private static void OnLoadingComplete(EventArgs args) { if (Rengar.Hero != Champion.Rengar) { return; } _q = new Spell.Active(SpellSlot.Q, (uint)Rengar.GetAutoAttackRange()); _w = new Spell.Active(SpellSlot.W, 500); _e = new Spell.Skillshot(SpellSlot.E, (uint)Rengar.Spellbook.GetSpell(SpellSlot.E).SData.CastRange, SkillShotType.Linear, (int)0.25f, 1500, 70) { AllowedCollisionCount = 0 }; MainM = MainMenu.AddMenu("| ItsRengar |", "ItsRengarMainM"); ComboM = MainM.AddSubMenu("| Kombo Ayarları |"); ClearM = MainM.AddSubMenu("| Lane/Jungle Temizleme |"); MiscM = MainM.AddSubMenu("| Ekstra Ayarlar |"); MainM.AddGroupLabel("ItsRengar"); MainM.AddLabel("Its Rengar | Rexy Tarafından Yapılmıştır"); ComboM.AddLabel("Combo Ayarları"); ComboM.AddSeparator(); ComboM.Add("mode", new ComboBox("Combo Modu :", 0, "Tek Atma", "E-Combosu")); ComboM.Add("keymode", new KeyBind("Kombo Modunu Kolayca Değiştir", false, KeyBind.BindTypes.HoldActive, 'G')); ComboM.AddSeparator(); ComboM.Add("forcee", new CheckBox("Düşman Q menzilinden \n uzaktaysa E kullanımını zorla")); ComboM.Add("switche", new CheckBox("E-Combosu modunda E attıktan sonra \n Tek Atma moduna geç")); ClearM.AddLabel("Temizleme ayarları otomatik olarak Q-W-E \n Şeklindedir Artı olarak 5 yükte iken skill kullanmaz"); MiscM.AddLabel("Ekstra ayarlar"); MiscM.Add("ultitimer", new CheckBox("Ultinin kalan \n süresini göster")); MiscM.AddSeparator(); MiscM.AddLabel("Eger Otomatik W kullanımı \n istemiyorsanız aşağıdaki değeri 0 yapınız"); MiscM.Add("autohp", new Slider("Otomatik W kullanımı için yüzdelik hp", 25)); MiscM.Add("drawselectedtarget", new CheckBox("Seçilen hedefi çiz")); MiscM.Add("drawmode", new CheckBox("Combo Mode'unu çiz")); MiscM.AddSeparator(); MiscM.Add("skin", new ComboBox("Skin hilesi : :", 1, "Klasik", "Kelle Avcısı", "Gece Avcısı", "SSW")); Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += OnPreAttack; Orbwalker.OnPostAttack += OnPostAttack; Dash.OnDash += OnDash; Obj_AI_Base.OnSpellCast += OnSpellCast; Game.OnWndProc += OnWndProc; Drawing.OnDraw += OnDraw; Game.OnTick += OnTick; Chat.Print("ItsRengar | Yüklendi", Color.White); }
private static void OnLoadingComplete(EventArgs args) { if (Rengar.Hero != Champion.Rengar) { return; } _q = new Spell.Active(SpellSlot.Q, (uint)Rengar.GetAutoAttackRange()); _w = new Spell.Active(SpellSlot.W, 500); _e = new Spell.Skillshot(SpellSlot.E, (uint)Rengar.Spellbook.GetSpell(SpellSlot.E).SData.CastRange, SkillShotType.Linear, (int)0.25f, 1500, 70) { AllowedCollisionCount = 0 }; MainM = MainMenu.AddMenu("| ItsRengar |", "ItsRengarMainM"); ComboM = MainM.AddSubMenu("| Combo |"); ClearM = MainM.AddSubMenu("| Clear |"); MiscM = MainM.AddSubMenu("| Misc |"); MainM.AddGroupLabel("ItsRengar"); MainM.AddLabel("Its Rengar | Coded by Rexy"); ComboM.AddLabel("Combo Settings"); ComboM.AddSeparator(); ComboM.Add("mode", new ComboBox("Combo Mode :", 0, "OneShot", "Snare")); ComboM.Add("keymode", new KeyBind("Switch Combo Mode", false, KeyBind.BindTypes.HoldActive, 'G')); ComboM.AddSeparator(); ComboM.Add("forcee", new CheckBox("Force E if enemy out of Q range")); ComboM.Add("switche", new CheckBox("Switch OneShot mode after E cast when Snare Mode")); ClearM.AddLabel("Clear Settings are Usage Q-W-E and Saves Ferocity"); MiscM.AddLabel("Misc Settings"); MiscM.Add("ultitimer", new CheckBox("Draw Ulti Buff Time")); MiscM.Add("drawe", new CheckBox("Draw E range")); MiscM.AddLabel("If you don't want to AutoHp set it value to 0"); MiscM.Add("autohp", new Slider("Auto HP Value", 25)); MiscM.Add("drawselectedtarget", new CheckBox("Draw Selected Enemy")); MiscM.Add("drawmode", new CheckBox("drawmode")); MiscM.AddSeparator(); MiscM.Add("skin", new ComboBox("Selected Skin :", 1, "Classic", "Head Hunter", "Night Hunter", "SSW")); Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += OnPreAttack; Orbwalker.OnPostAttack += OnPostAttack; Dash.OnDash += OnDash; Obj_AI_Base.OnSpellCast += OnSpellCast; Game.OnWndProc += OnWndProc; Drawing.OnDraw += OnDraw; Game.OnTick += OnTick; Chat.Print("ItsRengar | Loaded", Color.White); }
private static void ComboMenu() { ComboM = Menu.AddSubMenu("连招", "combo"); ComboM.Add("Q", new CheckBox("使用 Q")); ComboM.Add("W", new CheckBox("使用 W")); ComboM.Add("extW", new CheckBox("延长 W (W to 防突进)", false)); ComboM.Add("E", new CheckBox("使用 E")); ComboM.Add("R", new CheckBox("使用 R")); ComboM.Add("RQ", new CheckBox("使用 R (Q)")); ComboM.Add("RW", new CheckBox("使用 R (W)", false)); ComboM.Add("RE", new CheckBox("使用 R (E)")); }
private static void ComboMenu() { ComboM = Menu.AddSubMenu("Combo", "combo"); ComboM.Add("Q", new CheckBox("Kullan Q")); ComboM.Add("W", new CheckBox("Kullan W")); ComboM.Add("extW", new CheckBox("Gelişmiş W (W to gapclose)", false)); ComboM.Add("E", new CheckBox("Kullan E")); ComboM.Add("R", new CheckBox("Kullan R")); ComboM.Add("RQ", new CheckBox("Kullan R (Q)")); ComboM.Add("RW", new CheckBox("Kullan R (W)", false)); ComboM.Add("RE", new CheckBox("Kullan R (E)")); }
private static void ComboMenu() { ComboM = Menu.AddSubMenu("Combo", "combo"); ComboM.Add("Q", new CheckBox("Use Q")); ComboM.Add("W", new CheckBox("Use W")); ComboM.Add("extW", new CheckBox("Extended W (W to gapclose)", false)); ComboM.Add("E", new CheckBox("Use E")); ComboM.Add("R", new CheckBox("Use R")); ComboM.Add("RQ", new CheckBox("Use R (Q)")); ComboM.Add("RW", new CheckBox("Use R (W)", false)); ComboM.Add("RE", new CheckBox("Use R (E)")); }
public static void Ahri_Load() { if (EloBuddy.Player.Instance.ChampionName != "Ahri") { return; } Main = MainMenu.AddMenu("AhriSharp", "AhriSharp"); ComboM = Main.AddSubMenu("Combo", "Combo"); ComboM.Add("comboQ", new CheckBox("Use Q")); ComboM.Add("comboW", new CheckBox("Use W")); ComboM.Add("comboE", new CheckBox("Use E")); ComboM.Add("comboR", new CheckBox("Use R")); ComboM.Add("comboROnlyUserInitiate", new CheckBox("Use R only if user initiated", false)); HarassM = Main.AddSubMenu("Harass", "Harass"); HarassM.Add("harassQ", new CheckBox("Use Q")); HarassM.Add("harassE", new CheckBox("Use E")); HarassM.Add("harassPercent", new Slider("Skills until Mana %", 20, 0, 100)); FarmM = Main.AddSubMenu("LaneClear", "Lane Clear"); FarmM.Add("farmQ", new CheckBox("use Q")); FarmM.Add("farmW", new CheckBox("Use W", false)); FarmM.Add("farmPercent", new Slider("Skills until Mana %", 20, 0, 100)); DrawM = Main.AddSubMenu("Draw", "Draws"); DrawM.Add("drawQE", new CheckBox("Draw Q, E range")); DrawM.Add("drawW", new CheckBox("Draw W range")); DrawM.Add("DamageAfterCombo", new CheckBox("Draw Combo Damage")); Misc = Main.AddSubMenu("Misc", "Misc"); Misc.Add("charmRange", new Slider("Only Charm if Target is in X distance from you : ", 1000, 100, 1000)); Misc.Add("autoE", new CheckBox("Auto E on gapclosing targets")); Misc.Add("autoEI", new CheckBox("Auto E to interrupt")); _spellQ = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.Q, 1000); _spellW = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.W, 795 - 95); _spellE = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.E, 1000); _spellR = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.R, 1000 - 100); _spellQ.SetSkillshot(0.25f, 50, 1600f, false, LeagueSharp.Common.SkillshotType.SkillshotLine); _spellW.SetSkillshot(0.70f, _spellW.Range, float.MaxValue, false, LeagueSharp.Common.SkillshotType.SkillshotCircle); _spellE.SetSkillshot(0.25f, 60, 1550f, true, LeagueSharp.Common.SkillshotType.SkillshotLine); LeagueSharp.Common.Utility.HpBarDamageIndicator.DamageToUnit = GetComboDamage; LeagueSharp.Common.AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; LeagueSharp.Common.Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; EloBuddy.Drawing.OnEndScene += Drawing_OnDraw; EloBuddy.Game.OnUpdate += Game_OnUpdate; Helper = new Helper(); }
private static void InitMenu() { Menu = MainMenu.AddMenu("Kappa Vegiar", "menu"); ComboM = Menu.AddSubMenu("Combo", "combo"); RMenu = Menu.AddSubMenu("R Manager", "rmng"); HarassM = Menu.AddSubMenu("Harass", "harass"); LaneclearM = Menu.AddSubMenu("Laneclear", "laneclear"); Draw = Menu.AddSubMenu("Drawings", "draw"); KS = Menu.AddSubMenu("Killsteal", "ks"); Menu.AddGroupLabel("Kappa Veigar - Made by Capitao Addon"); Menu.AddSeparator(); Menu.AddSeparator(); Menu.AddLabel("Version: 1.0.0.0"); ComboM.Add("stunW", new CheckBox("Only use W in immobile enemies")); ComboM.Add("useQ", new CheckBox("Use Q in Combo")); ComboM.Add("useW", new CheckBox("Use W in Combo")); ComboM.Add("useE", new CheckBox("Use E in Combo")); ComboM.Add("useR", new CheckBox("Use R when you can kill target")); KS.Add("useQ", new CheckBox("Q to KS")); KS.Add("useE", new CheckBox("Use E + W")); KS.Add("useR", new CheckBox("R to KS")); HarassM.Add("useQ", new CheckBox("Use in Combo")); HarassM.Add("manaQ", new Slider("Min mana to use Q harass", 60, 0, 100)); HarassM.Add("autoQ", new KeyBind("Auto harass", false, KeyBind.BindTypes.PressToggle, 'X')); HarassM.Add("farm", new CheckBox("Priority farm", false)); LaneclearM.Add("farmQ", new CheckBox("Q to lasthit")); LaneclearM.Add("manaQ", new Slider("Min mana to use Q", 30, 0, 100)); LaneclearM.Add("minQ", new CheckBox("Use Q only when you can farm 2 minions", false)); LaneclearM.AddSeparator(); LaneclearM.Add("farmW", new CheckBox("W to laneclear")); LaneclearM.Add("manaW", new Slider("Min mana to use W", 60, 0, 100)); LaneclearM.Add("minW", new Slider("Min minions to use W", 3, 1, 9)); Draw.Add("drawq", new CheckBox("Draw Q")); Draw.Add("draww", new CheckBox("Draw W")); Draw.Add("drawe", new CheckBox("Draw E")); Draw.Add("drawr", new CheckBox("Draw R")); // R foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy)) { RMenu.Add(enemy.ChampionName + "R", new CheckBox("Use R when you can kill " + enemy.ChampionName)); } }
private static void MenuLoad() { Menu = MainMenu.AddMenu("Ahri Buddy", "Ahri Buddy"); HarassM = Menu.AddSubMenu("Harass", "Harass"); HarassM.Add("Harass Q", new CheckBox("Use Q", true)); HarassM.Add("Harass W", new CheckBox("Use W", false)); HarassM.Add("Harass E", new CheckBox("Use E", true)); AutoHarassM = Menu.AddSubMenu("Auto Harass", "Auto Harass"); AutoHarassM.Add("Auto Harass Q", new CheckBox("Use Q", true)); AutoHarassM.Add("Auto Harass W", new CheckBox("Use W", false)); AutoHarassM.Add("Auto Harass E", new CheckBox("Use E", false)); AutoHarassM.Add("Auto Harass Key", new KeyBind("Auto Harass Toggle Key", false, KeyBind.BindTypes.PressToggle, 'H')); LaneClearM = Menu.AddSubMenu("LaneClear", "LaneClear"); LaneClearM.Add("LaneClear Q", new CheckBox("Use Q", true)); LaneClearM.Add("LaneClear W", new CheckBox("Use W", false)); LaneClearM.Add("LaneClear E", new CheckBox("Use E", false)); LaneClearM.Add("LaneClearKey", new KeyBind("Lane Clear Toggle Key", false, KeyBind.BindTypes.PressToggle, 'L')); JungleClearM = Menu.AddSubMenu("JungleClear", "JungleClear"); JungleClearM.Add("JungleClear Q", new CheckBox("Use Q", true)); JungleClearM.Add("JungleClear W", new CheckBox("Use W", false)); JungleClearM.Add("JungleClear E", new CheckBox("Use E", false)); JungleClearM.Add("JungleClearKey", new KeyBind("Jungle Clear Toggle Key", false, KeyBind.BindTypes.PressToggle, 'J')); ComboM = Menu.AddSubMenu("Combo", "Combo"); ComboM.Add("Combo Q", new CheckBox("Use Q", true)); ComboM.Add("Combo W", new CheckBox("Use W", true)); ComboM.Add("Combo E", new CheckBox("Use E", true)); ComboM.Add("Combo Ignite", new CheckBox("Use Ignite", true)); ComboM.Add("Combo Mode", new ComboBox("Combo Logic", 0, "Random", "E -> Q -> Random")); ComboM.Add("Combo R", new ComboBox("Combo R Mode(Mouse Pos)", 1, "Never", "Killble", "Always")); ComboM.Add("Combo EFlash", new KeyBind("Use E + Flash", false, KeyBind.BindTypes.HoldActive, 'G')); KillStealM = Menu.AddSubMenu("KillSteal", "KillSteal"); KillStealM.Add("KillSteal Q", new CheckBox("Use Q", true)); KillStealM.Add("KillSteal E", new CheckBox("Use E", true)); MiscM = Menu.AddSubMenu("Misc", "Misc"); MiscM.Add("Interrupter", new CheckBox("Auto Interrupter to Use E", true)); MiscM.Add("gapcloser", new CheckBox("Auto Anti-gapcloser to Use E", true)); //MiscM.Add("Assassin Manager", new Checkbox("Use Assassin Manager", true)); FleeM = Menu.AddSubMenu("Flee", "Flee"); FleeM.Add("Flee Q", new CheckBox("Use Q", true)); FleeM.Add("Flee R", new CheckBox("Use R", false)); SkinM = Menu.AddSubMenu("Skin Hack", "SKin Hack"); SkinM.Add("Skin H onoff", new CheckBox("Skin Hack Off/ On", false)); StringList(SkinM, "Skin H", "Skin Change", new[] { "Classic", "Dynasty", "Midnight", "Foxfire", "Popstar", "Challenger", "Academy" }, 0); DrawM = Menu.AddSubMenu("Draw", "Draw"); DrawM.Add("Draw Q", new CheckBox("Use Q", false)); DrawM.Add("Draw W", new CheckBox("Use W", false)); DrawM.Add("Draw E", new CheckBox("Use E", false)); DrawM.Add("Draw E Target", new CheckBox("Use E Target", true)); DrawM.Add("Draw R", new CheckBox("Use R", false)); DrawM.Add("Draw Damage", new CheckBox("Draw Damage Incidator", true)); }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("狮子狗!Meow~"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("连招"); ComboM.AddGroupLabel("连招菜单"); ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗"); ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E")); ComboM.AddSeparator(); ComboM.AddLabel("以下为推荐设置"); ComboM.AddLabel("非脚本开发者请勿调整"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => 激活大招前使用Q"); ComboM.Add("betaq.active", new CheckBox("BetaQ 开启")); ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("清线"); LaneM.AddGroupLabel("清线设置"); LaneM.Add("lane.useQ", new CheckBox("使用 Q")); LaneM.Add("lane.useW", new CheckBox("使用 W")); LaneM.Add("lane.useE", new CheckBox("使用 E")); LaneM.Add("lane.save", new CheckBox("保留叠加层数", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("清野"); JungleM.AddGroupLabel("清野设置"); JungleM.Add("jungle.useQ", new CheckBox("使用 Q")); JungleM.Add("jungle.useW", new CheckBox("使用 W")); JungleM.Add("jungle.useE", new CheckBox("使用 E")); JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("线圈"); DrawM.AddGroupLabel("线圈设置"); DrawM.Add("draw.mode", new CheckBox("显示连招模式")); DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人")); //Misc Menu MiscM = RengarMenu.AddSubMenu("杂项"); MiscM.AddGroupLabel("杂项菜单"); MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("连招使用惩戒")); MiscM.Add("misc.autohp", new CheckBox("自动激活回血")); MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("开启换肤")); MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); ComboM.AddSeparator(); ComboM.AddLabel("The settings on the bottom are the recommended settings"); ComboM.AddLabel("I suggest dont change settings, if you are not a developer"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated"); ComboM.Add("betaq.active", new CheckBox("BetaQ Active")); ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static void SetupMenu() { SpellList.Add(SpellOption.Q); SpellList.Add(SpellOption.W); SpellList.Add(SpellOption.E); SpellList.Add(SpellOption.R); RyzeMenu = MainMenu.AddMenu("Ryze", "Ryze"); MainMenu.OnClose += Setup; // Combo Menu ------------------------------------------------------------------------------------------------------------------- ComboM = RyzeMenu.AddSubMenu("Combo"); // Use in Combo ComboM.Add("Q", new CheckBox("Use Q")); ComboM.Add("W", new CheckBox("Use W")); ComboM.Add("E", new CheckBox("Use E")); ComboM.Add("R", new CheckBox("Use R")); ComboM.Add("Combo", new ComboBox("Combo Modus", 0, "EW", "EQ")); // Combo Settings ComboM.AddSeparator(); ComboM.Add("QPred", new Slider("QPrediction Hitchance", 80, 0, 100)); // Q Hit Chance // Drawings Menu ---------------------------------------------------------------------------------------------------------------- Drawings = RyzeMenu.AddSubMenu("Drawings", "Drawings"); Drawings.AddLabel("Draw Skill Range:"); foreach (var Item in SpellList) { Drawings.Add(Item.Slot.ToString(), new CheckBox("Draw " + Item.Slot.ToString() + " Range")); } Drawings.AddSeparator(); Drawings.AddLabel("Mark Enemys:"); Drawings.Add("DrawKillable", new CheckBox("Mark Killable Enemys", true)); Drawings.Add("DrawKillable", new CheckBox("Draw Enemys Attack Range", false)); // Main Menu ------------------------------------------------------------------------------------------------------------------- RyzeMenu.AddLabel("Activate Script", 25); RyzeMenu.Add("Activate", new CheckBox("Activate Script", true)); RyzeMenu.AddSeparator(); RyzeMenu.AddLabel("Delay between Spells:"); RyzeMenu.Add("DelayMin", new Slider("Minimum Delay", 20, 0, 1000)); RyzeMenu.Add("DelayMax", new Slider("Maximum Delay", 120, 0, 1000)); RyzeMenu.AddSeparator(); RyzeMenu.AddLabel("Automatic Killsteal Mode", 25); RyzeMenu.Add("Steal", new CheckBox("Killsteal", false)); RyzeMenu.AddLabel("Kill Steal Spells", 25); RyzeMenu.Add("StealQ", new CheckBox("Use Q For KS", true)); RyzeMenu.Add("StealE", new CheckBox("Use E For KS", true)); RyzeMenu.AddSeparator(); RyzeMenu.AddLabel("Auto Stack Tear"); RyzeMenu.Add("AutoStack", new KeyBind("AutoStackTear", false, KeyBind.BindTypes.PressToggle, 'Y')); // Clear Mode Clear = RyzeMenu.AddSubMenu("ClearMode", "ClearMode"); Clear.AddLabel("Use Spells in ClearMode"); Clear.Add("UseQ", new CheckBox("Use Q", true)); Clear.Add("UseE", new CheckBox("Use E", true)); Clear.Add("UseW", new CheckBox("Use W", false)); Clear.AddSeparator(); Clear.AddLabel("Clear Mode Minimum Mana"); Clear.Add("Mana", new Slider("Minimum Mana", 20, 0, 100)); // Flee Mode -------------------------------------------------------------------------------------------------------------------- Flee = RyzeMenu.AddSubMenu("FleeMode", "FleeMode"); Flee.AddLabel("The Flee Mode will Port you to the furthest Tower in Range."); Flee.AddLabel("If no Tower is in Range it will Port in Direction of your Base"); Flee.AddSeparator(); Flee.Add("Zhonyas", new CheckBox("Use Zhonyas")); Flee.Add("Seraphen", new CheckBox("Use Seraphen")); // Auto Shield ------------------------------------------------------------------------------------------------------------------ AutoShield = RyzeMenu.AddSubMenu("AutoShield", "AutoShield"); AutoShield.AddLabel("Automatic Shield if you get attacked and get low Life"); AutoShield.Add("Active", new CheckBox("Activate AutoShield Mode", true)); AutoShield.AddSeparator(); AutoShield.AddLabel("Use Items:", 25); AutoShield.Add("Zhonyas", new CheckBox("Use Zhonyas", true)); AutoShield.Add("Seraphen", new CheckBox("Use Seraphen", true)); AutoShield.AddSeparator(); AutoShield.Add("Prozent", new Slider("Use Shield at % HP", 20, 0, 100)); }