// Update is called once per frame
    void Update()
    {
        if (textScript.GetGameSet() == false && gameScript.GetPlayerWin() == 0)
        {
            timer += Time.deltaTime;
            if (timer >= 3.0f)
            {
                sceneManager.SceneChange("play");
            }
        }
        if (gameScript.GetPlayerWin() == 1 || gameScript.GetPlayerWin() == 2)
        {
            timer += Time.deltaTime;
            if (timer >= 5.0f)
            {
                sceneManager.SceneChange("title");
            }
        }
        //情報をリセット
        if (Input.GetKey(KeyCode.R))
        {
            HP1.Initialise();
            HP2.Initialise();

            HP1.HPScale     = new Vector3(1, 1, 1);
            HP1.DamageScale = new Vector3(1, 1, 1);
            HP2.HPScale     = new Vector3(1, 1, 1);
            HP2.DamageScale = new Vector3(1, 1, 1);

            player1.transform.position = initPos1;
            player2.transform.position = initPos2;

            comboScript.NoneCombo();
            gameScript.ResetGame(image);
        }
    }