Beispiel #1
0
    public static void OpenCommonConfirm(string title, string des, UnityAction confirmAction, UnityAction cancleAction)
    {
        GameObject commonObj = Instantiate(Resources.Load <GameObject>("CommonConfirm"));

        commonObj.transform.SetParent(UIManager.Instance.m_WndRoot, false);
        CommonConfirm commonItem = commonObj.GetComponent <CommonConfirm>();

        commonItem.Show(title, des, confirmAction, cancleAction);
    }
Beispiel #2
0
 void ActiveConfirm()
 {
     if (_confirm == null)
     {
         var confirmPrefab = Resources.Load(ConfirmPrefabName) as GameObject;
         var confirmGB     = GameObject.Instantiate <GameObject>(confirmPrefab);
         _confirm = confirmGB.GetComponent <CommonConfirm>();
         _confirm.transform.SetAsFirstSibling();
         //_confirm.transform.parent = _current.transform;
     }
     //_current.transform.SetAsLastSibling();
 }