/// <summary> /// Initializes a new instance of the <see cref="GameMode"/> class. /// </summary> public GameMode() { _gameSession = new GameSession(); _gameSession.OnThinkingOutput += GameSession_OnThinkingOutput; _csvLogger = new CsvLogger(AILogsDirectory); _thinkingOutputEnabled = false; _engineColor = Color.Black; _enemyColor = Color.White; _gameResultTokens = new Dictionary <string, GameResult> { { "1-0", GameResult.WhiteWon }, { "0-1", GameResult.BlackWon }, { "1/2-1/2", GameResult.Draw } }; CommandsManager.AddCommandHandler(CommandType.Post, ExecutePostCommand); CommandsManager.AddCommandHandler(CommandType.NoPost, ExecuteNoPostCommand); CommandsManager.AddCommandHandler(CommandType.Time, ExecuteTimeCommand); CommandsManager.AddCommandHandler(CommandType.OTim, ExecuteOTimCommand); CommandsManager.AddCommandHandler(CommandType.White, ExecuteWhiteCommand); CommandsManager.AddCommandHandler(CommandType.Black, ExecuteBlackCommand); CommandsManager.AddCommandHandler(CommandType.Go, ExecuteGoCommand); CommandsManager.AddCommandHandler(CommandType.UserMove, ExecuteUserMoveCommand); CommandsManager.AddCommandHandler(CommandType.Result, ExecuteResultCommand); }
/// <summary> /// Adds all command handlers from current class to the commands manager. /// </summary> private void SetCommandHandlers() { CommandsManager.AddCommandHandler(CommandType.AddPiece, CommandGroup.GameMode, AddPiece); CommandsManager.AddCommandHandler(CommandType.RemovePiece, CommandGroup.GameMode, RemovePiece); CommandsManager.AddCommandHandler(CommandType.MovesTest, CommandGroup.GameMode, DoMovesTest); CommandsManager.AddCommandHandler(CommandType.BestMove, CommandGroup.GameMode, CalculateBestMove); CommandsManager.AddCommandHandler(CommandType.Quiescence, CommandGroup.GameMode, SetQuiescenceSearch); CommandsManager.AddCommandHandler(CommandType.SEE, CommandGroup.GameMode, RunSEE); CommandsManager.AddCommandHandler(CommandType.Repetition, CommandGroup.GameMode, CheckThreefoldRepetition); CommandsManager.AddCommandHandler(CommandType.Reversible, CommandGroup.GameMode, DisplayReversibleMovesCount); }
/// <summary> /// Initializes a new instance of the <see cref="InitMode"/> class. /// </summary> public InitMode() { _features = new Dictionary <string, bool> { { "ping", true }, { "setboard", true }, { "usermove", true }, { "done", true } }; CommandsManager.AddCommandHandler(CommandType.ProtoVer, ExecuteProtoVerCommand); CommandsManager.AddCommandHandler(CommandType.Rejected, ExecuteRejectedCommand); CommandsManager.AddCommandHandler(CommandType.New, ExecuteNewCommand); }
/// <summary> /// Adds all command handlers from current class to the commands manager. /// </summary> private void SetCommandHandlers() { CommandsManager.AddCommandHandler(CommandType.Occupancy, CommandGroup.GameMode, DrawOccupancy); CommandsManager.AddCommandHandler(CommandType.Attacks, CommandGroup.GameMode, DrawAttacks); CommandsManager.AddCommandHandler(CommandType.SaveBoard, CommandGroup.GameMode, SaveBoard); CommandsManager.AddCommandHandler(CommandType.LoadBoard, CommandGroup.GameMode, LoadBoard); CommandsManager.AddCommandHandler(CommandType.Check, CommandGroup.GameMode, DisplayCheckStatus); CommandsManager.AddCommandHandler(CommandType.Mate, CommandGroup.GameMode, DisplayMateStatus); CommandsManager.AddCommandHandler(CommandType.Stalemate, CommandGroup.GameMode, DisplayStalemateStatus); CommandsManager.AddCommandHandler(CommandType.Castling, CommandGroup.GameMode, DisplayCastlingFlags); CommandsManager.AddCommandHandler(CommandType.Evaluation, CommandGroup.GameMode, DisplayEvaluation); CommandsManager.AddCommandHandler(CommandType.Hash, CommandGroup.GameMode, DisplayBoardHash); CommandsManager.AddCommandHandler(CommandType.Reset, CommandGroup.GameMode, Reset); }
/// <summary> /// Adds all command handlers from current class to the commands manager. /// </summary> private void SetCommandHandlers() { _commandsManager.AddCommandHandler(CommandType.Mode, CommandGroup.GUICore, ChangeGameMode); _commandsManager.AddCommandHandler(CommandType.Exit, CommandGroup.GUICore, Exit); }
/// <summary> /// Adds all command handlers from current class to the commands manager. /// </summary> private void SetCommandHandlers() { CommandsManager.AddCommandHandler(CommandType.RunAIGame, CommandGroup.GameMode, RunAIGame); }
/// <summary> /// Adds all command handlers from current class to the commands manager. /// </summary> private void SetCommandHandlers() { _commandsManager.AddCommandHandler(CommandType.Help, CommandGroup.ConsoleManager, WriteCommandsList); _commandsManager.AddCommandHandler(CommandType.Colors, CommandGroup.ConsoleManager, WriteColorsList); _commandsManager.AddCommandHandler(CommandType.Exit, CommandGroup.ConsoleManager, Exit); }
/// <summary> /// Initializes a new instance of the <see cref="CECPModeBase"/> class. /// </summary> protected CECPModeBase() { CommandsManager = new CommandsManager(); CommandsManager.AddCommandHandler(CommandType.Ping, ExecutePing); }