protected void DrawNPC(System.Drawing.Graphics graphics, Common.Motion.NPC npc, Color color)
 {
     throw new NotImplementedException();
     //DrawUnit(graphics, npc, color);
     //float zoom = 50f;
     //var circleWorldPos = npc.DebugCirclePosition * zoom + npc.Position;
     //var circleScreenPos = WorldToScreen(circleWorldPos);
     //var whiteLinePos = WorldToScreen(npc.DebugWhiteLine * zoom + circleWorldPos);
     //graphics.DrawEllipse(Pens.White, circleScreenPos.X - 1 * zoom, circleScreenPos.Y - 1 * zoom, 2 * zoom, 2 * zoom);
     //graphics.DrawLine(Pens.White, new Point((int)circleScreenPos.X, (int)circleScreenPos.Y), new Point((int)whiteLinePos.X, (int)whiteLinePos.Y));
 }
        private MotionEntity CreateNPC(Vector2 position)
        {
            var unit = CreateUnit(position);
            var npc  = new Common.Motion.NPC()
            {
                LocalBounding   = unit.MotionObject.LocalBounding,
                Position        = unit.MotionObject.Position,
                RunSpeed        = 1.0f,
                SteeringEnabled = true
            };

            unit.MotionObject = npc;
            npcs.Add(npc);
            return(unit);
        }
 private MotionEntity CreateNPC(Vector2 position)
 {
     var unit = CreateUnit(position);
     var npc = new Common.Motion.NPC()
     {
         LocalBounding = unit.MotionObject.LocalBounding,
         Position = unit.MotionObject.Position,
         RunSpeed = 1.0f,
         SteeringEnabled = true
     };
     unit.MotionObject = npc;
     npcs.Add(npc);
     return unit;
 }