private void ManipulationWithEnemy(CometView enemy, Health health) { enemy.SetHealth(health); enemy.KillPoint = _dataEnemies.CometKillPoint; health.OnDeath += enemy.Death; _listenerShowMessageDeathEnemy.Add(enemy); new EnemiesSpawn(_dataPlayer).RandomSpawnLocation(enemy); }
public CUITableViewCell(UITableViewCellStyle style, string reuseIdentifier) : base(style, reuseIdentifier) { ContentView.Tag = _instanceCount++; cometView = new CometView(ContentView.Bounds); cometView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; ContentView.AutosizesSubviews = true; ContentView.AddSubview(cometView); }