public override void UpdateVelocity(Common.IState<double[], double[]> globalBest) { fibonacci(12); CurrentState = new Common.ParticleState(globalBest.Location, globalBest.FitnessValue); }
public override void UpdateVelocity(Common.IState <double[], double[]> globalBest) { fibonacci(12); CurrentState = new Common.ParticleState(globalBest.Location, globalBest.FitnessValue); }