private async void SetConfiguration(short ownerId, short repositoryId)
        {
            string owner = await NetworkedStringManager.GetString(ownerId);

            string repository = await NetworkedStringManager.GetString(repositoryId);

            visualizer.Owner      = owner;
            visualizer.Repository = repository;
            visualizer.UpdateView();
        }
 /// <summary>
 /// If the user presses F5, the data of las2peer are loaded in the visualization for testing purposes
 /// </summary>
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.F5))
     {
         Debug.Log("Commit Statistcs Test");
         diagram.Size          = size;
         visualizer.Owner      = "rwth-acis";
         visualizer.Repository = "las2peer";
         visualizer.UpdateView();
     }
 }
Beispiel #3
0
        /// <summary>
        /// Called to deserialize a given SerializedObject and apply its settings to the component
        /// </summary>
        /// <param name="serializedObject">The save data which should be deserialized</param>
        public void Deserialize(SerializedObject serializedObject)
        {
            string owner = SerializedObject.TryGet(ownerKey, serializedObject.Strings, gameObject, out bool foundOwner);

            if (foundOwner)
            {
                visualizer.Owner = owner;
            }
            string repository = SerializedObject.TryGet(repositoryKey, serializedObject.Strings, gameObject, out bool foundRepository);

            if (foundRepository)
            {
                visualizer.Repository = repository;
            }

            if (foundOwner && foundRepository)
            {
                visualizer.UpdateView();
            }
        }