmGrainAccentuateDarkNoisePower = CommonControls.SliderNumericFloat("Accentuate Dark Noise Power", groupFilmGrain, asset.FilmGrain.AccentuateDarkNoisePower,
                false, false, 0, 10, asset.FilmGrain, "AccentuateDarkNoisePower");

            checkBoxFilmGrainEnabled.CheckedChanged += delegate
            {
                sliderFilmgrainStrength.Enabled = asset.FilmGrain.Enabled;
                sliderFilmGrainRandomNoiseStrength.Enabled = asset.FilmGrain.Enabled;
                sliderFilmGrainAccentuateDarkNoisePower.Enabled = asset.FilmGrain.Enabled;
            };

            groupFilmGrain.AdjustHeightFromChildren();

            #endregion

            #region Group Adjust Levels

            GroupBox groupAdjustLevels = CommonControls.Group("Adjust Levels", owner);

            // Enabled
            CheckBox checkBoxAdjustLevelsEnabled = CommonControls.CheckBox("Enabled", groupAdjustLevels, asset.AdjustLevels.Enabled,
                asset.AdjustLevels, "Enabled", "Adjust color levels just like Photoshop.");
            // Input Black
            var sliderAdjustLevelsInputBlack = CommonControls.SliderNumericFloat("Input Black", groupAdjustLevels, asset.AdjustLevels.InputBlack,
                false, false, 0, 0.9f, asset.AdjustLevels, "InputBlack");
            // Input White
            var sliderAdjustLevelsInputWhite = CommonControls.SliderNumericFloat("Input White", groupAdjustLevels, asset.AdjustLevels.InputWhite,
                false, false, 0.1f, 1f, asset.AdjustLevels, "InputWhite");
            // Input Gamma
            var sliderAdjustLevelsInputGamma = CommonControls.SliderNumericFloat("Input Gamma", groupAdjustLevels, asset.AdjustLevels.InputGamma,
                false, false, 0.01f, 9.99f, asset.AdjustLevels, "InputGamma");
            // Output Black
            var sliderAdjustLevelsOutputBlack = CommonControls.SliderNumericFloat("Output Black", groupAdjustLevels, asset.AdjustLevels.OutputBlack,
                false, false, 0, 1, asset.AdjustLevels, "OutputBlack");
            // Output White
            var sliderAdjustLevelsOutputWhite = CommonControls.SliderNumericFloat("Output White", groupAdjustLevels, asset.AdjustLevels.OutputWhite,
                false, false, 0, 1, asset.AdjustLevels, "OutputWhite");
            
            checkBoxAdjustLevelsEnabled.CheckedChanged += delegate
            {
                sliderAdjustLevelsInputBlack.Enabled  = asset.AdjustLevels.Enabled;
                sliderAdjustLevelsInputWhite.Enabled  = asset.AdjustLevels.Enabled;
                sliderAdjustLevelsInputGamma.Enabled  = asset.AdjustLevels.Enabled;
                sliderAdjustLevelsOutputBlack.Enabled = asset.AdjustLevels.Enabled;
                sliderAdjustLevelsOutputWhite.Enabled = asset.AdjustLevels.Enabled;
            };

            groupAdjustLevels.AdjustHeightFromChildren();

            #endregion

            #region Group Color Correction

            GroupBox groupColorCorrection = CommonControls.Group("Color Correction", owner);

            // Enabled
            CheckBox checkBoxColorCorrectionEnabled = CommonControls.CheckBox("Enabled", groupColorCorrection, asset.ColorCorrection.Enabled, asset.ColorCorrection, "Enabled");
            // First Lookup Table
            var assetCreatorFirstLookupTable = CommonControls.AssetSelector<LookupTable>("First Lookup Table", groupColorCorrection, asset.ColorCorrection, "FirstLookupTable");
            // Second Lookup Table
            var assetCreatorSecondLookupTable = CommonControls.AssetSelector<LookupTable>("Second Lookup Table", groupColorCorrection, asset.ColorCorrection, "SecondLookupTable");
            assetCreatorSecondLookupTable.Draw += delegate
            {
                assetCreatorSecondLookupTable.Enabled = asset.ColorCorrection.FirstLookupTable != null && checkBoxColorCorrectionEnabled.Checked;                
            };
            // Lerp Original Color Amount
            var sliderLerpOriginalColorAmount = CommonControls.SliderNumericFloat("Lerp Original Color", groupColorCorrection, asset.ColorCorrection.LerpOriginalColorAmount, 
                false, false, 0, 1, asset.ColorCorrection, "LerpOriginalColorAmount");
            sliderLerpOriginalColorAmount.Draw += delegate
            {
                sliderLerpOriginalColorAmount.Enabled = asset.ColorCorrection.FirstLookupTable != null && checkBoxColorCorrectionEnabled.Checked;
            };
            // Lerp Lookup Tables Amount
            var sliderLerpLookupTablesAmount = CommonControls.SliderNumericFloat("Lerp Lookup Tables", groupColorCorrection, asset.ColorCorrection.LerpLookupTablesAmount,
                false, false, 0, 1, asset.ColorCorrection, "LerpLookupTablesAmount");
            sliderLerpLookupTablesAmount.Draw += delegate
            {
                sliderLerpLookupTablesAmount.Enabled = asset.ColorCorrection.SecondLookupTable != null && asset.ColorCorrection.FirstLookupTable != null && checkBoxColorCorrectionEnabled.Checked;
            };

            checkBoxColorCorrectionEnabled.CheckedChanged += delegate { assetCreatorFirstLookupTable.Enabled = asset.ColorCorrection.Enabled; };

            groupColorCorrection.AdjustHeightFromChildren();

            #endregion

        } // AddControls       
Beispiel #5
0
        } // AddGameObjectControlsToInspector

        /// <summary>
        /// Add game object component controls to the specified control.
        /// </summary>
        public static void AddGameObjectControls(GameObject gameObject, ClipControl control)
        {
            if (gameObject == null)
            {
                throw new ArgumentNullException("gameObject");
            }
            if (control == null)
            {
                throw new ArgumentNullException("control");
            }

            #region Name

            var nameLabel = new Label
            {
                Parent    = control,
                Text      = "Name",
                Left      = 10,
                Top       = 10,
                Height    = 25,
                Alignment = Alignment.BottomCenter,
            };
            var nameTextBox = new TextBox
            {
                Parent = control,
                Width  = control.ClientWidth - nameLabel.Width - 12,
                Text   = gameObject.Name,
                Left   = 60,
                Top    = 10,
                Anchor = Anchors.Left | Anchors.Top | Anchors.Right
            };
            var lastSetName = gameObject.Name;
            nameTextBox.KeyDown += delegate(object sender, KeyEventArgs e)
            {
                if (e.Key == Keys.Enter)
                {
                    string oldName = gameObject.Name;
                    gameObject.Name = nameTextBox.Text; //asset.SetUniqueName(window.AssetName);
                    if (oldName != gameObject.Name)
                    {
                        nameTextBox.Text = gameObject.Name; // The name could be change if the name entered was not unique.
                        gameObject.Name  = oldName;         // This is done for the undo.
                        using (Transaction.Create())
                        {
                            // Apply the command and store for the undo feature.
                            ActionManager.SetProperty(gameObject, "Name", nameTextBox.Text);
                            ActionManager.CallMethod(// Redo
                                UserInterfaceManager.Invalidate,
                                // Undo
                                UserInterfaceManager.Invalidate);
                        }
                    }
                    lastSetName = gameObject.Name;
                }
            };
            nameTextBox.FocusLost += delegate
            {
                string oldName = gameObject.Name;
                gameObject.Name = nameTextBox.Text; //asset.SetUniqueName(window.AssetName);
                if (oldName != gameObject.Name)
                {
                    nameTextBox.Text = gameObject.Name; // The name could be change if the name entered was not unique.
                    gameObject.Name  = oldName;         // This is done for the undo.
                    using (Transaction.Create())
                    {
                        // Apply the command and store for the undo feature.
                        ActionManager.SetProperty(gameObject, "Name", nameTextBox.Text);
                        ActionManager.CallMethod(// Redo
                            UserInterfaceManager.Invalidate,
                            // Undo
                            UserInterfaceManager.Invalidate);
                    }
                    lastSetName = gameObject.Name;
                }
            };
            nameTextBox.Draw += delegate
            {
                if (lastSetName != gameObject.Name)
                {
                    lastSetName      = gameObject.Name;
                    nameTextBox.Text = gameObject.Name;
                }
            };

            #endregion

            #region Layer

            var comboBoxLayer = CommonControls.ComboBox("", control);
            comboBoxLayer.MaxItemsShow      = 30;
            comboBoxLayer.ItemIndexChanged += delegate
            {
                // Store new asset.
                if (gameObject.Layer.Number != comboBoxLayer.ItemIndex) // If it change
                {
                    using (Transaction.Create())
                    {
                        // Apply the command and store for the undo feature.
                        ActionManager.SetProperty(gameObject, "Layer", Layer.GetLayerByNumber(comboBoxLayer.ItemIndex));
                        ActionManager.CallMethod(// Redo
                            UserInterfaceManager.Invalidate,
                            // Undo
                            UserInterfaceManager.Invalidate);
                    }
                }
            };
            comboBoxLayer.Draw += delegate
            {
                // Add layer names here because someone could change them.
                comboBoxLayer.Items.Clear();
                for (int i = 0; i < 30; i++)
                {
                    comboBoxLayer.Items.Add(Layer.GetLayerByNumber(i).Name);
                }
                if (comboBoxLayer.ListBoxVisible)
                {
                    return;
                }
                // Identify current index
                comboBoxLayer.ItemIndex = gameObject.Layer.Number;
            };

            #endregion )

            #region Active

            CheckBox active = CommonControls.CheckBox("Active", control, gameObject.Active, gameObject, "Active");
            active.Top = comboBoxLayer.Top + 5;

            #endregion

            if (gameObject is GameObject3D)
            {
                GameObject3D gameObject3D = (GameObject3D)gameObject;

                #region Transform Component

                var panel = CommonControls.PanelCollapsible("Transform", control, 0);
                // Position
                var vector3BoxPosition = CommonControls.Vector3Box("Position", panel, gameObject3D.Transform.LocalPosition, gameObject3D.Transform, "LocalPosition");

                // Orientation.
                // This control has too many special cases, I need to do it manually.
                Vector3 initialValue = new Vector3(gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Y * 180 / (float)Math.PI,
                                                   gameObject3D.Transform.LocalRotation.GetYawPitchRoll().X * 180 / (float)Math.PI,
                                                   gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Z * 180 / (float)Math.PI);
                initialValue.X = (float)Math.Round(initialValue.X, 4);
                initialValue.Y = (float)Math.Round(initialValue.Y, 4);
                initialValue.Z = (float)Math.Round(initialValue.Z, 4);
                var vector3BoxRotation = CommonControls.Vector3Box("Rotation", panel, initialValue);
                vector3BoxRotation.ValueChanged += delegate
                {
                    Vector3 propertyValue = new Vector3(gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Y * 180 / (float)Math.PI,
                                                        gameObject3D.Transform.LocalRotation.GetYawPitchRoll().X * 180 / (float)Math.PI,
                                                        gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Z * 180 / (float)Math.PI);
                    // Round to avoid precision problems.
                    propertyValue.X = (float)Math.Round(propertyValue.X, 4);
                    propertyValue.Y = (float)Math.Round(propertyValue.Y, 4);
                    propertyValue.Z = (float)Math.Round(propertyValue.Z, 4);
                    // I compare the value of the transform property rounded to avoid a precision mismatch.
                    if (propertyValue != vector3BoxRotation.Value)
                    {
                        using (Transaction.Create())
                        {
                            Quaternion newValue = Quaternion.CreateFromYawPitchRoll(vector3BoxRotation.Value.Y * (float)Math.PI / 180,
                                                                                    vector3BoxRotation.Value.X * (float)Math.PI / 180,
                                                                                    vector3BoxRotation.Value.Z * (float)Math.PI / 180);
                            ActionManager.SetProperty(gameObject3D.Transform, "LocalRotation", newValue);
                            ActionManager.CallMethod(// Redo
                                UserInterfaceManager.Invalidate,
                                // Undo
                                UserInterfaceManager.Invalidate);
                        }
                    }
                };
                vector3BoxRotation.Draw += delegate
                {
                    Vector3 localRotationDegrees = new Vector3(gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Y * 180 / (float)Math.PI,
                                                               gameObject3D.Transform.LocalRotation.GetYawPitchRoll().X * 180 / (float)Math.PI,
                                                               gameObject3D.Transform.LocalRotation.GetYawPitchRoll().Z * 180 / (float)Math.PI);
                    // Round to avoid precision problems.
                    localRotationDegrees.X = (float)Math.Round(localRotationDegrees.X, 4);
                    localRotationDegrees.Y = (float)Math.Round(localRotationDegrees.Y, 4);
                    localRotationDegrees.Z = (float)Math.Round(localRotationDegrees.Z, 4);
                    if (vector3BoxRotation.Value != localRotationDegrees)
                    {
                        vector3BoxRotation.Value = localRotationDegrees;
                    }
                };

                // Scale
                var vector3BoxScale = CommonControls.Vector3Box("Scale", panel, gameObject3D.Transform.LocalScale, gameObject3D.Transform, "LocalScale");

                #endregion

                #region Camera

                if (gameObject3D.Camera != null)
                {
                    var panelCamera = CommonControls.PanelCollapsible("Camera", control, 0);
                    CameraControls.AddControls(gameObject3D.Camera, panelCamera);
                }

                #endregion

                #region Model Filter

                if (gameObject3D.ModelFilter != null)
                {
                    var panelModelFilter = CommonControls.PanelCollapsible("Model Filter", control, 0);
                    ModelFilterControls.AddControls(gameObject3D.ModelFilter, panelModelFilter);
                }

                #endregion

                #region Model Renderer

                if (gameObject3D.ModelRenderer != null)
                {
                    var panelModelRenderer = CommonControls.PanelCollapsible("Model Renderer", control, 0);
                    ModelRendererControls.AddControls(gameObject3D.ModelRenderer, panelModelRenderer);
                }

                #endregion

                #region Light

                if (gameObject3D.Light != null)
                {
                    if (gameObject3D.SpotLight != null)
                    {
                        var panelSpotLight = CommonControls.PanelCollapsible("Spot Light", control, 0);
                        SpotLightControls.AddControls(gameObject3D.SpotLight, panelSpotLight);
                    }
                    if (gameObject3D.PointLight != null)
                    {
                        var panelPointLight = CommonControls.PanelCollapsible("Point Light", control, 0);
                        PointLightControls.AddControls(gameObject3D.PointLight, panelPointLight);
                    }
                    if (gameObject3D.DirectionalLight != null)
                    {
                        var panelDirectionalLight = CommonControls.PanelCollapsible("Directional Light", control, 0);
                        DirectionalLightControls.AddControls(gameObject3D.DirectionalLight, panelDirectionalLight);
                    }
                }

                #endregion
            }
            else
            {
                GameObject2D gameObject2D = (GameObject2D)gameObject;
            }
        } // AddGameObjectControls