protected override void OnActorInfo(GameSession client, Common.Actors.ActorPC chara)
 {
     client.OnActorInfo(chara);
 }
 protected abstract void OnActorInfo(T client, Common.Actors.ActorPC character);
Beispiel #3
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 protected override void OnActorInfo(LobbySession client, Common.Actors.ActorPC chara)
 {
     throw new NotImplementedException();
 }