Beispiel #1
0
    public static void FILL_WINDOW(txUIObject obj, float start, float target, float time)
    {
        CommandWindowFill cmd = newCmd(out cmd, false);

        cmd.mStartValue    = start;
        cmd.mTargetValue   = target;
        cmd.mOnceLength    = time;
        cmd.mTremblingName = CommonDefine.ZERO_ONE;
        pushCommand(cmd, obj);
    }
Beispiel #2
0
    public static void FILL_WINDOW(txUIObject obj, float value)
    {
        CommandWindowFill cmd = newCmd(out cmd, false);

        cmd.mStartValue    = value;
        cmd.mTargetValue   = value;
        cmd.mOnceLength    = 0.0f;
        cmd.mTremblingName = "";
        pushCommand(cmd, obj);
    }
Beispiel #3
0
    public static void FILL_WINDOW_EX(txUIObject obj, float start, float target, float time, KeyFrameCallback fillingCallback, KeyFrameCallback doneCallback)
    {
        CommandWindowFill cmd = newCmd(out cmd, false);

        cmd.mStartValue          = start;
        cmd.mTargetValue         = target;
        cmd.mOnceLength          = time;
        cmd.mTremblingName       = CommonDefine.ZERO_ONE;
        cmd.mTremblingCallBack   = fillingCallback;
        cmd.mTrembleDoneCallBack = doneCallback;
        pushCommand(cmd, obj);
    }
Beispiel #4
0
    public static CommandWindowFill FILL_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, float start, float target, float time)
    {
        CommandWindowFill cmd = newCmd(out cmd, false, true);

        cmd.mStartValue    = start;
        cmd.mTargetValue   = target;
        cmd.mOnceLength    = time;
        cmd.mTremblingName = CommonDefine.ZERO_ONE;
        pushDelayCommand(cmd, obj, delayTime);
        script.addDelayCmd(cmd);
        return(cmd);
    }