public ConnectingState(String nick, String address, int port)
 {
     this.nick = nick;
     this.address = address;
     this.port = port;
     NetworkIn = new Common.Network.S2CInterface
     {
         Connected = (ep, map) =>
         {
             FileStream f = new FileStream("Maps/" + map, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
             //BinaryFormatter b = new BinaryFormatter();
             Common.XmlFormatter b = new Common.XmlFormatter();
             Program.Instance.Map = (Common.Map.Map)b.Deserialize(f);
             f.Close();
             if (File.Exists("Maps/" + map + ".terrain"))
             {
                 BinaryFormatter bf = new BinaryFormatter();
                 f = new FileStream("Maps/" + map + ".terrain", FileMode.Open);
                 Program.Instance.Map.Heightmap = (float[,])bf.Deserialize(f);
                 f.Close();
             }
             Program.Instance.ChangeState(new LobbyState());
         }
     };
 }
Beispiel #2
0
 public QuickStart(String nick, String map, int port)
 {
     this.nick = nick;
     this.map = map;
     this.port = port;
     NetworkIn = new Common.Network.S2CInterface
     {
         Connected = (ep, map_) =>
         {
             FileStream f = new FileStream("Maps/" + map_, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
             //BinaryFormatter b = new BinaryFormatter();
             Common.XmlFormatter b = new Common.XmlFormatter();
             Program.Instance.Map = (Common.Map.Map)b.Deserialize(f);
             f.Close();
             if (File.Exists("Maps/" + map + ".terrain"))
             {
                 BinaryFormatter bf = new BinaryFormatter();
                 f = new FileStream("Maps/" + map + ".terrain", FileMode.Open);
                 Program.Instance.Map.Heightmap = (float[,])bf.Deserialize(f);
                 f.Close();
             }
             Program.Instance.NetworkOut.StartGame(Program.Instance.ServerEndpoint);
             title.Text = "Starting...";
         },
         StartGame = (ep) =>
         {
             Program.Instance.ChangeState(new GameState());
         },
         PlayerJoined = (ep, nick_, slot) =>
         {
         },
         PlayerChangedSlot = (ep, oldslot, slot) =>
         {
         },
     };
 }